mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-11 19:48:54 +01:00
tmp
This commit is contained in:
parent
fcda4143a5
commit
4247d08d2a
90
examples/skipdraw/main.go
Normal file
90
examples/skipdraw/main.go
Normal file
@ -0,0 +1,90 @@
|
||||
// Copyright 2022 The Ebitengine Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build example
|
||||
// +build example
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"image"
|
||||
_ "image/jpeg"
|
||||
"log"
|
||||
"math"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
|
||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||
)
|
||||
|
||||
const (
|
||||
screenWidth = 640
|
||||
screenHeight = 480
|
||||
)
|
||||
|
||||
var (
|
||||
gophersImage *ebiten.Image
|
||||
)
|
||||
|
||||
type Game struct {
|
||||
count int
|
||||
}
|
||||
|
||||
func (g *Game) Update() error {
|
||||
g.count++
|
||||
if len(inpututil.AppendPressedKeys(nil)) > 0 {
|
||||
return nil
|
||||
}
|
||||
ebiten.SkipDraw()
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Game) Draw(screen *ebiten.Image) {
|
||||
w, h := gophersImage.Size()
|
||||
op := &ebiten.DrawImageOptions{}
|
||||
|
||||
// Move the image's center to the screen's upper-left corner.
|
||||
// This is a preparation for rotating. When geometry matrices are applied,
|
||||
// the origin point is the upper-left corner.
|
||||
op.GeoM.Translate(-float64(w)/2, -float64(h)/2)
|
||||
|
||||
// Rotate the image. As a result, the anchor point of this rotate is
|
||||
// the center of the image.
|
||||
op.GeoM.Rotate(float64(g.count%360) * 2 * math.Pi / 360)
|
||||
|
||||
// Move the image to the screen's center.
|
||||
op.GeoM.Translate(screenWidth/2, screenHeight/2)
|
||||
|
||||
screen.DrawImage(gophersImage, op)
|
||||
}
|
||||
|
||||
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||
return screenWidth, screenHeight
|
||||
}
|
||||
|
||||
func main() {
|
||||
// Decode an image from the image file's byte slice.
|
||||
img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
gophersImage = ebiten.NewImageFromImage(img)
|
||||
|
||||
ebiten.SetWindowSize(screenWidth, screenHeight)
|
||||
ebiten.SetWindowTitle("Rotate (Ebitengine Demo)")
|
||||
if err := ebiten.RunGame(&Game{}); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
@ -168,7 +168,8 @@ func (q *commandQueue) Flush(graphicsDriver graphicsdriver.Graphics, endFrame bo
|
||||
|
||||
// flush must be called the main thread.
|
||||
func (q *commandQueue) flush(graphicsDriver graphicsdriver.Graphics, endFrame bool) (err error) {
|
||||
if len(q.commands) == 0 {
|
||||
// If endFrame is true, Begin/End should be called to ensure the framebuffer is swapped.
|
||||
if len(q.commands) == 0 && !endFrame {
|
||||
return nil
|
||||
}
|
||||
|
||||
|
@ -770,7 +770,7 @@ func (g *Graphics) End(present bool) error {
|
||||
|
||||
g.pipelineStates.resetConstantBuffers(g.frameIndex)
|
||||
|
||||
if present {
|
||||
if present && g.swapChain != nil {
|
||||
if microsoftgdk.IsXbox() {
|
||||
if err := g.presentXbox(); err != nil {
|
||||
return err
|
||||
|
@ -199,11 +199,15 @@ func (g *Graphics) SetVertices(vertices []float32, indices []uint16) error {
|
||||
}
|
||||
|
||||
func (g *Graphics) flushIfNeeded(present bool) {
|
||||
if g.cb == (mtl.CommandBuffer{}) {
|
||||
if g.cb == (mtl.CommandBuffer{}) && !present {
|
||||
return
|
||||
}
|
||||
g.flushRenderCommandEncoderIfNeeded()
|
||||
|
||||
if g.screenDrawable == (ca.MetalDrawable{}) {
|
||||
g.screenDrawable = g.view.nextDrawable()
|
||||
}
|
||||
|
||||
if !g.view.presentsWithTransaction() && present && g.screenDrawable != (ca.MetalDrawable{}) {
|
||||
g.cb.PresentDrawable(g.screenDrawable)
|
||||
}
|
||||
|
@ -142,8 +142,16 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update
|
||||
}
|
||||
|
||||
// Draw the game.
|
||||
if err := c.drawGame(graphicsDriver); err != nil {
|
||||
return err
|
||||
drawSkipped := theGlobalState.drawSkipped()
|
||||
defer func() {
|
||||
if updateCount > 0 {
|
||||
theGlobalState.resetDrawSkipped()
|
||||
}
|
||||
}()
|
||||
if !drawSkipped {
|
||||
if err := c.drawGame(graphicsDriver); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
|
@ -32,6 +32,7 @@ type globalState struct {
|
||||
fpsMode_ int32
|
||||
isScreenClearedEveryFrame_ int32
|
||||
graphicsLibrary_ int32
|
||||
drawSkipped_ int32
|
||||
}
|
||||
|
||||
func (g *globalState) error() error {
|
||||
@ -76,6 +77,18 @@ func (g *globalState) graphicsLibrary() GraphicsLibrary {
|
||||
return GraphicsLibrary(atomic.LoadInt32(&g.graphicsLibrary_))
|
||||
}
|
||||
|
||||
func (g *globalState) skipDraw() {
|
||||
atomic.StoreInt32(&g.drawSkipped_, 1)
|
||||
}
|
||||
|
||||
func (g *globalState) resetDrawSkipped() {
|
||||
atomic.StoreInt32(&g.drawSkipped_, 0)
|
||||
}
|
||||
|
||||
func (g *globalState) drawSkipped() bool {
|
||||
return atomic.LoadInt32(&g.drawSkipped_) != 0
|
||||
}
|
||||
|
||||
func FPSMode() FPSModeType {
|
||||
return theGlobalState.fpsMode()
|
||||
}
|
||||
@ -96,3 +109,7 @@ func SetScreenClearedEveryFrame(cleared bool) {
|
||||
func GetGraphicsLibrary() GraphicsLibrary {
|
||||
return theGlobalState.graphicsLibrary()
|
||||
}
|
||||
|
||||
func SkipDraw() {
|
||||
theGlobalState.skipDraw()
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user