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affine: Refactoring
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@ -14,44 +14,30 @@
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package affine
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type affine interface {
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dim() int
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element(i, j int) float64
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SetElement(i, j int, element float64)
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}
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// add is deprecated
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func add(lhs, rhs, result affine) {
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dim := lhs.dim()
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if dim != rhs.dim() {
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panic("ebiten: different-sized matrices can't be multiplied")
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}
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func add(lhs, rhs []float64, dim int) []float64 {
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result := make([]float64, len(lhs))
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for i := 0; i < dim-1; i++ {
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for j := 0; j < dim; j++ {
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v := lhs.element(i, j) + rhs.element(i, j)
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result.SetElement(i, j, v)
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result[i*dim+j] = lhs[i*dim+j] + rhs[i*dim+j]
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}
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}
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return result
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}
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func mul(lhs, rhs, result affine) {
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dim := lhs.dim()
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if dim != rhs.dim() {
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panic("ebiten: different-sized matrices can't be multiplied")
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}
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func mul(lhs, rhs []float64, dim int) []float64 {
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result := make([]float64, len(lhs))
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for i := 0; i < dim-1; i++ {
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for j := 0; j < dim; j++ {
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element := float64(0)
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e := 0.0
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for k := 0; k < dim-1; k++ {
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element += lhs.element(i, k) *
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rhs.element(k, j)
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e += lhs[i*dim+k] * rhs[k*dim+j]
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}
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if j == dim-1 {
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element += lhs.element(i, j)
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e += lhs[i*dim+j]
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}
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result.SetElement(i, j, element)
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result[i*dim+j] = e
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}
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}
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return result
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}
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@ -44,10 +44,6 @@ type ColorM struct {
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elements []float64
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}
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func (c *ColorM) dim() int {
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return ColorMDim
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}
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func (c *ColorM) UnsafeElements() []float64 {
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if c.elements == nil {
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c.elements = colorMIdentityElements
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@ -55,13 +51,6 @@ func (c *ColorM) UnsafeElements() []float64 {
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return c.elements
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}
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func (c *ColorM) element(i, j int) float64 {
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if c.elements == nil {
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c.elements = colorMIdentityElements
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}
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return c.elements[i*ColorMDim+j]
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}
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// SetElement sets an element at (i, j).
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func (c *ColorM) SetElement(i, j int, element float64) {
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if c.elements == nil {
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@ -94,16 +83,24 @@ func (c *ColorM) Equals(other *ColorM) bool {
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// Concat multiplies a color matrix with the other color matrix.
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// This is same as muptiplying the matrix other and the matrix c in this order.
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func (c *ColorM) Concat(other ColorM) {
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result := ColorM{}
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mul(&other, c, &result)
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*c = result
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if c.elements == nil {
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c.elements = colorMIdentityElements
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}
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if other.elements == nil {
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other.elements = colorMIdentityElements
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}
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c.elements = mul(other.elements, c.elements, ColorMDim)
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}
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// Add is deprecated.
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func (c *ColorM) Add(other ColorM) {
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result := ColorM{}
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add(&other, c, &result)
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*c = result
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if c.elements == nil {
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c.elements = colorMIdentityElements
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}
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if other.elements == nil {
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other.elements = colorMIdentityElements
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}
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c.elements = add(other.elements, c.elements, ColorMDim)
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}
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// Scale scales the matrix by (r, g, b, a).
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@ -37,10 +37,6 @@ type GeoM struct {
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elements []float64
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}
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func (g *GeoM) dim() int {
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return GeoMDim
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}
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func (g *GeoM) UnsafeElements() []float64 {
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if g.elements == nil {
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g.elements = geoMIdentityElements
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@ -48,13 +44,6 @@ func (g *GeoM) UnsafeElements() []float64 {
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return g.elements
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}
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func (g *GeoM) element(i, j int) float64 {
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if g.elements == nil {
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g.elements = geoMIdentityElements
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}
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return g.elements[i*GeoMDim+j]
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}
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// SetElement sets an element at (i, j).
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func (g *GeoM) SetElement(i, j int, element float64) {
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if g.elements == nil {
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@ -69,16 +58,24 @@ func (g *GeoM) SetElement(i, j int, element float64) {
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// Concat multiplies a geometry matrix with the other geometry matrix.
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// This is same as muptiplying the matrix other and the matrix g in this order.
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func (g *GeoM) Concat(other GeoM) {
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result := GeoM{}
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mul(&other, g, &result)
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*g = result
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if g.elements == nil {
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g.elements = geoMIdentityElements
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}
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if other.elements == nil {
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other.elements = geoMIdentityElements
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}
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g.elements = mul(other.elements, g.elements, GeoMDim)
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}
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// Add is deprecated.
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func (g *GeoM) Add(other GeoM) {
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result := GeoM{}
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add(&other, g, &result)
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*g = result
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if g.elements == nil {
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g.elements = geoMIdentityElements
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}
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if other.elements == nil {
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other.elements = geoMIdentityElements
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}
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g.elements = add(other.elements, g.elements, GeoMDim)
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}
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// Scale scales the matrix by (x, y).
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