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internal/graphicsdriver/opengl/gl: refactoring: replace some *iv functions with *i
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098fed65d5
commit
49fc1cfdc0
@ -288,9 +288,7 @@ func (c *context) newShader(shaderType uint32, source string) (shader, error) {
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c.ctx.ShaderSource(s, source)
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c.ctx.CompileShader(s)
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v := make([]int32, 1)
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c.ctx.GetShaderiv(v, s, gl.COMPILE_STATUS)
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if v[0] == gl.FALSE {
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if c.ctx.GetShaderi(s, gl.COMPILE_STATUS) == gl.FALSE {
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log := c.ctx.GetShaderInfoLog(s)
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return 0, fmt.Errorf("opengl: shader compile failed: %s", log)
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}
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@ -316,9 +314,7 @@ func (c *context) newProgram(shaders []shader, attributes []string) (program, er
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}
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c.ctx.LinkProgram(p)
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v := make([]int32, 1)
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c.ctx.GetProgramiv(v, p, gl.LINK_STATUS)
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if v[0] == gl.FALSE {
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if c.ctx.GetProgrami(p, gl.LINK_STATUS) == gl.FALSE {
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info := c.ctx.GetProgramInfoLog(p)
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return 0, fmt.Errorf("opengl: program error: %s", info)
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}
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@ -585,33 +585,35 @@ func (c *defaultContext) GetError() uint32 {
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}
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func (c *defaultContext) GetInteger(pname uint32) int {
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dst := make([]int32, 1)
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C.glowGetIntegerv(c.gpGetIntegerv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(&dst[0])))
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return int(dst[0])
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var dst int32
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C.glowGetIntegerv(c.gpGetIntegerv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(&dst)))
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return int(dst)
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}
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func (c *defaultContext) GetProgramInfoLog(program uint32) string {
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var bufSize [1]int32
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c.GetProgramiv(bufSize[:], program, INFO_LOG_LENGTH)
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infoLog := make([]byte, bufSize[0])
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C.glowGetProgramInfoLog(c.gpGetProgramInfoLog, (C.GLuint)(program), (C.GLsizei)(bufSize[0]), nil, (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
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bufSize := c.GetProgrami(program, INFO_LOG_LENGTH)
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infoLog := make([]byte, bufSize)
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C.glowGetProgramInfoLog(c.gpGetProgramInfoLog, (C.GLuint)(program), (C.GLsizei)(bufSize), nil, (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
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return string(infoLog)
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}
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func (c *defaultContext) GetProgramiv(dst []int32, program uint32, pname uint32) {
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C.glowGetProgramiv(c.gpGetProgramiv, (C.GLuint)(program), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(&dst[0])))
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func (c *defaultContext) GetProgrami(program uint32, pname uint32) int {
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var dst int32
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C.glowGetProgramiv(c.gpGetProgramiv, (C.GLuint)(program), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(&dst)))
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return int(dst)
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}
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func (c *defaultContext) GetShaderInfoLog(shader uint32) string {
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var bufSize [1]int32
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c.GetShaderiv(bufSize[:], shader, INFO_LOG_LENGTH)
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infoLog := make([]byte, bufSize[0])
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C.glowGetShaderInfoLog(c.gpGetShaderInfoLog, (C.GLuint)(shader), (C.GLsizei)(bufSize[0]), nil, (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
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bufSize := c.GetShaderi(shader, INFO_LOG_LENGTH)
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infoLog := make([]byte, bufSize)
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C.glowGetShaderInfoLog(c.gpGetShaderInfoLog, (C.GLuint)(shader), (C.GLsizei)(bufSize), nil, (*C.GLchar)(unsafe.Pointer(&infoLog[0])))
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return string(infoLog)
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}
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func (c *defaultContext) GetShaderiv(dst []int32, shader uint32, pname uint32) {
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C.glowGetShaderiv(c.gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(&dst[0])))
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func (c *defaultContext) GetShaderi(shader uint32, pname uint32) int {
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var dst int32
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C.glowGetShaderiv(c.gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(&dst)))
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return int(dst)
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}
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func (c *defaultContext) GetUniformLocation(program uint32, name string) int32 {
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@ -284,33 +284,35 @@ func (c *defaultContext) GetError() uint32 {
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}
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func (c *defaultContext) GetInteger(pname uint32) int {
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dst := make([]int32, 1)
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purego.SyscallN(c.gpGetIntegerv, uintptr(pname), uintptr(unsafe.Pointer(&dst[0])))
