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ebiten: update a comment
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image.go
2
image.go
@ -810,7 +810,7 @@ func NewImage(width, height int) *Image {
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//
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//
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// NewImageFromImage should be called only when necessary.
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// NewImageFromImage should be called only when necessary.
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// For example, you should avoid to call NewImageFromImage every Update or Draw call.
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// For example, you should avoid to call NewImageFromImage every Update or Draw call.
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// Reusing the same image by Clear is much more efficient than creating a new image.
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// Reusing the same image by Clear and ReplacePixels is much more efficient than creating a new image.
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//
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//
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// NewImageFromImage panics if RunGame already finishes.
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// NewImageFromImage panics if RunGame already finishes.
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//
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//
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