mirror of
https://github.com/hajimehoshi/ebiten.git
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internal/uidriver/glfw: Refactring: Rename InDP -> InDIP
This change also renames some functions and variables.
This commit is contained in:
parent
da6b75bc6d
commit
4580f9fa16
@ -306,8 +306,8 @@ func (i *Input) update(window *glfw.Window, context driver.UIContext) {
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// TODO: This is tricky. Rename the function?
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m := i.ui.currentMonitor()
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s := i.ui.deviceScaleFactor(m)
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cx = i.ui.fromGLFWPixel(cx, m)
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cy = i.ui.fromGLFWPixel(cy, m)
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cx = i.ui.dipFromGLFWPixel(cx, m)
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cy = i.ui.dipFromGLFWPixel(cy, m)
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cx, cy = context.AdjustPosition(cx, cy, s)
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// AdjustPosition can return NaN at the initialization.
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@ -53,16 +53,16 @@ type UserInterface struct {
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title string
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window *glfw.Window
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// windowWidthInDP and windowHeightInDP represents a window size.
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// windowWidthInDIP and windowHeightInDIP represents a window size.
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// The units are device-independent pixels.
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windowWidthInDP int
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windowHeightInDP int
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windowWidthInDIP int
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windowHeightInDIP int
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// The units are device-independent pixels.
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minWindowWidthInDP int
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minWindowHeightInDP int
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maxWindowWidthInDP int
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maxWindowHeightInDP int
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minWindowWidthInDIP int
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minWindowHeightInDIP int
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maxWindowWidthInDIP int
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maxWindowHeightInDIP int
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running uint32
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toChangeSize bool
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@ -86,8 +86,8 @@ type UserInterface struct {
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// These values are not changed after initialized.
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// TODO: the fullscreen size should be updated when the initial window position is changed?
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initMonitor *glfw.Monitor
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initFullscreenWidthInDP int
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initFullscreenHeightInDP int
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initFullscreenWidthInDIP int
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initFullscreenHeightInDIP int
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initTitle string
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initFPSMode driver.FPSMode
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@ -95,10 +95,10 @@ type UserInterface struct {
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initCursorMode driver.CursorMode
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initWindowDecorated bool
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initWindowResizable bool
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initWindowPositionXInDP int
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initWindowPositionYInDP int
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initWindowWidthInDP int
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initWindowHeightInDP int
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initWindowPositionXInDIP int
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initWindowPositionYInDIP int
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initWindowWidthInDIP int
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initWindowHeightInDIP int
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initWindowFloating bool
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initWindowMaximized bool
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initScreenTransparent bool
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@ -127,19 +127,19 @@ const (
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var (
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theUI = &UserInterface{
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runnableOnUnfocused: true,
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minWindowWidthInDP: glfw.DontCare,
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minWindowHeightInDP: glfw.DontCare,
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maxWindowWidthInDP: glfw.DontCare,
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maxWindowHeightInDP: glfw.DontCare,
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minWindowWidthInDIP: glfw.DontCare,
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minWindowHeightInDIP: glfw.DontCare,
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maxWindowWidthInDIP: glfw.DontCare,
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maxWindowHeightInDIP: glfw.DontCare,
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origPosX: invalidPos,
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origPosY: invalidPos,
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initFPSMode: driver.FPSModeVsyncOn,
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initCursorMode: driver.CursorModeVisible,
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initWindowDecorated: true,
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initWindowPositionXInDP: invalidPos,
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initWindowPositionYInDP: invalidPos,
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initWindowWidthInDP: 640,
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initWindowHeightInDP: 480,
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initWindowPositionXInDIP: invalidPos,
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initWindowPositionYInDIP: invalidPos,
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initWindowWidthInDIP: 640,
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initWindowHeightInDIP: 480,
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initFocused: true,
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fpsMode: driver.FPSModeVsyncOn,
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}
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@ -190,8 +190,8 @@ func initialize() error {
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m := initialMonitor(w)
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theUI.initMonitor = m
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v := m.GetVideoMode()
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theUI.initFullscreenWidthInDP = int(theUI.fromGLFWMonitorPixel(float64(v.Width), m))
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theUI.initFullscreenHeightInDP = int(theUI.fromGLFWMonitorPixel(float64(v.Height), m))
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theUI.initFullscreenWidthInDIP = int(theUI.dipFromGLFWMonitorPixel(float64(v.Width), m))
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theUI.initFullscreenHeightInDIP = int(theUI.dipFromGLFWMonitorPixel(float64(v.Height), m))
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// Create system cursors. These cursors are destroyed at glfw.Terminate().
