mirror of
https://github.com/hajimehoshi/ebiten.git
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opengl: Use gopherwasm
This commit is contained in:
parent
b87a851c0e
commit
48e2c2aba9
42
internal/opengl/bytes.go
Normal file
42
internal/opengl/bytes.go
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@ -0,0 +1,42 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package opengl
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import (
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"reflect"
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"unsafe"
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)
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func float32sToBytes(v []float32) []byte {
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f32h := (*reflect.SliceHeader)(unsafe.Pointer(&v))
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var b []byte
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bh := (*reflect.SliceHeader)(unsafe.Pointer(&b))
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bh.Data = f32h.Data
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bh.Len = len(v) * 4
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bh.Cap = len(v) * 4
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return b
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}
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func uint16sToBytes(v []uint16) []byte {
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u16h := (*reflect.SliceHeader)(unsafe.Pointer(&v))
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var b []byte
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bh := (*reflect.SliceHeader)(unsafe.Pointer(&b))
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bh.Data = u16h.Data
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bh.Len = len(v) * 2
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bh.Cap = len(v) * 2
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return b
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}
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@ -19,8 +19,9 @@ package opengl
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import (
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import (
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"errors"
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"errors"
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"fmt"
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"fmt"
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"runtime"
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"github.com/gopherjs/gopherjs/js"
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"github.com/hajimehoshi/gopherwasm/js"
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"github.com/hajimehoshi/ebiten/internal/web"
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"github.com/hajimehoshi/ebiten/internal/web"
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)
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)
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@ -41,10 +42,10 @@ type attribLocation int
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type programID int
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type programID int
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var InvalidTexture = Texture((*js.Object)(nil))
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var InvalidTexture = Texture(js.Null)
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func getProgramID(p Program) programID {
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func getProgramID(p Program) programID {
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return programID(p.(*js.Object).Get("__ebiten_programId").Int())
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return programID(p.(js.Value).Get("__ebiten_programId").Int())
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}
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}
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func init() {
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func init() {
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@ -69,8 +70,8 @@ func init() {
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}
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}
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type context struct {
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type context struct {
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gl *js.Object
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gl js.Value
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loseContext *js.Object
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loseContext js.Value
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lastProgramID programID
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lastProgramID programID
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}
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}
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@ -85,14 +86,13 @@ func Init() error {
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// TODO: Define id?
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// TODO: Define id?
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canvas := js.Global.Get("document").Call("querySelector", "canvas")
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canvas := js.Global.Get("document").Call("querySelector", "canvas")
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attr := map[string]bool{
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attr := js.Global.Get("Object").New()
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"alpha": true,
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attr.Set("alpha", true)
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"premultipliedAlpha": true,
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attr.Set("premultipliedAlpha", true)
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}
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gl := canvas.Call("getContext", "webgl", attr)
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gl := canvas.Call("getContext", "webgl", attr)
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if gl == nil {
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if gl == js.Null {
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gl = canvas.Call("getContext", "experimental-webgl", attr)
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gl = canvas.Call("getContext", "experimental-webgl", attr)
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if gl == nil {
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if gl == js.Null {
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return fmt.Errorf("opengl: getContext failed")
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return fmt.Errorf("opengl: getContext failed")
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}
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}
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}
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}
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@ -102,11 +102,11 @@ func Init() error {
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// Getting an extension might fail after the context is lost, so
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// Getting an extension might fail after the context is lost, so
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// it is required to get the extension here.
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// it is required to get the extension here.
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c.loseContext = gl.Call("getExtension", "WEBGL_lose_context")
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c.loseContext = gl.Call("getExtension", "WEBGL_lose_context")
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if c.loseContext != nil {
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if c.loseContext != js.Null {
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// This testing function name is temporary.
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// This testing function name is temporary.
