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pixels: Ensure pixels is not stale when restoring
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@ -15,6 +15,7 @@
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package pixels
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package pixels
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import (
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import (
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"errors"
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"image"
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"image"
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"image/color"
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"image/color"
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@ -148,6 +149,9 @@ func (p *Pixels) HasDependency() bool {
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//
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//
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// Restore is the only function that the pixel data is not present on GPU when this is called.
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// Restore is the only function that the pixel data is not present on GPU when this is called.
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func (p *Pixels) Restore(context *opengl.Context, width, height int, filter opengl.Filter) (*graphics.Image, error) {
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func (p *Pixels) Restore(context *opengl.Context, width, height int, filter opengl.Filter) (*graphics.Image, error) {
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if p.stale {
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return nil, errors.New("pixels: pixels must not be stale when restoring")
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}
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img := image.NewRGBA(image.Rect(0, 0, width, height))
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img := image.NewRGBA(image.Rect(0, 0, width, height))
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if p.basePixels != nil {
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if p.basePixels != nil {
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for j := 0; j < height; j++ {
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for j := 0; j < height; j++ {
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