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glfwSystemCursors[driver.CursorShapeDefault] = nil
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@ -269,22 +269,22 @@ func (u *UserInterface) setRunning(running bool) {
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}
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}
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func (u *UserInterface) getWindowSizeLimitsInDP() (minw, minh, maxw, maxh int) {
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func (u *UserInterface) getWindowSizeLimitsInDIP() (minw, minh, maxw, maxh int) {
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u.m.RLock()
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defer u.m.RUnlock()
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return u.minWindowWidthInDP, u.minWindowHeightInDP, u.maxWindowWidthInDP, u.maxWindowHeightInDP
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return u.minWindowWidthInDIP, u.minWindowHeightInDIP, u.maxWindowWidthInDIP, u.maxWindowHeightInDIP
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}
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func (u *UserInterface) setWindowSizeLimitsInDP(minw, minh, maxw, maxh int) bool {
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func (u *UserInterface) setWindowSizeLimitsInDIP(minw, minh, maxw, maxh int) bool {
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u.m.RLock()
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defer u.m.RUnlock()
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if u.minWindowWidthInDP == minw && u.minWindowHeightInDP == minh && u.maxWindowWidthInDP == maxw && u.maxWindowHeightInDP == maxh {
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if u.minWindowWidthInDIP == minw && u.minWindowHeightInDIP == minh && u.maxWindowWidthInDIP == maxw && u.maxWindowHeightInDIP == maxh {
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return false
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}
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u.minWindowWidthInDP = minw
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u.minWindowHeightInDP = minh
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u.maxWindowWidthInDP = maxw
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u.maxWindowHeightInDP = maxh
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u.minWindowWidthInDIP = minw
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u.minWindowHeightInDIP = minh
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u.maxWindowWidthInDIP = maxw
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u.maxWindowHeightInDIP = maxh
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return true
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}
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@ -414,33 +414,33 @@ func (u *UserInterface) setIconImages(iconImages []image.Image) {
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u.m.Unlock()
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}
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func (u *UserInterface) getInitWindowPosition() (int, int) {
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func (u *UserInterface) getInitWindowPositionInDIP() (int, int) {
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u.m.RLock()
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defer u.m.RUnlock()
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if u.initWindowPositionXInDP != invalidPos && u.initWindowPositionYInDP != invalidPos {
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return u.initWindowPositionXInDP, u.initWindowPositionYInDP
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if u.initWindowPositionXInDIP != invalidPos && u.initWindowPositionYInDIP != invalidPos {
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return u.initWindowPositionXInDIP, u.initWindowPositionYInDIP
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}
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return invalidPos, invalidPos
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}
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func (u *UserInterface) setInitWindowPosition(x, y int) {
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func (u *UserInterface) setInitWindowPositionInDIP(x, y int) {
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u.m.Lock()
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defer u.m.Unlock()
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u.initWindowPositionXInDP = x
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u.initWindowPositionYInDP = y
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u.initWindowPositionXInDIP = x
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u.initWindowPositionYInDIP = y
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}
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func (u *UserInterface) getInitWindowSizeInDP() (int, int) {
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func (u *UserInterface) getInitWindowSizeInDIP() (int, int) {
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u.m.Lock()
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w, h := u.initWindowWidthInDP, u.initWindowHeightInDP
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w, h := u.initWindowWidthInDIP, u.initWindowHeightInDIP
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u.m.Unlock()
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return w, h
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}
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func (u *UserInterface) setInitWindowSize(width, height int) {
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func (u *UserInterface) setInitWindowSizeInDIP(width, height int) {
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u.m.Lock()
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u.initWindowWidthInDP, u.initWindowHeightInDP = width, height
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u.initWindowWidthInDIP, u.initWindowHeightInDIP = width, height
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u.m.Unlock()
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}
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@ -505,15 +505,15 @@ func (u *UserInterface) setInitFocused(focused bool) {
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func (u *UserInterface) ScreenSizeInFullscreen() (int, int) {
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if !u.isRunning() {
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return u.initFullscreenWidthInDP, u.initFullscreenHeightInDP
