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opengl: Unexport (Element)ArrayBufferSubData
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5be08cac19
commit
45017213a7
@ -172,8 +172,7 @@ func (q *commandQueue) Flush() {
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// Note that the vertices passed to BufferSubData is not under GC management
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// in opengl package due to unsafe-way.
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// See BufferSubData in context_mobile.go.
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opengl.GetContext().ElementArrayBufferSubData(es[:ne])
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opengl.GetContext().ArrayBufferSubData(vs[:nv])
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opengl.BufferSubData(vs[:nv], es[:ne])
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es = es[ne:]
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vs = vs[nv:]
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}
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@ -478,14 +478,14 @@ func (c *Context) bindBuffer(bufferType bufferType, b buffer) {
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})
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}
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func (c *Context) ArrayBufferSubData(data []float32) {
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func (c *Context) arrayBufferSubData(data []float32) {
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_ = c.runOnContextThread(func() error {
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gl.BufferSubData(uint32(arrayBuffer), 0, len(data)*4, gl.Ptr(data))
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return nil
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})
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}
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func (c *Context) ElementArrayBufferSubData(data []uint16) {
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func (c *Context) elementArrayBufferSubData(data []uint16) {
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_ = c.runOnContextThread(func() error {
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gl.BufferSubData(uint32(elementArrayBuffer), 0, len(data)*2, gl.Ptr(data))
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return nil
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@ -425,14 +425,14 @@ func (c *Context) bindBuffer(bufferType bufferType, b buffer) {
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gl.Call("bindBuffer", int(bufferType), js.Value(b))
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}
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func (c *Context) ArrayBufferSubData(data []float32) {
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func (c *Context) arrayBufferSubData(data []float32) {
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gl := c.gl
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arr := js.TypedArrayOf(data)
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gl.Call("bufferSubData", int(arrayBuffer), 0, arr)
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arr.Release()
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}
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func (c *Context) ElementArrayBufferSubData(data []uint16) {
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func (c *Context) elementArrayBufferSubData(data []uint16) {
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gl := c.gl
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arr := js.TypedArrayOf(data)
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gl.Call("bufferSubData", int(elementArrayBuffer), 0, arr)
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@ -374,12 +374,12 @@ func (c *Context) bindBuffer(bufferType bufferType, b buffer) {
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gl.BindBuffer(mgl.Enum(bufferType), mgl.Buffer(b))
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}
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func (c *Context) ArrayBufferSubData(data []float32) {
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func (c *Context) arrayBufferSubData(data []float32) {
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gl := c.gl
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gl.BufferSubData(mgl.Enum(arrayBuffer), 0, float32sToBytes(data))
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}
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func (c *Context) ElementArrayBufferSubData(data []uint16) {
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func (c *Context) elementArrayBufferSubData(data []uint16) {
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gl := c.gl
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gl.BufferSubData(mgl.Enum(elementArrayBuffer), 0, uint16sToBytes(data))
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}
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@ -260,6 +260,12 @@ func areSameFloat32Array(a, b []float32) bool {
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return true
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}
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func BufferSubData(vertices []float32, indices []uint16) {
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c := GetContext()
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c.arrayBufferSubData(vertices)
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c.elementArrayBufferSubData(indices)
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}
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func UseProgram(proj []float32, texture Texture, dstW, dstH, srcW, srcH int, colorM *affine.ColorM, filter graphics.Filter) {
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theOpenGLState.useProgram(proj, texture, dstW, dstH, srcW, srcH, colorM, filter)
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}
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