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return int(dst[0])
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var dst int32
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purego.SyscallN(c.gpGetIntegerv, uintptr(pname), uintptr(unsafe.Pointer(&dst)))
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return int(dst)
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}
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func (c *defaultContext) GetProgramInfoLog(program uint32) string {
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var bufSize [1]int32
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c.GetProgramiv(bufSize[:], program, INFO_LOG_LENGTH)
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infoLog := make([]byte, bufSize[0])
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purego.SyscallN(c.gpGetProgramInfoLog, uintptr(program), uintptr(bufSize[0]), 0, uintptr(unsafe.Pointer(&infoLog[0])))
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bufSize := c.GetProgrami(program, INFO_LOG_LENGTH)
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infoLog := make([]byte, bufSize)
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purego.SyscallN(c.gpGetProgramInfoLog, uintptr(program), uintptr(bufSize), 0, uintptr(unsafe.Pointer(&infoLog[0])))
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return string(infoLog)
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}
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func (c *defaultContext) GetProgramiv(dst []int32, program uint32, pname uint32) {
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purego.SyscallN(c.gpGetProgramiv, uintptr(program), uintptr(pname), uintptr(unsafe.Pointer(&dst[0])))
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func (c *defaultContext) GetProgrami(program uint32, pname uint32) int {
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var dst int32
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purego.SyscallN(c.gpGetProgramiv, uintptr(program), uintptr(pname), uintptr(unsafe.Pointer(&dst)))
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return int(dst)
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}
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func (c *defaultContext) GetShaderInfoLog(shader uint32) string {
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var bufSize [1]int32
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c.GetShaderiv(bufSize[:], shader, INFO_LOG_LENGTH)
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infoLog := make([]byte, bufSize[0])
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purego.SyscallN(c.gpGetShaderInfoLog, uintptr(shader), uintptr(bufSize[0]), 0, uintptr(unsafe.Pointer(&infoLog[0])))
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bufSize := c.GetShaderi(shader, INFO_LOG_LENGTH)
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infoLog := make([]byte, bufSize)
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purego.SyscallN(c.gpGetShaderInfoLog, uintptr(shader), uintptr(bufSize), 0, uintptr(unsafe.Pointer(&infoLog[0])))
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return string(infoLog)
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}
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func (c *defaultContext) GetShaderiv(dst []int32, shader uint32, pname uint32) {
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purego.SyscallN(c.gpGetShaderiv, uintptr(shader), uintptr(pname), uintptr(unsafe.Pointer(&dst[0])))
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func (c *defaultContext) GetShaderi(shader uint32, pname uint32) int {
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var dst int32
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purego.SyscallN(c.gpGetShaderiv, uintptr(shader), uintptr(pname), uintptr(unsafe.Pointer(&dst)))
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return int(dst)
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}
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func (c *defaultContext) GetUniformLocation(program uint32, name string) int32 {
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@ -226,16 +226,16 @@ func (g *gomobileContext) GetProgramInfoLog(program uint32) string {
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return g.ctx.GetProgramInfoLog(gmProgram(program))
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}
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func (g *gomobileContext) GetProgramiv(dst []int32, program uint32, pname uint32) {
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dst[0] = int32(g.ctx.GetProgrami(gmProgram(program), gl.Enum(pname)))
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func (g *gomobileContext) GetProgrami(program uint32, pname uint32) int {
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return g.ctx.GetProgrami(gmProgram(program), gl.Enum(pname))
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}
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func (g *gomobileContext) GetShaderInfoLog(shader uint32) string {
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return g.ctx.GetShaderInfoLog(gl.Shader{Value: shader})
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}
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func (g *gomobileContext) GetShaderiv(dst []int32, shader uint32, pname uint32) {
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dst[0] = int32(g.ctx.GetShaderi(gl.Shader{Value: shader}, gl.Enum(pname)))
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func (g *gomobileContext) GetShaderi(shader uint32, pname uint32) int {
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return g.ctx.GetShaderi(gl.Shader{Value: shader}, gl.Enum(pname))
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}
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func (g *gomobileContext) GetUniformLocation(program uint32, name string) int32 {
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@ -60,9 +60,9 @@ type Context interface {
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GetError() uint32
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GetInteger(pname uint32) int
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GetProgramInfoLog(program uint32) string
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GetProgramiv(dst []int32, program uint32, pname uint32)
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GetProgrami(program uint32, pname uint32) int
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GetShaderInfoLog(shader uint32) string
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GetShaderiv(dst []int32, shader uint32, pname uint32)
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GetShaderi(shader uint32, pname uint32) int
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GetUniformLocation(program uint32, name string) int32
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IsFramebuffer(framebuffer uint32) bool
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IsProgram(program uint32) bool
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