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audio: Bug fix: possible overflow and closing nil channel
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parent
364819f361
commit
45ca2a1f79
@ -402,7 +402,6 @@ func (p *Player) readToBuffer(length int) (int, error) {
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if p.readingCh == nil {
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p.readingCh = make(chan readingResult)
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go func() {
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defer close(p.readingCh)
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b := make([]uint8, length)
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p.srcM.Lock()
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n, err := p.src.Read(b)
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@ -422,19 +421,22 @@ func (p *Player) readToBuffer(length int) (int, error) {
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case pos := <-p.seekCh:
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p.buf = []uint8{}
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p.pos = pos
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return 0, nil
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case r := <-p.readingCh:
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close(p.readingCh)
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p.readingCh = nil
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if r.err != nil {
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return 0, r.err
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}
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if len(r.data) > 0 {
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p.buf = append(p.buf, r.data...)
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}
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p.readingCh = nil
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return len(p.buf), nil
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case <-time.After(15 * time.Millisecond):
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return length, nil
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if l := length - len(p.buf); l > 0 {
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empty := make([]uint8, l)
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p.buf = append(p.buf, empty...)
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}
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}
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return len(p.buf), nil
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}
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func (p *Player) bufferToInt16(lengthInBytes int) []int16 {
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