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return u.initFullscreenWidthInDIP, u.initFullscreenHeightInDIP
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}
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var w, h int
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_ = u.t.Call(func() error {
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m := u.currentMonitor()
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v := m.GetVideoMode()
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w = int(u.fromGLFWMonitorPixel(float64(v.Width), m))
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h = int(u.fromGLFWMonitorPixel(float64(v.Height), m))
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w = int(u.dipFromGLFWMonitorPixel(float64(v.Width), m))
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h = int(u.dipFromGLFWMonitorPixel(float64(v.Height), m))
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return nil
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})
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return w, h
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@ -555,8 +555,8 @@ func (u *UserInterface) SetFullscreen(fullscreen bool) {
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}
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_ = u.t.Call(func() error {
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w, h := u.windowWidthInDP, u.windowHeightInDP
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u.setWindowSizeInDP(w, h, fullscreen)
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w, h := u.windowWidthInDIP, u.windowHeightInDIP
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u.setWindowSizeInDIP(w, h, fullscreen)
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return nil
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})
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}
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@ -771,9 +771,9 @@ func (u *UserInterface) registerWindowSetSizeCallback() {
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_ = u.t.Call(func() error {
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if width != 0 || height != 0 {
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w := int(u.fromGLFWPixel(float64(width), u.currentMonitor()))
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h := int(u.fromGLFWPixel(float64(height), u.currentMonitor()))
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u.setWindowSizeInDP(w, h, u.isFullscreen())
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w := int(u.dipFromGLFWPixel(float64(width), u.currentMonitor()))
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h := int(u.dipFromGLFWPixel(float64(height), u.currentMonitor()))
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u.setWindowSizeInDIP(w, h, u.isFullscreen())
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}
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outsideWidth, outsideHeight, outsideSizeChanged = u.updateSize()
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@ -871,14 +871,14 @@ func (u *UserInterface) init() error {
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u.setSizeCallbackEnabled = true
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setSize := func() {
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ww, wh := u.getInitWindowSizeInDP()
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u.setWindowSizeInDP(ww, wh, u.isFullscreen())
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ww, wh := u.getInitWindowSizeInDIP()
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u.setWindowSizeInDIP(ww, wh, u.isFullscreen())
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}
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// Set the window size and the window position in this order on Linux or other UNIX using X (#1118),
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// but this should be inverted on Windows. This is very tricky, but there is no obvious way to solve
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// this. This doesn't matter on macOS.
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wx, wy := u.getInitWindowPosition()
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wx, wy := u.getInitWindowPositionInDIP()
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if runtime.GOOS == "windows" {
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u.setWindowPosition(wx, wy, u.initMonitor)
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setSize()
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@ -906,8 +906,8 @@ func (u *UserInterface) init() error {
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}
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func (u *UserInterface) updateSize() (float64, float64, bool) {
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ww, wh := u.windowWidthInDP, u.windowHeightInDP
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u.setWindowSizeInDP(ww, wh, u.isFullscreen())
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ww, wh := u.windowWidthInDIP, u.windowHeightInDIP
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u.setWindowSizeInDIP(ww, wh, u.isFullscreen())
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if !u.toChangeSize {
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return 0, 0, false
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@ -923,15 +923,15 @@ func (u *UserInterface) updateSize() (float64, float64, bool) {
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m := u.currentMonitor()
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v := m.GetVideoMode()
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ww, wh := v.Width, v.Height
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w = u.fromGLFWMonitorPixel(float64(ww), m)
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h = u.fromGLFWMonitorPixel(float64(wh), m)
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w = u.dipFromGLFWMonitorPixel(float64(ww), m)
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h = u.dipFromGLFWMonitorPixel(float64(wh), m)
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} else {
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// Instead of u.windowWidthInDP and u.windowHeightInDP, use the actual window size
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// Instead of u.windowWidthInDIP and u.windowHeightInDIP, use the actual window size
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// here. On Windows, the specified size at SetSize and the actual window size might
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// not match (#1163).