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js.Global.Set("_ebiten_loseContextForTesting", func() {
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js.Global.Set("_ebiten_loseContextForTesting", js.NewCallback(func([]js.Value) {
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c.loseContext.Call("loseContext")
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c.loseContext.Call("loseContext")
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})
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}))
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}
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}
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theContext = c
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theContext = c
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return nil
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return nil
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@ -140,7 +140,7 @@ func (c *Context) BlendFunc(mode CompositeMode) {
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func (c *Context) NewTexture(width, height int) (Texture, error) {
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func (c *Context) NewTexture(width, height int) (Texture, error) {
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gl := c.gl
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gl := c.gl
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t := gl.Call("createTexture")
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t := gl.Call("createTexture")
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if t == nil {
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if t == js.Null {
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return nil, errors.New("opengl: glGenTexture failed")
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return nil, errors.New("opengl: glGenTexture failed")
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}
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}
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gl.Call("pixelStorei", gl.Get("UNPACK_ALIGNMENT"), 4)
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gl.Call("pixelStorei", gl.Get("UNPACK_ALIGNMENT"), 4)
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@ -169,12 +169,12 @@ func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]byte, e
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c.bindFramebuffer(f)
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c.bindFramebuffer(f)
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pixels := js.Global.Get("Uint8Array").New(4 * width * height)
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pixels := make([]byte, 4*width*height)
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gl.Call("readPixels", 0, 0, width, height, gl.Get("RGBA"), gl.Get("UNSIGNED_BYTE"), pixels)
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gl.Call("readPixels", 0, 0, width, height, gl.Get("RGBA"), gl.Get("UNSIGNED_BYTE"), pixels)
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if e := gl.Call("getError"); e != gl.Get("NO_ERROR") {
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if e := gl.Call("getError"); e.Int() != gl.Get("NO_ERROR").Int() {
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return nil, errors.New(fmt.Sprintf("opengl: error: %d", e))
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return nil, errors.New(fmt.Sprintf("opengl: error: %d", e))
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}
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}
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return pixels.Interface().([]byte), nil
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return pixels, nil
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}
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}
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func (c *Context) bindTextureImpl(t Texture) {
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func (c *Context) bindTextureImpl(t Texture) {
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@ -212,8 +212,8 @@ func (c *Context) NewFramebuffer(t Texture) (Framebuffer, error) {
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c.bindFramebuffer(f)
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c.bindFramebuffer(f)
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gl.Call("framebufferTexture2D", gl.Get("FRAMEBUFFER"), gl.Get("COLOR_ATTACHMENT0"), gl.Get("TEXTURE_2D"), t, 0)
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gl.Call("framebufferTexture2D", gl.Get("FRAMEBUFFER"), gl.Get("COLOR_ATTACHMENT0"), gl.Get("TEXTURE_2D"), t, 0)
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if s := gl.Call("checkFramebufferStatus", gl.Get("FRAMEBUFFER")); s != gl.Get("FRAMEBUFFER_COMPLETE") {
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if s := gl.Call("checkFramebufferStatus", gl.Get("FRAMEBUFFER")); s.Int() != gl.Get("FRAMEBUFFER_COMPLETE").Int() {
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return nil, errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s))
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return nil, errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s.Int()))
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}
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}
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return f, nil
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return f, nil
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@ -243,7 +243,7 @@ func (c *Context) DeleteFramebuffer(f Framebuffer) {
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func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error) {
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func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error) {
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gl := c.gl
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gl := c.gl
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s := gl.Call("createShader", int(shaderType))
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s := gl.Call("createShader", int(shaderType))
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if s == nil {
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if s == js.Null {
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return nil, fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
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return nil, fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
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}
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}
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@ -265,10 +265,10 @@ func (c *Context) DeleteShader(s Shader) {
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func (c *Context) NewProgram(shaders []Shader) (Program, error) {
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func (c *Context) NewProgram(shaders []Shader) (Program, error) {
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gl := c.gl
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gl := c.gl
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p := gl.Call("createProgram")
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p := gl.Call("createProgram")
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if p == nil {
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if p == js.Null {
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return nil, errors.New("opengl: glCreateProgram failed")
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return nil, errors.New("opengl: glCreateProgram failed")
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}
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}
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p.Set("__ebiten_programId", c.lastProgramID)
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p.Set("__ebiten_programId", int(c.lastProgramID))
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c.lastProgramID++
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c.lastProgramID++
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for _, shader := range shaders {
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for _, shader := range shaders {
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@ -311,16 +311,42 @@ func (c *Context) UniformFloat(p Program, location string, v float32) {
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gl.Call("uniform1f", l, v)
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gl.Call("uniform1f", l, v)
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}
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}
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func float32sToValue(v []float32) js.Value {
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if runtime.GOARCH == "wasm" {
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return js.ValueOf(float32sToBytes(v))
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}
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a := js.Global.Get("Float32Array").New(len(v))
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for i, f32 := range v {
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a.SetIndex(i, f32)
