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https://github.com/hajimehoshi/ebiten.git
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uidriver/mobile: No need to use sync.Once
devicescale.At is already locked by a mutex and keeps values in its cache.
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2c23860226
commit
42c70e48ff
@ -104,16 +104,8 @@ type UserInterface struct {
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m sync.RWMutex
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}
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var (
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deviceScaleVal float64
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deviceScaleOnce sync.Once
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)
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func getDeviceScale() float64 {
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deviceScaleOnce.Do(func() {
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deviceScaleVal = devicescale.GetAt(0, 0)
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})
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return deviceScaleVal
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func deviceScale() float64 {
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return devicescale.GetAt(0, 0)
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}
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// appMain is the main routine for gomobile-build mode.
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@ -149,7 +141,7 @@ func (u *UserInterface) appMain(a app.App) {
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case touch.Event:
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switch e.Type {
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case touch.TypeBegin, touch.TypeMove:
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s := getDeviceScale()
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s := deviceScale()
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x, y := float64(e.X)/s, float64(e.Y)/s
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// TODO: Is it ok to cast from int64 to int here?
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touches[e.Sequence] = &Touch{
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@ -239,7 +231,7 @@ func (u *UserInterface) updateSize(context driver.UIContext) {
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if sizeChanged {
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width = u.width
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height = u.height
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actualScale = u.scaleImpl() * getDeviceScale()
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actualScale = u.scaleImpl() * deviceScale()
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}
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u.sizeChanged = false
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u.m.Unlock()
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@ -252,7 +244,7 @@ func (u *UserInterface) updateSize(context driver.UIContext) {
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func (u *UserInterface) ActualScale() float64 {
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u.m.Lock()
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s := u.scaleImpl() * getDeviceScale()
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s := u.scaleImpl() * deviceScale()
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u.m.Unlock()
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return s
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}
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@ -351,7 +343,7 @@ func (u *UserInterface) updateFullscreenScaleIfNeeded() {
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if scale > scaleY {
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scale = scaleY
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}
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u.fullscreenScale = scale / getDeviceScale()
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u.fullscreenScale = scale / deviceScale()
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u.sizeChanged = true
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}
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@ -366,7 +358,7 @@ func (u *UserInterface) screenPaddingImpl() (x0, y0, x1, y1 float64) {
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if u.fullscreenScale == 0 {
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return 0, 0, 0, 0
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}
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s := u.fullscreenScale * getDeviceScale()
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s := u.fullscreenScale * deviceScale()
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ox := (float64(u.fullscreenWidthPx) - float64(u.width)*s) / 2
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oy := (float64(u.fullscreenHeightPx) - float64(u.height)*s) / 2
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return ox, oy, ox, oy
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@ -375,7 +367,7 @@ func (u *UserInterface) screenPaddingImpl() (x0, y0, x1, y1 float64) {
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func (u *UserInterface) adjustPosition(x, y int) (int, int) {
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ox, oy, _, _ := u.screenPaddingImpl()
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s := u.scaleImpl()
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as := s * getDeviceScale()
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as := s * deviceScale()
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return int(float64(x)/s - ox/as), int(float64(y)/s - oy/as)
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}
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@ -436,7 +428,7 @@ func (u *UserInterface) SetVsyncEnabled(enabled bool) {
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}
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func (u *UserInterface) DeviceScaleFactor() float64 {
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return getDeviceScale()
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return deviceScale()
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}
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func (u *UserInterface) Input() driver.Input {
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