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ww, wh := u.window.GetSize()
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w = u.fromGLFWPixel(float64(ww), u.currentMonitor())
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h = u.fromGLFWPixel(float64(wh), u.currentMonitor())
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w = u.dipFromGLFWPixel(float64(ww), u.currentMonitor())
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h = u.dipFromGLFWPixel(float64(wh), u.currentMonitor())
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}
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return w, h, true
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@ -962,9 +962,9 @@ func (u *UserInterface) update() (float64, float64, bool, error) {
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if u.isInitFullscreen() {
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w, h := u.window.GetSize()
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ww := int(u.fromGLFWPixel(float64(w), u.currentMonitor()))
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wh := int(u.fromGLFWPixel(float64(h), u.currentMonitor()))
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u.setWindowSizeInDP(ww, wh, true)
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ww := int(u.dipFromGLFWPixel(float64(w), u.currentMonitor()))
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wh := int(u.dipFromGLFWPixel(float64(h), u.currentMonitor()))
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u.setWindowSizeInDIP(ww, wh, true)
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u.setInitFullscreen(false)
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}
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@ -1117,34 +1117,34 @@ func (u *UserInterface) swapBuffers() {
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// updateWindowSizeLimits must be called from the main thread.
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func (u *UserInterface) updateWindowSizeLimits() {
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m := u.currentMonitor()
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minw, minh, maxw, maxh := u.getWindowSizeLimitsInDP()
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minw, minh, maxw, maxh := u.getWindowSizeLimitsInDIP()
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if minw < 0 {
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minw = glfw.DontCare
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} else {
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minw = int(u.toGLFWPixel(float64(minw), m))
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minw = int(u.dipToGLFWPixel(float64(minw), m))
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}
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if minh < 0 {
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minh = glfw.DontCare
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} else {
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minh = int(u.toGLFWPixel(float64(minh), m))
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minh = int(u.dipToGLFWPixel(float64(minh), m))
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}
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if maxw < 0 {
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maxw = glfw.DontCare
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} else {
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maxw = int(u.toGLFWPixel(float64(maxw), m))
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maxw = int(u.dipToGLFWPixel(float64(maxw), m))
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}
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if maxh < 0 {
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maxh = glfw.DontCare
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} else {
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maxh = int(u.toGLFWPixel(float64(maxh), m))
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maxh = int(u.dipToGLFWPixel(float64(maxh), m))
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}
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u.window.SetSizeLimits(minw, minh, maxw, maxh)
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}
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// adjustWindowSizeBasedOnSizeLimitsInDP adjust the size based on the window size limits.
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// adjustWindowSizeBasedOnSizeLimitsInDIP adjust the size based on the window size limits.
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// width and height are in device-independent pixels.
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func (u *UserInterface) adjustWindowSizeBasedOnSizeLimitsInDP(width, height int) (int, int) {
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minw, minh, maxw, maxh := u.getWindowSizeLimitsInDP()
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func (u *UserInterface) adjustWindowSizeBasedOnSizeLimitsInDIP(width, height int) (int, int) {
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minw, minh, maxw, maxh := u.getWindowSizeLimitsInDIP()
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if minw >= 0 && width < minw {
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width = minw
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}
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@ -1161,13 +1161,13 @@ func (u *UserInterface) adjustWindowSizeBasedOnSizeLimitsInDP(width, height int)
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}
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// setWindowSize must be called from the main thread.
