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graphics: Remove unused flipY member
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@ -39,7 +39,6 @@ func orthoProjectionMatrix(left, right, bottom, top int) []float32 {
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// framebuffer is a wrapper of OpenGL's framebuffer.
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type framebuffer struct {
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native opengl.Framebuffer
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flipY bool
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proMatrix []float32
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width int
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height int
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@ -62,7 +61,6 @@ func newFramebufferFromTexture(texture *texture, width, height int) (*framebuffe
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func newScreenFramebuffer(width, height int) *framebuffer {
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return &framebuffer{
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native: opengl.GetContext().ScreenFramebuffer(),
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flipY: true,
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width: width,
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height: height,
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}
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