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examples/audio: Copy SE buffer only once
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parent
27911b8156
commit
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@ -18,7 +18,7 @@ import (
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"bytes"
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"bytes"
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"fmt"
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"fmt"
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"image/color"
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"image/color"
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"io"
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"io/ioutil"
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"log"
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"log"
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"time"
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"time"
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@ -63,6 +63,7 @@ var (
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audioContext *audio.Context
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audioContext *audio.Context
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musicPlayer *Player
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musicPlayer *Player
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seStream *wav.Stream
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seStream *wav.Stream
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seBuffer []byte
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musicCh = make(chan *Player)
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musicCh = make(chan *Player)
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seCh = make(chan *wav.Stream)
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seCh = make(chan *wav.Stream)
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mouseButtonState = map[ebiten.MouseButton]int{}
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mouseButtonState = map[ebiten.MouseButton]int{}
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@ -88,15 +89,14 @@ func (p *Player) updateSE() error {
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if keyState[ebiten.KeyP] != 1 {
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if keyState[ebiten.KeyP] != 1 {
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return nil
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return nil
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}
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}
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// Clone the stream
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if seBuffer == nil {
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b := &bytes.Buffer{}
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b, err := ioutil.ReadAll(seStream)
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if _, err := seStream.Seek(0, 0); err != nil {
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if err != nil {
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return err
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return err
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}
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seBuffer = b
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}
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}
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if _, err := io.Copy(b, seStream); err != nil {
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sePlayer, err := audioContext.NewPlayer(bytes.NewReader(seBuffer))
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return err
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}
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sePlayer, err := audioContext.NewPlayer(bytes.NewReader(b.Bytes()))
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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