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@ -27,6 +27,8 @@ func shaderSuffix(unit shaderir.Unit) (string, error) {
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var __imageDstTextureSize vec2
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// imageSrcTextureSize returns the destination image's texture size in pixels.
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//
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// Deprecated: as of v2.6. Use the pixel-unit mode.
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func imageDstTextureSize() vec2 {
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return __imageDstTextureSize
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}
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@ -36,6 +38,8 @@ var __imageSrcTextureSizes [%[1]d]vec2
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// imageSrcTextureSize returns the 0th source image's texture size in pixels.
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// As an image is a part of internal texture, the texture is usually bigger than the image.
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// The texture's size is useful when you want to calculate pixels from texels in the texel mode.
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//
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// Deprecated: as of v2.6. Use the pixel-unit mode.
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func imageSrcTextureSize() vec2 {
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return __imageSrcTextureSizes[0]
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}
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