internal/gamepaddb: fix the assignment of axes for Android

Updates #2309
This commit is contained in:
Hajime Hoshi 2022-09-07 23:09:25 +09:00
parent f414e25b9d
commit 4a851bcf27
3 changed files with 16 additions and 12 deletions

View File

@ -550,7 +550,7 @@ public class EbitenView extends ViewGroup implements InputManager.InputDeviceLis
for (int i = 0; i < axes.length; i++) {
InputDevice.MotionRange range = inputDevice.getMotionRange(axes[i], InputDevice.SOURCE_JOYSTICK);
if (range == null) {
break;
continue;
}
if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
nhats2++;

File diff suppressed because one or more lines are too long

View File

@ -741,7 +741,7 @@ func addAndroidDefaultMappings(id string) bool {
if axisMask&(1<<SDLControllerAxisLeftX) != 0 {
gamepadAxisMappings[id][StandardAxisLeftStickHorizontal] = &mapping{
Type: mappingTypeAxis,
Index: SDLControllerAxisLeftX,
Index: 0,
AxisScale: 1,
AxisOffset: 0,
}
@ -749,23 +749,27 @@ func addAndroidDefaultMappings(id string) bool {
if axisMask&(1<<SDLControllerAxisLeftY) != 0 {
gamepadAxisMappings[id][StandardAxisLeftStickVertical] = &mapping{
Type: mappingTypeAxis,
Index: SDLControllerAxisLeftY,
Index: 1,
AxisScale: 1,
AxisOffset: 0,
}
}
if axisMask&(1<<SDLControllerAxisRightX) != 0 {
// https://developer.android.com/reference/android/view/MotionEvent#AXIS_Z
// > On game pads with two analog joysticks, this axis is often reinterpreted to report the absolute X position of the second joystick instead.
gamepadAxisMappings[id][StandardAxisRightStickHorizontal] = &mapping{
Type: mappingTypeAxis,
Index: SDLControllerAxisRightX,
Index: 2,
AxisScale: 1,
AxisOffset: 0,
}
}
if axisMask&(1<<SDLControllerAxisRightY) != 0 {
// https://developer.android.com/reference/android/view/MotionEvent#AXIS_RZ
// > On game pads with two analog joysticks, this axis is often reinterpreted to report the absolute Y position of the second joystick instead.
gamepadAxisMappings[id][StandardAxisRightStickVertical] = &mapping{
Type: mappingTypeAxis,
Index: SDLControllerAxisRightY,
Index: 5,
AxisScale: 1,
AxisOffset: 0,
}
@ -773,17 +777,17 @@ func addAndroidDefaultMappings(id string) bool {
if axisMask&(1<<SDLControllerAxisTriggerLeft) != 0 {
gamepadButtonMappings[id][StandardButtonFrontBottomLeft] = &mapping{
Type: mappingTypeAxis,
Index: SDLControllerAxisTriggerLeft,
AxisScale: 1,
AxisOffset: 0,
Index: 6,
AxisScale: 2,
AxisOffset: -1,
}
}
if axisMask&(1<<SDLControllerAxisTriggerRight) != 0 {
gamepadButtonMappings[id][StandardButtonFrontBottomRight] = &mapping{
Type: mappingTypeAxis,
Index: SDLControllerAxisTriggerRight,
AxisScale: 1,
AxisOffset: 0,
Index: 7,
AxisScale: 2,
AxisOffset: -1,
}
}