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internal/graphicsdriver/metal/mtl: remove a TODO comment
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@ -682,7 +682,7 @@ func (d Device) MakeDepthStencilState(dsd DepthStencilDescriptor) DepthStencilSt
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backFaceStencil.Send(sel_setStencilFailureOperation, uintptr(dsd.BackFaceStencil.StencilFailureOperation))
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backFaceStencil.Send(sel_setDepthFailureOperation, uintptr(dsd.BackFaceStencil.DepthFailureOperation))
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backFaceStencil.Send(sel_setDepthStencilPassOperation, uintptr(dsd.BackFaceStencil.DepthStencilPassOperation))
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backFaceStencil.Send(sel_setStencilCompareFunction, uintptr(dsd.BackFaceStencil.StencilCompareFunction)) // TODO
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backFaceStencil.Send(sel_setStencilCompareFunction, uintptr(dsd.BackFaceStencil.StencilCompareFunction))
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frontFaceStencil := depthStencilDescriptor.Send(sel_frontFaceStencil)
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frontFaceStencil.Send(sel_setStencilFailureOperation, uintptr(dsd.FrontFaceStencil.StencilFailureOperation))
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frontFaceStencil.Send(sel_setDepthFailureOperation, uintptr(dsd.FrontFaceStencil.DepthFailureOperation))
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