diff --git a/doc.go b/doc.go index 4922ea64d..ab5ef315d 100644 --- a/doc.go +++ b/doc.go @@ -39,23 +39,25 @@ // } // } // -// The EBITEN_SCREENSHOT_KEY environment variable specifies the key -// to take a screenshot. For example, if you run your game with -// `EBITEN_SCREENSHOT_KEY=q`, you can take a game screen's screenshot -// by pressing Q key. This works only on desktops. -// -// The EBITEN_INTERNAL_IMAGES_KEY environment variable specifies the key -// to dump all the internal images. This is valid only when the build tag -// 'ebitendebug' is specified. This works only on desktops. -// // In the API document, 'the main thread' means the goroutine in init(), main() and their callees without 'go' // statement. It is assured that 'the main thread' runs on the OS main thread. There are some Ebiten functions that // must be called on the main thread under some conditions (typically, before ebiten.Run is called). // +// Environment variables +// +// `EBITEN_SCREENSHOT_KEY` environment variable specifies the key +// to take a screenshot. For example, if you run your game with +// `EBITEN_SCREENSHOT_KEY=q`, you can take a game screen's screenshot +// by pressing Q key. This works only on desktops. +// +// `EBITEN_INTERNAL_IMAGES_KEY` environment variable specifies the key +// to dump all the internal images. This is valid only when the build tag +// 'ebitendebug' is specified. This works only on desktops. +// // Build tags // -// 'ebitendebug' outputs a log of graphics commands. This is useful to know what happens in Ebiten. In general, the +// `ebitendebug` outputs a log of graphics commands. This is useful to know what happens in Ebiten. In general, the // number of graphics commands affects the performance of your game. // -// 'ebitengl' forces to use OpenGL in any environments. +// `ebitengl` forces to use OpenGL in any environments. package ebiten