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Fix comments
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parent
0593b77eb8
commit
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9
run.go
9
run.go
@ -35,11 +35,8 @@ const DefaultTPS = 60
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// FPS is deprecated as of 1.8.0-alpha: Use DefaultTPS instead.
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// FPS is deprecated as of 1.8.0-alpha: Use DefaultTPS instead.
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const FPS = DefaultTPS
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const FPS = DefaultTPS
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// CurrentFPS returns the current number of frames per second of rendering.
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// CurrentFPS returns the current number of FPS (frames per second), that represents
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//
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// how many swapping buffer happens per second.
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// The returned value FPS (frames per second) that represents how many times rendering happens in a
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// second and NOT TPS (ticks per second) that represents how many times logical game updating (a
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// passed function to Run) happens in a second.
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//
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//
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// CurrentFPS is concurrent-safe.
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// CurrentFPS is concurrent-safe.
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func CurrentFPS() float64 {
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func CurrentFPS() float64 {
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@ -566,6 +563,8 @@ func MaxTPS() int {
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// CurrentTPS returns the current TPS (ticks per second),
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// CurrentTPS returns the current TPS (ticks per second),
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// that represents how many update function is called in a second.
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// that represents how many update function is called in a second.
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//
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// CurrentTPS is concurrent safe.
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func CurrentTPS() float64 {
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func CurrentTPS() float64 {
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return clock.CurrentTPS()
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return clock.CurrentTPS()
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}
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}
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