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internal/ui: replace deprecated APIs
[UIScreen mainScreen] is now deprecated.
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@ -119,7 +119,7 @@ func (*graphicsDriverCreatorImpl) newPlayStation5() (graphicsdriver.Graphics, er
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return nil, errors.New("ui: PlayStation 5 is not supported in this environment")
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return nil, errors.New("ui: PlayStation 5 is not supported in this environment")
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}
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}
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func deviceScaleFactorImpl() float64 {
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func (u *UserInterface) deviceScaleFactor() float64 {
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var s float64
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var s float64
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if err := app.RunOnJVM(func(vm, env, ctx uintptr) error {
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if err := app.RunOnJVM(func(vm, env, ctx uintptr) error {
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// TODO: This might be crash when this is called from init(). How can we detect this?
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// TODO: This might be crash when this is called from init(). How can we detect this?
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@ -19,8 +19,31 @@ package ui
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//
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//
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// #import <UIKit/UIKit.h>
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// #import <UIKit/UIKit.h>
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//
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//
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// static double devicePixelRatio() {
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// static double devicePixelRatioOnMainThread(UIView* view) {
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// return [[UIScreen mainScreen] nativeScale];
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// UIWindow* window = view.window;
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// if (!window) {
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// return 1;
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// }
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// UIWindowScene* scene = window.windowScene;
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// if (!scene) {
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// return 1;
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// }
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// return scene.screen.nativeScale;
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// }
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//
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// static double devicePixelRatio(uintptr_t viewPtr) {
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// if (!viewPtr) {
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// return 1;
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// }
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// UIView* view = (__bridge UIView*)(void*)viewPtr;
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// if ([NSThread isMainThread]) {
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// return devicePixelRatioOnMainThread(view);
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// }
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// __block double scale;
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// dispatch_sync(dispatch_get_main_queue(), ^{
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// scale = devicePixelRatioOnMainThread(view);
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// });
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// return scale;
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// }
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// }
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import "C"
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import "C"
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@ -66,6 +89,7 @@ func (*graphicsDriverCreatorImpl) newPlayStation5() (graphicsdriver.Graphics, er
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}
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}
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func (u *UserInterface) SetUIView(uiview uintptr) error {
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func (u *UserInterface) SetUIView(uiview uintptr) error {
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u.uiView.Store(uiview)
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select {
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select {
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case err := <-u.errCh:
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case err := <-u.errCh:
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return err
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return err
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@ -89,9 +113,8 @@ func (u *UserInterface) IsGL() (bool, error) {
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return u.GraphicsLibrary() == GraphicsLibraryOpenGL, nil
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return u.GraphicsLibrary() == GraphicsLibraryOpenGL, nil
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}
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}
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func deviceScaleFactorImpl() float64 {
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func (u *UserInterface) deviceScaleFactor() float64 {
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// TODO: Can this be called from non-main threads?
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return float64(C.devicePixelRatio(C.uintptr_t(u.uiView.Load())))
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return float64(C.devicePixelRatio())
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}
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}
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func dipToNativePixels(x float64, scale float64) float64 {
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func dipToNativePixels(x float64, scale float64) float64 {
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@ -104,6 +104,9 @@ type userInterfaceImpl struct {
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strictContextRestoration atomic.Bool
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strictContextRestoration atomic.Bool
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strictContextRestorationOnce sync.Once
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strictContextRestorationOnce sync.Once
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// uiView is used only on iOS.
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uiView atomic.Uintptr
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m sync.RWMutex
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m sync.RWMutex
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}
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}
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@ -285,7 +288,7 @@ func (m *Monitor) DeviceScaleFactor() float64 {
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// Initialize this lazily.
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// Initialize this lazily.
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m.deviceScaleFactorOnce.Do(func() {
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m.deviceScaleFactorOnce.Do(func() {
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// Assume that the device scale factor never changes on mobiles.
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// Assume that the device scale factor never changes on mobiles.
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m.deviceScaleFactor = deviceScaleFactorImpl()
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m.deviceScaleFactor = theUI.deviceScaleFactor()
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})
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})
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return m.deviceScaleFactor
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return m.deviceScaleFactor
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}
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}
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