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func (u *UserInterface) setWindowSizeInDP(width, height int, fullscreen bool) {
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width, height = u.adjustWindowSizeBasedOnSizeLimitsInDP(width, height)
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func (u *UserInterface) setWindowSizeInDIP(width, height int, fullscreen bool) {
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width, height = u.adjustWindowSizeBasedOnSizeLimitsInDIP(width, height)
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u.Graphics().SetFullscreen(fullscreen)
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scale := u.deviceScaleFactor(u.currentMonitor())
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if u.windowWidthInDP == width && u.windowHeightInDP == height && u.isFullscreen() == fullscreen && u.lastDeviceScaleFactor == scale {
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if u.windowWidthInDIP == width && u.windowHeightInDIP == height && u.isFullscreen() == fullscreen && u.lastDeviceScaleFactor == scale {
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return
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}
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@ -1195,13 +1195,13 @@ func (u *UserInterface) setWindowSizeInDP(width, height int, fullscreen bool) {
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}()
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}
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windowRecreated := u.setWindowSizeInDPImpl(width, height, fullscreen)
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windowRecreated := u.setWindowSizeInDIPImpl(width, height, fullscreen)
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u.adjustViewSize()
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// As width might be updated, update windowWidth/Height here.
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u.windowWidthInDP = width
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u.windowHeightInDP = height
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u.windowWidthInDIP = width
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u.windowHeightInDIP = height
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u.toChangeSize = true
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@ -1212,7 +1212,7 @@ func (u *UserInterface) setWindowSizeInDP(width, height int, fullscreen bool) {
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}
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}
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func (u *UserInterface) setWindowSizeInDPImpl(width, height int, fullscreen bool) bool {
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func (u *UserInterface) setWindowSizeInDIPImpl(width, height int, fullscreen bool) bool {
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var windowRecreated bool
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if fullscreen {
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@ -1253,8 +1253,8 @@ func (u *UserInterface) setWindowSizeInDPImpl(width, height int, fullscreen bool
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// When OpenGL is used, swapping buffer is enough to solve the image-lag
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// issue (#1004). Rather, recreating window destroys GPU resources.
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// TODO: This might not work when vsync is disabled.
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ww := int(u.toGLFWPixel(float64(width), u.currentMonitor()))
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wh := int(u.toGLFWPixel(float64(height), u.currentMonitor()))
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ww := int(u.dipToGLFWPixel(float64(width), u.currentMonitor()))
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wh := int(u.dipToGLFWPixel(float64(height), u.currentMonitor()))
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u.window.SetMonitor(nil, 0, 0, ww, wh, 0)
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glfw.PollEvents()
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u.swapBuffers()
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@ -1290,8 +1290,8 @@ func (u *UserInterface) setWindowSizeInDPImpl(width, height int, fullscreen bool
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// Set the window size after the position. The order matters.
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// In the opposite order, the window size might not be correct when going back from fullscreen with multi monitors.
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oldW, oldH := u.window.GetSize()
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newW := int(u.toGLFWPixel(float64(width), u.currentMonitor()))
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newH := int(u.toGLFWPixel(float64(height), u.currentMonitor()))
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newW := int(u.dipToGLFWPixel(float64(width), u.currentMonitor()))
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newH := int(u.dipToGLFWPixel(float64(height), u.currentMonitor()))
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if oldW != newW || oldH != newH {
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u.framebufferSizeCallbackCh = make(chan struct{}, 1)
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if u.framebufferSizeCallback == 0 {
|
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@ -1461,7 +1461,7 @@ func (u *UserInterface) SetInitFocused(focused bool) {
|
||||
}
|
||||
|
||||
func (u *UserInterface) monitorPosition() (int, int) {
|
||||
// TODO: fromGLFWMonitorPixel might be required.
