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Change receiver ColorM.Element and GeoM.Element to pointers (performance issue)
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@ -44,12 +44,12 @@ type ColorM struct {
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es [ColorMDim - 1][ColorMDim]float64
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es [ColorMDim - 1][ColorMDim]float64
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}
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}
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func (c ColorM) dim() int {
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func (c *ColorM) dim() int {
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return ColorMDim
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return ColorMDim
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}
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}
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// Element returns a value of a matrix at (i, j).
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// Element returns a value of a matrix at (i, j).
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func (c ColorM) Element(i, j int) float64 {
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func (c *ColorM) Element(i, j int) float64 {
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if !c.initialized {
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if !c.initialized {
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if i == j {
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if i == j {
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return 1
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return 1
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4
geom.go
4
geom.go
@ -37,12 +37,12 @@ type GeoM struct {
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es [GeoMDim - 1][GeoMDim]float64
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es [GeoMDim - 1][GeoMDim]float64
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}
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}
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func (g GeoM) dim() int {
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func (g *GeoM) dim() int {
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return GeoMDim
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return GeoMDim
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}
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}
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// Element returns a value of a matrix at (i, j).
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// Element returns a value of a matrix at (i, j).
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func (g GeoM) Element(i, j int) float64 {
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func (g *GeoM) Element(i, j int) float64 {
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if !g.initialized {
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if !g.initialized {
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if i == j {
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if i == j {
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return 1
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return 1
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2
image.go
2
image.go
@ -67,7 +67,7 @@ func (i *innerImage) drawImage(c *opengl.Context, img *innerImage, options *Draw
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clr := options.ColorM
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clr := options.ColorM
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w, h := img.size()
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w, h := img.size()
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quads := &textureQuads{parts, w, h}
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quads := &textureQuads{parts, w, h}
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return i.framebuffer.DrawTexture(c, img.texture, quads, geo, clr)
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return i.framebuffer.DrawTexture(c, img.texture, quads, &geo, &clr)
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}
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}
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func u(x float64, width int) float32 {
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func u(x float64, width int) float32 {
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