opengl: Unexport (Element)ArrayBufferSubData

This commit is contained in:
Hajime Hoshi 2018-10-31 00:58:47 +09:00
parent 5be08cac19
commit 45017213a7
5 changed files with 13 additions and 8 deletions

View File

@ -172,8 +172,7 @@ func (q *commandQueue) Flush() {
// Note that the vertices passed to BufferSubData is not under GC management
// in opengl package due to unsafe-way.
// See BufferSubData in context_mobile.go.
opengl.GetContext().ElementArrayBufferSubData(es[:ne])
opengl.GetContext().ArrayBufferSubData(vs[:nv])
opengl.BufferSubData(vs[:nv], es[:ne])
es = es[ne:]
vs = vs[nv:]
}

View File

@ -478,14 +478,14 @@ func (c *Context) bindBuffer(bufferType bufferType, b buffer) {
})
}
func (c *Context) ArrayBufferSubData(data []float32) {
func (c *Context) arrayBufferSubData(data []float32) {
_ = c.runOnContextThread(func() error {
gl.BufferSubData(uint32(arrayBuffer), 0, len(data)*4, gl.Ptr(data))
return nil
})
}
func (c *Context) ElementArrayBufferSubData(data []uint16) {
func (c *Context) elementArrayBufferSubData(data []uint16) {
_ = c.runOnContextThread(func() error {
gl.BufferSubData(uint32(elementArrayBuffer), 0, len(data)*2, gl.Ptr(data))
return nil

View File

@ -425,14 +425,14 @@ func (c *Context) bindBuffer(bufferType bufferType, b buffer) {
gl.Call("bindBuffer", int(bufferType), js.Value(b))
}
func (c *Context) ArrayBufferSubData(data []float32) {
func (c *Context) arrayBufferSubData(data []float32) {
gl := c.gl
arr := js.TypedArrayOf(data)
gl.Call("bufferSubData", int(arrayBuffer), 0, arr)
arr.Release()
}
func (c *Context) ElementArrayBufferSubData(data []uint16) {
func (c *Context) elementArrayBufferSubData(data []uint16) {
gl := c.gl
arr := js.TypedArrayOf(data)
gl.Call("bufferSubData", int(elementArrayBuffer), 0, arr)

View File

@ -374,12 +374,12 @@ func (c *Context) bindBuffer(bufferType bufferType, b buffer) {
gl.BindBuffer(mgl.Enum(bufferType), mgl.Buffer(b))
}
func (c *Context) ArrayBufferSubData(data []float32) {
func (c *Context) arrayBufferSubData(data []float32) {
gl := c.gl
gl.BufferSubData(mgl.Enum(arrayBuffer), 0, float32sToBytes(data))
}
func (c *Context) ElementArrayBufferSubData(data []uint16) {
func (c *Context) elementArrayBufferSubData(data []uint16) {
gl := c.gl
gl.BufferSubData(mgl.Enum(elementArrayBuffer), 0, uint16sToBytes(data))
}

View File

@ -260,6 +260,12 @@ func areSameFloat32Array(a, b []float32) bool {
return true
}
func BufferSubData(vertices []float32, indices []uint16) {
c := GetContext()
c.arrayBufferSubData(vertices)
c.elementArrayBufferSubData(indices)
}
func UseProgram(proj []float32, texture Texture, dstW, dstH, srcW, srcH int, colorM *affine.ColorM, filter graphics.Filter) {
theOpenGLState.useProgram(proj, texture, dstW, dstH, srcW, srcH, colorM, filter)
}