opengl: Use gopherwasm

This commit is contained in:
Hajime Hoshi 2018-05-24 03:04:56 +09:00
parent b87a851c0e
commit 48e2c2aba9
3 changed files with 97 additions and 53 deletions

42
internal/opengl/bytes.go Normal file
View File

@ -0,0 +1,42 @@
// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package opengl
import (
"reflect"
"unsafe"
)
func float32sToBytes(v []float32) []byte {
f32h := (*reflect.SliceHeader)(unsafe.Pointer(&v))
var b []byte
bh := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bh.Data = f32h.Data
bh.Len = len(v) * 4
bh.Cap = len(v) * 4
return b
}
func uint16sToBytes(v []uint16) []byte {
u16h := (*reflect.SliceHeader)(unsafe.Pointer(&v))
var b []byte
bh := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bh.Data = u16h.Data
bh.Len = len(v) * 2
bh.Cap = len(v) * 2
return b
}

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@ -19,8 +19,9 @@ package opengl
import ( import (
"errors" "errors"
"fmt" "fmt"
"runtime"
"github.com/gopherjs/gopherjs/js" "github.com/hajimehoshi/gopherwasm/js"
"github.com/hajimehoshi/ebiten/internal/web" "github.com/hajimehoshi/ebiten/internal/web"
) )
@ -41,10 +42,10 @@ type attribLocation int
type programID int type programID int
var InvalidTexture = Texture((*js.Object)(nil)) var InvalidTexture = Texture(js.Null)
func getProgramID(p Program) programID { func getProgramID(p Program) programID {
return programID(p.(*js.Object).Get("__ebiten_programId").Int()) return programID(p.(js.Value).Get("__ebiten_programId").Int())
} }
func init() { func init() {
@ -69,8 +70,8 @@ func init() {
} }
type context struct { type context struct {
gl *js.Object gl js.Value
loseContext *js.Object loseContext js.Value
lastProgramID programID lastProgramID programID
} }
@ -85,14 +86,13 @@ func Init() error {
// TODO: Define id? // TODO: Define id?
canvas := js.Global.Get("document").Call("querySelector", "canvas") canvas := js.Global.Get("document").Call("querySelector", "canvas")
attr := map[string]bool{ attr := js.Global.Get("Object").New()
"alpha": true, attr.Set("alpha", true)
"premultipliedAlpha": true, attr.Set("premultipliedAlpha", true)
}
gl := canvas.Call("getContext", "webgl", attr) gl := canvas.Call("getContext", "webgl", attr)
if gl == nil { if gl == js.Null {
gl = canvas.Call("getContext", "experimental-webgl", attr) gl = canvas.Call("getContext", "experimental-webgl", attr)
if gl == nil { if gl == js.Null {
return fmt.Errorf("opengl: getContext failed") return fmt.Errorf("opengl: getContext failed")
} }
} }
@ -102,11 +102,11 @@ func Init() error {
// Getting an extension might fail after the context is lost, so // Getting an extension might fail after the context is lost, so
// it is required to get the extension here. // it is required to get the extension here.
c.loseContext = gl.Call("getExtension", "WEBGL_lose_context") c.loseContext = gl.Call("getExtension", "WEBGL_lose_context")
if c.loseContext != nil { if c.loseContext != js.Null {
// This testing function name is temporary. // This testing function name is temporary.
js.Global.Set("_ebiten_loseContextForTesting", func() { js.Global.Set("_ebiten_loseContextForTesting", js.NewCallback(func([]js.Value) {
c.loseContext.Call("loseContext") c.loseContext.Call("loseContext")
}) }))
} }
theContext = c theContext = c
return nil return nil
@ -140,7 +140,7 @@ func (c *Context) BlendFunc(mode CompositeMode) {
func (c *Context) NewTexture(width, height int) (Texture, error) { func (c *Context) NewTexture(width, height int) (Texture, error) {
gl := c.gl gl := c.gl
t := gl.Call("createTexture") t := gl.Call("createTexture")
if t == nil { if t == js.Null {
return nil, errors.New("opengl: glGenTexture failed") return nil, errors.New("opengl: glGenTexture failed")
} }
gl.Call("pixelStorei", gl.Get("UNPACK_ALIGNMENT"), 4) gl.Call("pixelStorei", gl.Get("UNPACK_ALIGNMENT"), 4)
@ -169,12 +169,12 @@ func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]byte, e
c.bindFramebuffer(f) c.bindFramebuffer(f)
pixels := js.Global.Get("Uint8Array").New(4 * width * height) pixels := make([]byte, 4*width*height)
gl.Call("readPixels", 0, 0, width, height, gl.Get("RGBA"), gl.Get("UNSIGNED_BYTE"), pixels) gl.Call("readPixels", 0, 0, width, height, gl.Get("RGBA"), gl.Get("UNSIGNED_BYTE"), pixels)
if e := gl.Call("getError"); e != gl.Get("NO_ERROR") { if e := gl.Call("getError"); e.Int() != gl.Get("NO_ERROR").Int() {