|
||||
// TODO: dipFromGLFWMonitorPixel might be required.
|
||||
return u.currentMonitor().GetPos()
|
||||
}
|
||||
|
||||
@ -1502,9 +1502,9 @@ func (u *UserInterface) maximizeWindow() {
|
||||
// Do not call setWindowSize in the fullscreen mode since setWindowSize requires the window size
|
||||
// before the fullscreen, while window.GetSize() returns the desktop screen size in the fullscreen mode.
|
||||
w, h := u.window.GetSize()
|
||||
ww := int(u.fromGLFWPixel(float64(w), u.currentMonitor()))
|
||||
wh := int(u.fromGLFWPixel(float64(h), u.currentMonitor()))
|
||||
u.setWindowSizeInDP(ww, wh, u.isFullscreen())
|
||||
ww := int(u.dipFromGLFWPixel(float64(w), u.currentMonitor()))
|
||||
wh := int(u.dipFromGLFWPixel(float64(h), u.currentMonitor()))
|
||||
u.setWindowSizeInDIP(ww, wh, u.isFullscreen())
|
||||
}
|
||||
}
|
||||
|
||||
@ -1555,9 +1555,9 @@ func (u *UserInterface) restoreWindow() {
|
||||
// before the fullscreen, while window.GetSize() returns the desktop screen size in the fullscreen mode.
|
||||
if !u.isFullscreen() {
|
||||
w, h := u.window.GetSize()
|
||||
ww := int(u.fromGLFWPixel(float64(w), u.currentMonitor()))
|
||||
wh := int(u.fromGLFWPixel(float64(h), u.currentMonitor()))
|
||||
u.setWindowSizeInDP(ww, wh, u.isFullscreen())
|
||||
ww := int(u.dipFromGLFWPixel(float64(w), u.currentMonitor()))
|
||||
wh := int(u.dipFromGLFWPixel(float64(h), u.currentMonitor()))
|
||||
u.setWindowSizeInDIP(ww, wh, u.isFullscreen())
|
||||
}
|
||||
}
|
||||
|
||||
@ -1612,6 +1612,10 @@ func (u *UserInterface) setWindowResizable(resizable bool) {
|
||||
u.window.SetAttrib(glfw.Resizable, v)
|
||||
}
|
||||
|
||||
// setWindowPosition sets the window position.
|
||||
//
|
||||
// x and y are the position in device-independent pixels.
|
||||
//
|
||||
// setWindowPosition must be called from the main thread.
|
||||
func (u *UserInterface) setWindowPosition(x, y int, monitor *glfw.Monitor) {
|
||||
if u.setSizeCallbackEnabled {
|
||||
@ -1622,8 +1626,8 @@ func (u *UserInterface) setWindowPosition(x, y int, monitor *glfw.Monitor) {
|
||||
}
|
||||
|
||||
mx, my := monitor.GetPos()
|
||||
xf := u.toGLFWPixel(float64(x), monitor)
|
||||
yf := u.toGLFWPixel(float64(y), monitor)
|
||||
xf := u.dipToGLFWPixel(float64(x), monitor)
|
||||
yf := u.dipToGLFWPixel(float64(y), monitor)
|
||||
if x, y := u.adjustWindowPosition(mx+int(xf), my+int(yf)); u.isFullscreen() {
|
||||
u.setOrigPos(x, y)
|
||||
} else {
|
||||
@ -1639,9 +1643,9 @@ func (u *UserInterface) setWindowPosition(x, y int, monitor *glfw.Monitor) {
|
||||
// before the fullscreen, while window.GetSize() returns the desktop screen size in the fullscreen mode.