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}
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return a
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}
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func uint16sToValue(v []uint16) js.Value {
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if runtime.GOARCH == "wasm" {
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return js.ValueOf(uint16sToBytes(v))
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}
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a := js.Global.Get("Uint16Array").New(len(v))
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for i, u16 := range v {
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a.SetIndex(i, u16)
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}
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return a
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}
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func (c *Context) UniformFloats(p Program, location string, v []float32) {
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func (c *Context) UniformFloats(p Program, location string, v []float32) {
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gl := c.gl
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gl := c.gl
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l := c.locationCache.GetUniformLocation(c, p, location)
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l := c.locationCache.GetUniformLocation(c, p, location)
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switch len(v) {
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switch len(v) {
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case 2:
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case 2:
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gl.Call("uniform2fv", l, v)
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gl.Call("uniform2f", l, v[0], v[1])
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case 4:
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case 4:
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gl.Call("uniform4fv", l, v)
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gl.Call("uniform4f", l, v[0], v[1], v[2], v[3])
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case 16:
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case 16:
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gl.Call("uniformMatrix4fv", l, false, v)
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m := js.Global.Get("Float32Array").New(16)
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for i := range v {
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m.SetIndex(i, v[i])
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}
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gl.Call("uniformMatrix4fv", l, false, m)
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default:
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default:
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panic("not reached")
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panic("not reached")
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}
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}
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@ -372,12 +398,12 @@ func (c *Context) BindBuffer(bufferType BufferType, b Buffer) {
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func (c *Context) ArrayBufferSubData(data []float32) {
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func (c *Context) ArrayBufferSubData(data []float32) {
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gl := c.gl
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gl := c.gl
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gl.Call("bufferSubData", int(ArrayBuffer), 0, data)
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gl.Call("bufferSubData", int(ArrayBuffer), 0, float32sToValue(data))
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}
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}
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func (c *Context) ElementArrayBufferSubData(data []uint16) {
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func (c *Context) ElementArrayBufferSubData(data []uint16) {
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gl := c.gl
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gl := c.gl
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gl.Call("bufferSubData", int(ElementArrayBuffer), 0, data)
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gl.Call("bufferSubData", int(ElementArrayBuffer), 0, uint16sToValue(data))
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}
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}
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func (c *Context) DeleteBuffer(b Buffer) {
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func (c *Context) DeleteBuffer(b Buffer) {
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@ -406,7 +432,7 @@ func (c *Context) IsContextLost() bool {
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}
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}
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func (c *Context) RestoreContext() {
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func (c *Context) RestoreContext() {
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if c.loseContext != nil {
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if c.loseContext != js.Null {
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c.loseContext.Call("restoreContext")
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c.loseContext.Call("restoreContext")
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}
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}
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}
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}
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@ -19,8 +19,6 @@ package opengl
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import (
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import (
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"errors"
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"errors"
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"fmt"
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"fmt"
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"reflect"
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"unsafe"
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mgl "golang.org/x/mobile/gl"
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mgl "golang.org/x/mobile/gl"
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)
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)
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@ -373,28 +371,6 @@ func (c *Context) BindBuffer(bufferType BufferType, b Buffer) {
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gl.BindBuffer(mgl.Enum(bufferType), mgl.Buffer(b))
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gl.BindBuffer(mgl.Enum(bufferType), mgl.Buffer(b))
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}
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}
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func uint16ToBytes(v []uint16) []byte {
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u16h := (*reflect.SliceHeader)(unsafe.Pointer(&v))
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var b []byte
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bh := (*reflect.SliceHeader)(unsafe.Pointer(&b))
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bh.Data = u16h.Data
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bh.Len = len(v) * 2
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bh.Cap = len(v) * 2
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return b
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}
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func float32ToBytes(v []float32) []byte {
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f32h := (*reflect.SliceHeader)(unsafe.Pointer(&v))
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var b []byte
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bh := (*reflect.SliceHeader)(unsafe.Pointer(&b))
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bh.Data = f32h.Data
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bh.Len = len(v) * 4
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bh.Cap = len(v) * 4
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return b
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}
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func (c *Context) ArrayBufferSubData(data []float32) {
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func (c *Context) ArrayBufferSubData(data []float32) {
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gl := c.gl
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gl := c.gl
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gl.BufferSubData(mgl.Enum(ArrayBuffer), 0, float32ToBytes(data))
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gl.BufferSubData(mgl.Enum(ArrayBuffer), 0, float32ToBytes(data))
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