mobile/ebitenmobileview: Bug fix: ebitenmobile should be ignored on non-mobile platforms

This commit is contained in:
Hajime Hoshi 2019-09-18 10:46:02 +09:00
parent 689d230cb7
commit 439599a145
5 changed files with 16 additions and 42 deletions

View File

@ -95,6 +95,18 @@ func NewScreenFramebufferImage(width, height int) *Image {
}
func (i *Image) Dispose() {
// If i is 4
// 1->2
// 1->4
// 4->3
// 3->4
// ?->4
// 4->5
// ...
// 消せるのは
// 最新からさかのぼって 4 が src になるところまで
// 直接作用しているやつだけ
c := &disposeCommand{
target: i,
}

View File

@ -12,6 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
// +build android ios
// Package ebitenmobileview offers functions for OpenGL/Metal view of mobiles.
//
// The functions are not intended for public usages.

View File

@ -12,6 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
// +build android ios
package ebitenmobileview
// #cgo ios LDFLAGS: -framework UIKit -framework GLKit -framework QuartzCore -framework OpenGLES

View File

@ -1,42 +0,0 @@
// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build darwin freebsd js linux windows
// +build !android
// +build !ios
package ebitenmobileview
import (
"github.com/hajimehoshi/ebiten"
)
// Empty implementation of this package.
// Package mobile is buildable for non-mobile platforms so that godoc can show comments.
func update() error {
return nil
}
func start(f func(*ebiten.Image) error, width, height int, scale float64) {
}
func setScreenSize(width, height int, scale float64) {
}
func updateTouchesOnAndroid(action int, id int, x, y int) {
}
func updateTouchesOnIOSImpl(phase int, ptr int64, x, y int) {
}