mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
internal/shaderir: fix type mismatches
This commit is contained in:
parent
493db3baf3
commit
4a964da0aa
@ -1019,8 +1019,8 @@ in vec2 V1;`,
|
||||
FragmentFunc: shaderir.FragmentFunc{
|
||||
Block: block(
|
||||
[]shaderir.Type{
|
||||
{Main: shaderir.Vec4},
|
||||
{Main: shaderir.Float},
|
||||
{Main: shaderir.Vec2},
|
||||
},
|
||||
3,
|
||||
assignStmt(
|
||||
@ -1032,7 +1032,12 @@ in vec2 V1;`,
|
||||
localVariableExpr(1),
|
||||
),
|
||||
returnStmt(
|
||||
callExpr(
|
||||
builtinFuncExpr(shaderir.Vec4F),
|
||||
localVariableExpr(2),
|
||||
localVariableExpr(1),
|
||||
localVariableExpr(1),
|
||||
),
|
||||
),
|
||||
),
|
||||
},
|
||||
@ -1058,11 +1063,11 @@ in vec2 V1;
|
||||
vec4 F0(in vec4 l0, in float l1, in vec2 l2);
|
||||
|
||||
vec4 F0(in vec4 l0, in float l1, in vec2 l2) {
|
||||
float l3 = float(0);
|
||||
vec2 l4 = vec2(0);
|
||||
vec4 l3 = vec4(0);
|
||||
float l4 = float(0);
|
||||
l3 = l0;
|
||||
l4 = l1;
|
||||
return l2;
|
||||
return vec4(l2, l1, l1);
|
||||
}
|
||||
|
||||
void main(void) {
|
||||
|
Loading…
Reference in New Issue
Block a user