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internal/graphicsdriver/directx: refactoring: remove redundant adapter check
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72c9ede592
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@ -133,8 +133,10 @@ func (g *graphicsInfra) release() {
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// appendAdapters appends found adapters to the given adapters.
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// Releasing them is the caller's responsibility.
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func (g *graphicsInfra) appendAdapters(adapters []*_IDXGIAdapter1, warp bool) ([]*_IDXGIAdapter1, error) {
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if warp {
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//
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// warpForDX12 is valid only for DirectX 12.
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func (g *graphicsInfra) appendAdapters(adapters []*_IDXGIAdapter1, warpForDX12 bool) ([]*_IDXGIAdapter1, error) {
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if warpForDX12 {
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a, err := g.factory.EnumWarpAdapter()
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if err != nil {
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return nil, err
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@ -152,14 +154,6 @@ func (g *graphicsInfra) appendAdapters(adapters []*_IDXGIAdapter1, warp bool) ([
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return nil, err
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}
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desc, err := a.GetDesc1()
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if err != nil {
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return nil, err
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}
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if desc.Flags&_DXGI_ADAPTER_FLAG_SOFTWARE != 0 {
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continue
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}
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adapters = append(adapters, a)
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}
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