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https://github.com/hajimehoshi/ebiten.git
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graphics: Refactoring
This commit is contained in:
parent
3646e7930d
commit
464713f19d
94
image.go
94
image.go
@ -35,6 +35,26 @@ var (
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needsEnqueueImageOps = true
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)
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func checkNeedsEnqueueImageOp(location string) {
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imageQueueM.Lock()
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defer imageQueueM.Unlock()
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if needsEnqueueImageOps {
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panic(fmt.Sprintf("ebiten: %s is not available before the game starts", location))
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}
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}
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func enqueueImageOpIfNeeded(f func() func()) bool {
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imageQueueM.Lock()
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defer imageQueueM.Unlock()
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if !needsEnqueueImageOps {
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return false
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}
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imageQueue = append(imageQueue, f())
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return true
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}
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func flushImageOpsIfNeeded() {
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imageQueueM.Lock()
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@ -117,21 +137,19 @@ func (i *Image) Clear() error {
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func (i *Image) Fill(clr color.Color) error {
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i.copyCheck()
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imageQueueM.Lock()
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if needsEnqueueImageOps {
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if enqueueImageOpIfNeeded(func() func() {
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r, g, b, a := clr.RGBA()
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imageQueue = append(imageQueue, func() {
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return func() {
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i.Fill(color.RGBA64{
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R: uint16(r),
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G: uint16(g),
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B: uint16(b),
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A: uint16(a),
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})
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})
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imageQueueM.Unlock()
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}
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}) {
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return nil
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}
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imageQueueM.Unlock()
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if i.isDisposed() {
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return nil
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@ -196,16 +214,14 @@ func (i *Image) disposeMipmaps() {
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func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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i.copyCheck()
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imageQueueM.Lock()
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if needsEnqueueImageOps {
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if enqueueImageOpIfNeeded(func() func() {
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op := *options
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imageQueue = append(imageQueue, func() {
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return func() {
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i.DrawImage(img, &op)
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})
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imageQueueM.Unlock()
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}
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}) {
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return nil
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}
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imageQueueM.Unlock()
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if img.isDisposed() {
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panic("ebiten: the given image to DrawImage must not be disposed")
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@ -418,20 +434,18 @@ const MaxIndicesNum = graphics.IndicesNum
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func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, options *DrawTrianglesOptions) {
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i.copyCheck()
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imageQueueM.Lock()
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if needsEnqueueImageOps {
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if enqueueImageOpIfNeeded(func() func() {
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vs := make([]Vertex, len(vertices))
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copy(vs, vertices)
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is := make([]uint16, len(indices))
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copy(is, indices)
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op := *options
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imageQueue = append(imageQueue, func() {
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return func() {
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i.DrawTriangles(vs, is, img, &op)
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})
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imageQueueM.Unlock()
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}
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}) {
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return
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}
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imageQueueM.Unlock()
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if i.isDisposed() {
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return
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@ -542,12 +556,7 @@ func (i *Image) ColorModel() color.Model {
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//
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// At can't be called outside the main loop (ebiten.Run's updating function) starts (as of version 1.4.0-alpha).
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func (i *Image) At(x, y int) color.Color {
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imageQueueM.Lock()
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n := needsEnqueueImageOps
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imageQueueM.Unlock()
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if n {
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panic("ebiten: (*Image).At is not available outside the main loop so far")
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}
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checkNeedsEnqueueImageOp("(*Image).At")
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if i.isDisposed() {
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return color.RGBA{}
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@ -568,12 +577,7 @@ func (i *Image) At(x, y int) color.Color {
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//
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// If the image is disposed, Set does nothing.
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func (img *Image) Set(x, y int, clr color.Color) {
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imageQueueM.Lock()
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n := needsEnqueueImageOps
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imageQueueM.Unlock()
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if n {
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panic("ebiten: (*Image).Set is not available outside the main loop so far")
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}
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checkNeedsEnqueueImageOp("(*Image).Set")
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img.copyCheck()
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if img.isDisposed() {
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@ -639,15 +643,13 @@ func (i *Image) resolvePendingPixels(draw bool) {
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func (i *Image) Dispose() error {
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i.copyCheck()
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imageQueueM.Lock()
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if needsEnqueueImageOps {
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imageQueue = append(imageQueue, func() {
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if enqueueImageOpIfNeeded(func() func() {
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return func() {
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i.Dispose()
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})
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imageQueueM.Unlock()
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}
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}) {
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return nil
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}
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imageQueueM.Unlock()
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if i.isDisposed() {
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return nil
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@ -674,17 +676,15 @@ func (i *Image) Dispose() error {
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func (i *Image) ReplacePixels(p []byte) error {
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i.copyCheck()
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imageQueueM.Lock()
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if needsEnqueueImageOps {
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if enqueueImageOpIfNeeded(func() func() {
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px := make([]byte, len(p))
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copy(px, p)
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imageQueue = append(imageQueue, func() {
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return func() {
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i.ReplacePixels(px)
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})
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imageQueueM.Unlock()
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}
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}) {
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return nil
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}
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imageQueueM.Unlock()
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if i.isDisposed() {
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return nil
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@ -769,15 +769,13 @@ func NewImage(width, height int, filter Filter) (*Image, error) {
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//
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// When the image is disposed, makeVolatile does nothing.
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func (i *Image) makeVolatile() {
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imageQueueM.Lock()
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if needsEnqueueImageOps {
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imageQueue = append(imageQueue, func() {
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if enqueueImageOpIfNeeded(func() func() {
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return func() {
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i.makeVolatile()
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})
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imageQueueM.Unlock()
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}
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}) {
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return
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}
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imageQueueM.Unlock()
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if i.isDisposed() {
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return
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