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shader: Add tests for invalid binary expressions
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@ -944,6 +944,9 @@ func (cs *compileState) parseExpr(block *block, expr ast.Expr) ([]shaderir.Expr,
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case lhst.Main == shaderir.Vec4 && rhst.Main == shaderir.Mat4 ||
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lhst.Main == shaderir.Mat4 && rhst.Main == shaderir.Vec4:
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t = shaderir.Type{Main: shaderir.Vec4}
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default:
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cs.addError(e.Pos(), fmt.Sprintf("invalid expression: %s %s %s", lhst.String(), e.Op, rhst.String()))
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return nil, nil, nil, false
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}
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op, ok := shaderir.OpFromToken(e.Op)
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