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examples/scroll: update comments
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@ -44,7 +44,7 @@ type Game struct {
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// offsetStartY is the content offset in the Y axis when dragging started.
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// offsetStartY is the content offset in the Y axis when dragging started.
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offsetStartY int
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offsetStartY int
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// velocityY is the scrolling velocity when a pointing device is released.
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// velocityY is the scrolling velocity in the Y axis.
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velocityY int
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velocityY int
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itemCount int
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itemCount int
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