mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
internal/ui: bug fix: MaximizeWindow before Run caused an unexpected error on Windows
Closes #2137
This commit is contained in:
parent
aef5402831
commit
44cfb92cee
@ -678,10 +678,6 @@ func (u *userInterfaceImpl) createWindow(width, height int) error {
|
|||||||
u.window.SetTitle(u.title)
|
u.window.SetTitle(u.title)
|
||||||
// Icons are set after every frame. They don't have to be cared here.
|
// Icons are set after every frame. They don't have to be cared here.
|
||||||
|
|
||||||
u.registerWindowSetSizeCallback()
|
|
||||||
u.registerWindowCloseCallback()
|
|
||||||
u.registerWindowFramebufferSizeCallback()
|
|
||||||
|
|
||||||
u.updateWindowSizeLimits()
|
u.updateWindowSizeLimits()
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
@ -924,6 +920,12 @@ func (u *userInterfaceImpl) init() error {
|
|||||||
|
|
||||||
gamepad.SetNativeWindow(u.nativeWindow())
|
gamepad.SetNativeWindow(u.nativeWindow())
|
||||||
|
|
||||||
|
// Register callbacks after the window initialization done.
|
||||||
|
// The callback might cause swapping frames, that assumes the window is already set (#2137).
|
||||||
|
u.registerWindowSetSizeCallback()
|
||||||
|
u.registerWindowCloseCallback()
|
||||||
|
u.registerWindowFramebufferSizeCallback()
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user