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internal/gamepad: bug fix: do not call GetRawInputDeviceList with the count 0
Updates #2696
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@ -414,6 +414,10 @@ func supportsXInput(guid windows.GUID) (bool, error) {
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return false, nil
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}
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if count == 0 {
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return false, nil
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}
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ridl := make([]_RAWINPUTDEVICELIST, count)
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if _, err := _GetRawInputDeviceList(&ridl[0], &count); err != nil {
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return false, err
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