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https://github.com/hajimehoshi/ebiten.git
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uidriver/js: Bug fix: Needed to initialize pseudoScale with the given scale
Updates #960, #973
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parent
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commit
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@ -70,8 +70,6 @@ func update(screen *ebiten.Image) error {
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screenScale = 2
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screenScale = 2
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case 2:
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case 2:
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screenScale = 1
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screenScale = 1
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case 0:
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// screenScale can be 0 on browsers or mobiles. Ignore this.
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default:
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default:
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panic("not reached")
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panic("not reached")
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}
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}
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@ -79,9 +77,7 @@ func update(screen *ebiten.Image) error {
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if inpututil.IsKeyJustPressed(ebiten.KeyF) {
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if inpututil.IsKeyJustPressed(ebiten.KeyF) {
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fullscreen = !fullscreen
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fullscreen = !fullscreen
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}
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}
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if screenScale > 0 {
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ebiten.SetScreenScale(screenScale)
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ebiten.SetScreenScale(screenScale)
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}
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ebiten.SetFullscreen(fullscreen)
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ebiten.SetFullscreen(fullscreen)
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if ebiten.IsDrawingSkipped() {
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if ebiten.IsDrawingSkipped() {
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@ -108,8 +108,6 @@ func update(screen *ebiten.Image) error {
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screenScale = 2
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screenScale = 2
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case 2:
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case 2:
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screenScale = 0.75
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screenScale = 0.75
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case 0:
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// screenScale can be 0 on browsers or mobiles. Ignore this.
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default:
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default:
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panic("not reached")
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panic("not reached")
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}
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}
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@ -142,9 +140,7 @@ func update(screen *ebiten.Image) error {
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}
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}
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ebiten.SetScreenSize(screenWidth, screenHeight)
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ebiten.SetScreenSize(screenWidth, screenHeight)
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if screenScale > 0 {
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ebiten.SetScreenScale(screenScale)
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ebiten.SetScreenScale(screenScale)
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}
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ebiten.SetFullscreen(fullscreen)
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ebiten.SetFullscreen(fullscreen)
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ebiten.SetRunnableInBackground(runnableInBackground)
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ebiten.SetRunnableInBackground(runnableInBackground)
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ebiten.SetCursorVisible(cursorVisible)
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ebiten.SetCursorVisible(cursorVisible)
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@ -424,6 +424,7 @@ func (u *UserInterface) Run(width, height int, scale float64, title string, cont
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document.Set("title", title)
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document.Set("title", title)
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u.setScreenSize(width, height)
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u.setScreenSize(width, height)
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u.pseudoScale = scale
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canvas.Call("focus")
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canvas.Call("focus")
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ch := u.loop(context)
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ch := u.loop(context)
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if runtime.GOARCH == "wasm" {
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if runtime.GOARCH == "wasm" {
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2
run.go
2
run.go
@ -240,7 +240,7 @@ func SetScreenScale(scale float64) {
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// ScreenScale returns the current screen scale.
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// ScreenScale returns the current screen scale.
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//
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//
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// ScreenScale returns a value set by SetScreenScale or Run on browsers.
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// On browsers, this value does not affect actual rendering.
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//
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//
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// If Run is not called, this returns 0.
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// If Run is not called, this returns 0.
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//
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//
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