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examples/audio: Use DrawRect
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@ -43,18 +43,10 @@ const (
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)
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var (
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playerBarImage *ebiten.Image
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playerCurrentImage *ebiten.Image
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playerBarColor = color.RGBA{0x80, 0x80, 0x80, 0xff}
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playerCurrentColor = color.RGBA{0xff, 0xff, 0xff, 0xff}
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)
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func init() {
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playerBarImage, _ = ebiten.NewImage(300, 4, ebiten.FilterNearest)
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playerBarImage.Fill(&color.RGBA{0x80, 0x80, 0x80, 0xff})
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playerCurrentImage, _ = ebiten.NewImage(4, 10, ebiten.FilterNearest)
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playerCurrentImage.Fill(&color.RGBA{0xff, 0xff, 0xff, 0xff})
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}
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type Input struct {
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mouseButtonStates map[ebiten.MouseButton]int
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keyStates map[ebiten.Key]int
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@ -103,7 +95,7 @@ var (
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)
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func playerBarRect() (x, y, w, h int) {
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w, h = playerBarImage.Size()
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w, h = 300, 4
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x = (screenWidth - w) / 2
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y = screenHeight - h - 16
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return
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@ -245,10 +237,10 @@ func (p *Player) close() error {
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}
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func (p *Player) draw(screen *ebiten.Image) {
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op := &ebiten.DrawImageOptions{}
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// Bar
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x, y, w, h := playerBarRect()
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op.GeoM.Translate(float64(x), float64(y))
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screen.DrawImage(playerBarImage, op)
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ebitenutil.DrawRect(screen, float64(x), float64(y), float64(w), float64(h), playerBarColor)
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currentTimeStr := "00:00"
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// Current Time
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@ -257,13 +249,11 @@ func (p *Player) draw(screen *ebiten.Image) {
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s := (c / time.Second) % 60
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currentTimeStr = fmt.Sprintf("%02d:%02d", m, s)
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// Bar
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cw, ch := playerCurrentImage.Size()
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// Cursor
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cw, ch := 4, 10
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cx := int(time.Duration(w)*c/p.total) + x - cw/2
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cy := y - (ch-h)/2
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op = &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(cx), float64(cy))
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screen.DrawImage(playerCurrentImage, op)
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ebitenutil.DrawRect(screen, float64(cx), float64(cy), float64(cw), float64(ch), playerCurrentColor)
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msg := fmt.Sprintf(`FPS: %0.2f
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Press S to toggle Play/Pause
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