|
||||
if !u.isFullscreen() && runtime.GOOS == "darwin" {
|
||||
w, h := u.window.GetSize()
|
||||
ww := int(u.fromGLFWPixel(float64(w), u.currentMonitor()))
|
||||
wh := int(u.fromGLFWPixel(float64(h), u.currentMonitor()))
|
||||
u.setWindowSizeInDP(ww, wh, u.isFullscreen())
|
||||
ww := int(u.dipFromGLFWPixel(float64(w), u.currentMonitor()))
|
||||
wh := int(u.dipFromGLFWPixel(float64(h), u.currentMonitor()))
|
||||
u.setWindowSizeInDIP(ww, wh, u.isFullscreen())
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -121,14 +121,14 @@ import (
|
||||
// clearVideoModeScaleCache must be called from the main thread.
|
||||
func clearVideoModeScaleCache() {}
|
||||
|
||||
// fromGLFWMonitorPixel must be called from the main thread.
|
||||
func (u *UserInterface) fromGLFWMonitorPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
// dipFromGLFWMonitorPixel must be called from the main thread.
|
||||
func (u *UserInterface) dipFromGLFWMonitorPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
// videoModeScale is always 1 on macOS.
|
||||
return x
|
||||
}
|
||||
|
||||
// fromGLFWPixel must be called from the main thread.
|
||||
func (u *UserInterface) fromGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
// dipFromGLFWPixel must be called from the main thread.
|
||||
func (u *UserInterface) dipFromGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
// NOTE: On macOS, GLFW exposes the device independent coordinate system.
|
||||
// Thus, the conversion functions are unnecessary,
|
||||
// however we still need the deviceScaleFactor internally
|
||||
@ -136,8 +136,8 @@ func (u *UserInterface) fromGLFWPixel(x float64, monitor *glfw.Monitor) float64
|
||||
return x
|
||||
}
|
||||
|
||||
// toGLFWPixel must be called from the main thread.
|
||||
func (u *UserInterface) toGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
// dipToGLFWPixel must be called from the main thread.
|
||||
func (u *UserInterface) dipToGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
return x
|
||||
}
|
||||
|
||||
|
@ -116,18 +116,18 @@ func videoModeScaleUncached(m *glfw.Monitor) float64 {
|
||||
return 1
|
||||
}
|
||||
|
||||
// fromGLFWMonitorPixel must be called from the main thread.
|
||||
func (u *UserInterface) fromGLFWMonitorPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
// dipFromGLFWMonitorPixel must be called from the main thread.
|
||||
func (u *UserInterface) dipFromGLFWMonitorPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
return x / (videoModeScale(monitor) * u.deviceScaleFactor(monitor))
|
||||
}
|
||||
|
||||
// fromGLFWPixel must be called from the main thread.
|
||||
func (u *UserInterface) fromGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
// dipFromGLFWPixel must be called from the main thread.
|
||||
func (u *UserInterface) dipFromGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
return x / u.deviceScaleFactor(monitor)
|
||||
}
|
||||
|
||||
// toGLFWPixel must be called from the main thread.
|
||||
func (u *UserInterface) toGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
// dipToGLFWPixel must be called from the main thread.
|
||||
func (u *UserInterface) dipToGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
return x * u.deviceScaleFactor(monitor)
|
||||
}
|
||||
|
||||
|
@ -93,18 +93,18 @@ func getMonitorInfoW(hMonitor uintptr, lpmi *monitorInfo) error {
|
||||
// clearVideoModeScaleCache must be called from the main thread.
|
||||
func clearVideoModeScaleCache() {}
|
||||
|
||||
// fromGLFWMonitorPixel must be called from the main thread.
|
||||
func (u *UserInterface) fromGLFWMonitorPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
// dipFromGLFWMonitorPixel must be called from the main thread.
|
||||
func (u *UserInterface) dipFromGLFWMonitorPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
return x / u.deviceScaleFactor(monitor)
|
||||
}
|
||||
|
||||
// fromGLFWPixel must be called from the main thread.
|
||||
func (u *UserInterface) fromGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
// dipFromGLFWPixel must be called from the main thread.
|
||||
func (u *UserInterface) dipFromGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
return x / u.deviceScaleFactor(monitor)
|
||||
}
|
||||
|
||||
// toGLFWPixel must be called from the main thread.
