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internal/graphicsdriver/directx: bug fix: need to reset command allocators
Closes #2202
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parent
b3267a7126
commit
479483b76d
@ -676,9 +676,16 @@ func (g *Graphics) resizeSwapChainDesktop(width, height int) error {
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// TODO: Reset 0 on Xbox
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g.frameIndex = int(g.swapChain.GetCurrentBackBufferIndex())
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if err := g.drawCommandAllocators[g.frameIndex].Reset(); err != nil {
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return err
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}
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if err := g.drawCommandList.Reset(g.drawCommandAllocators[g.frameIndex], nil); err != nil {
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return err
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}
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if err := g.copyCommandAllocators[g.frameIndex].Reset(); err != nil {
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return err
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}
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if err := g.copyCommandList.Reset(g.copyCommandAllocators[g.frameIndex], nil); err != nil {
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return err
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}
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@ -726,10 +733,16 @@ func (g *Graphics) Begin() error {
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}
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g.frameStarted = true
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if err := g.drawCommandAllocators[g.frameIndex].Reset(); err != nil {
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return err
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}
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if err := g.drawCommandList.Reset(g.drawCommandAllocators[g.frameIndex], nil); err != nil {
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return err
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}
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if err := g.copyCommandAllocators[g.frameIndex].Reset(); err != nil {
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return err
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}
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if err := g.copyCommandList.Reset(g.copyCommandAllocators[g.frameIndex], nil); err != nil {
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return err
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}
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@ -915,10 +928,16 @@ func (g *Graphics) flushCommandList(commandList *_ID3D12GraphicsCommandList) err
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switch commandList {
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case g.drawCommandList:
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if err := g.drawCommandAllocators[g.frameIndex].Reset(); err != nil {
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return err
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}
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if err := commandList.Reset(g.drawCommandAllocators[g.frameIndex], nil); err != nil {
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return err
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}
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case g.copyCommandList:
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if err := g.copyCommandAllocators[g.frameIndex].Reset(); err != nil {
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return err
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}
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if err := commandList.Reset(g.copyCommandAllocators[g.frameIndex], nil); err != nil {
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return err
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}
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