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mobile/ebitenmobileview: Bug fix: ebitenmobile should be ignored on non-mobile platforms
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689d230cb7
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@ -95,6 +95,18 @@ func NewScreenFramebufferImage(width, height int) *Image {
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}
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}
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func (i *Image) Dispose() {
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func (i *Image) Dispose() {
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// If i is 4
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// 1->2
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// 1->4
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// 4->3
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// 3->4
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// ?->4
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// 4->5
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// ...
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// 消せるのは
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// 最新からさかのぼって 4 が src になるところまで
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// 直接作用しているやつだけ
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c := &disposeCommand{
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c := &disposeCommand{
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target: i,
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target: i,
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}
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}
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@ -12,6 +12,8 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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// +build android ios
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// Package ebitenmobileview offers functions for OpenGL/Metal view of mobiles.
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// Package ebitenmobileview offers functions for OpenGL/Metal view of mobiles.
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//
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//
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// The functions are not intended for public usages.
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// The functions are not intended for public usages.
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@ -12,6 +12,8 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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// +build android ios
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package ebitenmobileview
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package ebitenmobileview
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// #cgo ios LDFLAGS: -framework UIKit -framework GLKit -framework QuartzCore -framework OpenGLES
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// #cgo ios LDFLAGS: -framework UIKit -framework GLKit -framework QuartzCore -framework OpenGLES
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@ -1,42 +0,0 @@
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build darwin freebsd js linux windows
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// +build !android
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// +build !ios
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package ebitenmobileview
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import (
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"github.com/hajimehoshi/ebiten"
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)
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// Empty implementation of this package.
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// Package mobile is buildable for non-mobile platforms so that godoc can show comments.
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func update() error {
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return nil
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}
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func start(f func(*ebiten.Image) error, width, height int, scale float64) {
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}
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func setScreenSize(width, height int, scale float64) {
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}
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func updateTouchesOnAndroid(action int, id int, x, y int) {
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}
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func updateTouchesOnIOSImpl(phase int, ptr int64, x, y int) {
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}
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