return nil, errors.New(fmt.Sprintf("opengl: error: %d", e)) return nil, errors.New(fmt.Sprintf("opengl: error: %d", e))
} }
return pixels.Interface().([]byte), nil return pixels, nil
} }
func (c *Context) bindTextureImpl(t Texture) { func (c *Context) bindTextureImpl(t Texture) {
@ -212,8 +212,8 @@ func (c *Context) NewFramebuffer(t Texture) (Framebuffer, error) {
c.bindFramebuffer(f) c.bindFramebuffer(f)
gl.Call("framebufferTexture2D", gl.Get("FRAMEBUFFER"), gl.Get("COLOR_ATTACHMENT0"), gl.Get("TEXTURE_2D"), t, 0) gl.Call("framebufferTexture2D", gl.Get("FRAMEBUFFER"), gl.Get("COLOR_ATTACHMENT0"), gl.Get("TEXTURE_2D"), t, 0)
if s := gl.Call("checkFramebufferStatus", gl.Get("FRAMEBUFFER")); s != gl.Get("FRAMEBUFFER_COMPLETE") { if s := gl.Call("checkFramebufferStatus", gl.Get("FRAMEBUFFER")); s.Int() != gl.Get("FRAMEBUFFER_COMPLETE").Int() {
return nil, errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s)) return nil, errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s.Int()))
} }
return f, nil return f, nil
@ -243,7 +243,7 @@ func (c *Context) DeleteFramebuffer(f Framebuffer) {
func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error) { func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error) {
gl := c.gl gl := c.gl
s := gl.Call("createShader", int(shaderType)) s := gl.Call("createShader", int(shaderType))
if s == nil { if s == js.Null {
return nil, fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType) return nil, fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
} }
@ -265,10 +265,10 @@ func (c *Context) DeleteShader(s Shader) {
func (c *Context) NewProgram(shaders []Shader) (Program, error) { func (c *Context) NewProgram(shaders []Shader) (Program, error) {
gl := c.gl gl := c.gl
p := gl.Call("createProgram") p := gl.Call("createProgram")
if p == nil { if p == js.Null {
return nil, errors.New("opengl: glCreateProgram failed") return nil, errors.New("opengl: glCreateProgram failed")
} }
p.Set("__ebiten_programId", c.lastProgramID) p.Set("__ebiten_programId", int(c.lastProgramID))
c.lastProgramID++ c.lastProgramID++
for _, shader := range shaders { for _, shader := range shaders {
@ -311,16 +311,42 @@ func (c *Context) UniformFloat(p Program, location string, v float32) {
gl.Call("uniform1f", l, v) gl.Call("uniform1f", l, v)
} }
func float32sToValue(v []float32) js.Value {
if runtime.GOARCH == "wasm" {
return js.ValueOf(float32sToBytes(v))
}
a := js.Global.Get("Float32Array").New(len(v))
for i, f32 := range v {
a.SetIndex(i, f32)
}
return a
}
func uint16sToValue(v []uint16) js.Value {
if runtime.GOARCH == "wasm" {
return js.ValueOf(uint16sToBytes(v))
}
a := js.Global.Get("Uint16Array").New(len(v))
for i, u16 := range v {
a.SetIndex(i, u16)
}
return a
}
func (c *Context) UniformFloats(p Program, location string, v []float32) { func (c *Context) UniformFloats(p Program, location string, v []float32) {
gl := c.gl gl := c.gl
l := c.locationCache.GetUniformLocation(c, p, location) l := c.locationCache.GetUniformLocation(c, p, location)
switch len(v) { switch len(v) {
case 2: case 2:
gl.Call("uniform2fv", l, v) gl.Call("uniform2f", l, v[0], v[1])
case 4: case 4:
gl.Call("uniform4fv", l, v) gl.Call("uniform4f", l, v[0], v[1], v[2], v[3])
case 16: case 16:
gl.Call("uniformMatrix4fv", l, false, v) m := js.Global.Get("Float32Array").New(16)
for i := range v {
m.SetIndex(i, v[i])
}
gl.Call("uniformMatrix4fv", l, false, m)
default: default:
panic("not reached") panic("not reached")
} }
@ -372,12 +398,12 @@ func (c *Context) BindBuffer(bufferType BufferType, b Buffer) {
func (c *Context) ArrayBufferSubData(data []float32) { func (c *Context) ArrayBufferSubData(data []float32) {
gl := c.gl gl := c.gl
gl.Call("bufferSubData", int(ArrayBuffer), 0, data) gl.Call("bufferSubData", int(ArrayBuffer), 0, float32sToValue(data))
} }
func (c *Context) ElementArrayBufferSubData(data []uint16) { func (c *Context) ElementArrayBufferSubData(data []uint16) {
gl := c.gl gl := c.gl
gl.Call("bufferSubData", int(ElementArrayBuffer), 0, data) gl.Call("bufferSubData", int(ElementArrayBuffer), 0, uint16sToValue(data))
} }
func (c *Context) DeleteBuffer(b Buffer) { func (c *Context) DeleteBuffer(b Buffer) {
@ -406,7 +432,7 @@ func (c *Context) IsContextLost() bool {
} }
func (c *Context) RestoreContext() { func (c *Context) RestoreContext() {
if c.loseContext != nil { if c.loseContext != js.Null {
c.loseContext.Call("restoreContext") c.loseContext.Call("restoreContext")
} }
} }

