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https://github.com/hajimehoshi/ebiten.git
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parent
bb3a4cda22
commit
481c160c2a
@ -37,12 +37,13 @@ const (
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screenHeight = 480
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)
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const sampleText = `The quick brown fox jumps over the lazy dog.`
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var (
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sampleText = `The quick brown fox jumps over the lazy dog.`
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mplusNormalFont font.Face
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mplusBigFont font.Face
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jaKanjis = []rune{}
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)
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var jaKanjis = []rune{}
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func init() {
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// table is the list of Japanese Kanji characters in a part of JIS X 0208.
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107
examples/text/main.go
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107
examples/text/main.go
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@ -0,0 +1,107 @@
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build example jsgo
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package main
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import (
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"image/color"
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"log"
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"math/rand"
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"time"
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"github.com/golang/freetype/truetype"
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"golang.org/x/image/font"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/examples/resources/fonts"
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"github.com/hajimehoshi/ebiten/text"
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)
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const (
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screenWidth = 640
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screenHeight = 480
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)
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const sampleText = `The quick brown fox jumps
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over the lazy dog.`
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var (
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mplusNormalFont font.Face
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mplusBigFont font.Face
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)
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func init() {
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tt, err := truetype.Parse(fonts.MPlus1pRegular_ttf)
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if err != nil {
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log.Fatal(err)
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}
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const dpi = 72
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mplusNormalFont = truetype.NewFace(tt, &truetype.Options{
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Size: 24,
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DPI: dpi,
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Hinting: font.HintingFull,
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})
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mplusBigFont = truetype.NewFace(tt, &truetype.Options{
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Size: 32,
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DPI: dpi,
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Hinting: font.HintingFull,
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})
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}
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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type Game struct {
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counter int
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kanjiText []rune
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kanjiTextColor color.RGBA
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}
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func (g *Game) Update(screen *ebiten.Image) error {
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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gray := color.RGBA{0x80, 0x80, 0x80, 0xff}
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{
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const x, y = 20, 40
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b := text.BoundString(mplusNormalFont, sampleText)
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ebitenutil.DrawRect(screen, float64(b.Min.X+x), float64(b.Min.Y+y), float64(b.Dx()), float64(b.Dy()), gray)
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text.Draw(screen, sampleText, mplusNormalFont, x, y, color.White)
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}
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{
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const x, y = 20, 140
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b := text.BoundString(mplusBigFont, sampleText)
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ebitenutil.DrawRect(screen, float64(b.Min.X+x), float64(b.Min.Y+y), float64(b.Dx()), float64(b.Dy()), gray)
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text.Draw(screen, sampleText, mplusBigFont, x, y, color.White)
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}
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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ebiten.SetWindowSize(screenWidth, screenHeight)
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ebiten.SetWindowTitle("Font (Ebiten Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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}
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}
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48
text/text.go
48
text/text.go
@ -208,9 +208,8 @@ var textM sync.Mutex
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//
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// If you want to adjust the position of the text, these functions are useful:
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//
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// * text.BoundString: the rendered bounds of the given text.
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// * golang.org/x/image/font.Face.Metrics: the metrics of the face.
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// * text.MeasureString: the size of the given text.
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// * golang.org/x/image/font.BoundString: the bound rectangle of the given text.
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//
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// The '\n' newline character puts the following text on the next line.
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// Line height is based on Metrics().Height of the font.
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@ -253,10 +252,11 @@ func Draw(dst *ebiten.Image, text string, face font.Face, x, y int, clr color.Co
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}
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}
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// MeasureString returns the measured size of a given string using a given font.
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// BoundString returns the measured size of a given string using a given font.
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// This method will return the exact size in pixels that a string drawn by Draw will be.
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//
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// This is very similar to golang.org/x/image/font's MeasureString, but this MeasureString considers multiple lines.
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// This is very similar to golang.org/x/image/font's BoundString,
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// but this BoundString calculates the actual rendered area considering multiple lines and space characters.
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//
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// text is the string that's being measured.
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// face is the font for text rendering.
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@ -264,23 +264,19 @@ func Draw(dst *ebiten.Image, text string, face font.Face, x, y int, clr color.Co
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// Be careful that the passed font face is held by this package and is never released.
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// This is a known issue (#498).
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//
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// MeasureString is concurrent-safe.
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func MeasureString(text string, face font.Face) image.Point {
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// BoundString is concurrent-safe.
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func BoundString(face font.Face, text string) image.Rectangle {
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textM.Lock()
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defer textM.Unlock()
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var w, h fixed.Int26_6
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m := face.Metrics()
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faceHeight := m.Height
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faceDescent := m.Descent
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fx, fy := fixed.I(0), fixed.I(0)
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prevR := rune(-1)
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runes := []rune(text)
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for _, r := range runes {
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var bounds fixed.Rectangle26_6
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for _, r := range []rune(text) {
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if prevR >= 0 {
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fx += face.Kern(prevR, r)
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}
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@ -291,22 +287,22 @@ func MeasureString(text string, face font.Face) image.Point {
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continue
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}
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bp := getGlyphBounds(face, r)
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b := *bp
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b.Min.X += fx
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b.Max.X += fx
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b.Min.Y += fy
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b.Max.Y += fy
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bounds = bounds.Union(b)
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fx += glyphAdvance(face, r)
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if fx > w {
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w = fx
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}
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if (fy + faceHeight) > h {
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h = fy + faceHeight
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}
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prevR = r
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}
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bounds := image.Point{
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X: int(math.Ceil(fixed26_6ToFloat64(w))),
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Y: int(math.Ceil(fixed26_6ToFloat64(h + faceDescent))),
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}
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return bounds
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return image.Rect(
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int(math.Floor(fixed26_6ToFloat64(bounds.Min.X))),
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int(math.Floor(fixed26_6ToFloat64(bounds.Min.Y))),
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int(math.Ceil(fixed26_6ToFloat64(bounds.Max.X))),
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int(math.Ceil(fixed26_6ToFloat64(bounds.Max.Y))),
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)
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}
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