|
||||
func (u *UserInterface) toGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
// dipToGLFWPixel must be called from the main thread.
|
||||
func (u *UserInterface) dipToGLFWPixel(x float64, monitor *glfw.Monitor) float64 {
|
||||
return x * u.deviceScaleFactor(monitor)
|
||||
}
|
||||
|
||||
|
@ -185,8 +185,8 @@ func (w *window) Position() (int, int) {
|
||||
mx, my := m.GetPos()
|
||||
wx -= mx
|
||||
wy -= my
|
||||
xf := w.ui.fromGLFWPixel(float64(wx), m)
|
||||
yf := w.ui.fromGLFWPixel(float64(wy), m)
|
||||
xf := w.ui.dipFromGLFWPixel(float64(wx), m)
|
||||
yf := w.ui.dipFromGLFWPixel(float64(wy), m)
|
||||
x, y = int(xf), int(yf)
|
||||
return nil
|
||||
})
|
||||
@ -195,7 +195,7 @@ func (w *window) Position() (int, int) {
|
||||
|
||||
func (w *window) SetPosition(x, y int) {
|
||||
if !w.ui.isRunning() {
|
||||
w.ui.setInitWindowPosition(x, y)
|
||||
w.ui.setInitWindowPositionInDIP(x, y)
|
||||
return
|
||||
}
|
||||
_ = w.ui.t.Call(func() error {
|
||||
@ -206,13 +206,13 @@ func (w *window) SetPosition(x, y int) {
|
||||
|
||||
func (w *window) Size() (int, int) {
|
||||
if !w.ui.isRunning() {
|
||||
ww, wh := w.ui.getInitWindowSizeInDP()
|
||||
return w.ui.adjustWindowSizeBasedOnSizeLimitsInDP(ww, wh)
|
||||
ww, wh := w.ui.getInitWindowSizeInDIP()
|
||||
return w.ui.adjustWindowSizeBasedOnSizeLimitsInDIP(ww, wh)
|
||||
}
|
||||
ww, wh := 0, 0
|
||||
_ = w.ui.t.Call(func() error {
|
||||
ww = w.ui.windowWidthInDP
|
||||
wh = w.ui.windowHeightInDP
|
||||
ww = w.ui.windowWidthInDIP
|
||||
wh = w.ui.windowHeightInDIP
|
||||
return nil
|
||||
})
|
||||
return ww, wh
|
||||
@ -220,7 +220,7 @@ func (w *window) Size() (int, int) {
|
||||
|
||||
func (w *window) SetSize(width, height int) {
|
||||
if !w.ui.isRunning() {
|
||||
w.ui.setInitWindowSize(width, height)
|
||||
w.ui.setInitWindowSizeInDIP(width, height)
|
||||
return
|
||||
}
|
||||
_ = w.ui.t.Call(func() error {
|
||||
@ -230,17 +230,17 @@ func (w *window) SetSize(width, height int) {
|
||||
return nil
|
||||
}
|
||||
|
||||
w.ui.setWindowSizeInDP(width, height, w.ui.isFullscreen())
|
||||
w.ui.setWindowSizeInDIP(width, height, w.ui.isFullscreen())
|
||||
return nil
|
||||
})
|
||||
}
|
||||
|
||||
func (w *window) SizeLimits() (minw, minh, maxw, maxh int) {
|
||||
return w.ui.getWindowSizeLimitsInDP()
|
||||
return w.ui.getWindowSizeLimitsInDIP()
|
||||
}
|
||||
|
||||
func (w *window) SetSizeLimits(minw, minh, maxw, maxh int) {
|
||||
if !w.ui.setWindowSizeLimitsInDP(minw, minh, maxw, maxh) {
|
||||
if !w.ui.setWindowSizeLimitsInDIP(minw, minh, maxw, maxh) {
|
||||
return
|
||||
}
|
||||
if !w.ui.isRunning() {
|
||||
|
Loading…
Reference in New Issue
Block a user