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@ -19,8 +19,6 @@ package opengl
import ( import (
"errors" "errors"
"fmt" "fmt"
"reflect"
"unsafe"
mgl "golang.org/x/mobile/gl" mgl "golang.org/x/mobile/gl"
) )
@ -373,28 +371,6 @@ func (c *Context) BindBuffer(bufferType BufferType, b Buffer) {
gl.BindBuffer(mgl.Enum(bufferType), mgl.Buffer(b)) gl.BindBuffer(mgl.Enum(bufferType), mgl.Buffer(b))
} }
func uint16ToBytes(v []uint16) []byte {
u16h := (*reflect.SliceHeader)(unsafe.Pointer(&v))
var b []byte
bh := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bh.Data = u16h.Data
bh.Len = len(v) * 2
bh.Cap = len(v) * 2
return b
}
func float32ToBytes(v []float32) []byte {
f32h := (*reflect.SliceHeader)(unsafe.Pointer(&v))
var b []byte
bh := (*reflect.SliceHeader)(unsafe.Pointer(&b))
bh.Data = f32h.Data
bh.Len = len(v) * 4
bh.Cap = len(v) * 4
return b
}
func (c *Context) ArrayBufferSubData(data []float32) { func (c *Context) ArrayBufferSubData(data []float32) {
gl := c.gl gl := c.gl
gl.BufferSubData(mgl.Enum(ArrayBuffer), 0, float32ToBytes(data)) gl.BufferSubData(mgl.Enum(ArrayBuffer), 0, float32ToBytes(data))