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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
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e6a88a7d1f
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4a9a7f936d
@ -610,7 +610,14 @@ func (d *Driver) Draw(indexLen int, indexOffset int, mode driver.CompositeMode,
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compositeMode: mode,
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}])
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}
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rce.SetViewport(mtl.Viewport{0, 0, float64(w), float64(h), -1, 1})
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rce.SetViewport(mtl.Viewport{
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OriginX: 0,
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OriginY: 0,
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Width: float64(w),
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Height: float64(h),
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ZNear: -1,
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ZFar: 1,
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})
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rce.SetVertexBuffer(d.vb, 0, 0)
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viewportSize := [...]float32{float32(w), float32(h)}
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@ -767,7 +774,7 @@ func (i *Image) Pixels() ([]byte, error) {
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b := make([]byte, 4*i.width*i.height)
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i.driver.t.Call(func() error {
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i.texture.GetBytes(&b[0], uintptr(4*i.width), mtl.Region{
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Size: mtl.Size{i.width, i.height, 1},
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Size: mtl.Size{Width: i.width, Height: i.height, Depth: 1},
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}, 0)
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return nil
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})
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@ -793,8 +800,8 @@ func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
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i.driver.t.Call(func() error {
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i.texture.ReplaceRegion(mtl.Region{
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Origin: mtl.Origin{x, y, 0},
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Size: mtl.Size{width, height, 1},
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Origin: mtl.Origin{X: x, Y: y, Z: 0},
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Size: mtl.Size{Width: width, Height: height, Depth: 1},
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}, 0, unsafe.Pointer(&pixels[0]), 4*width)
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return nil
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})
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@ -36,11 +36,11 @@ import "C"
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//
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// Reference: https://developer.apple.com/documentation/appkit/nswindow.
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type Window struct {
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window unsafe.Pointer
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window uintptr
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}
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// NewWindow returns a Window that wraps an existing NSWindow * pointer.
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func NewWindow(window unsafe.Pointer) Window {
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func NewWindow(window uintptr) Window {
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return Window{window}
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}
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@ -49,7 +49,7 @@ func NewWindow(window unsafe.Pointer) Window {
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//
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// Reference: https://developer.apple.com/documentation/appkit/nswindow/1419160-contentview.
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func (w Window) ContentView() View {
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return View{C.Window_ContentView(w.window)}
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return View{C.Window_ContentView(C.uintptr_t(w.window))}
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}
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// View is the infrastructure for drawing, printing, and handling events in an app.
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@ -14,9 +14,11 @@
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// +build darwin
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#include <stdint.h>
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typedef signed char BOOL;
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void *Window_ContentView(void *window);
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void *Window_ContentView(uintptr_t window);
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void View_SetLayer(void *view, void *layer);
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void View_SetWantsLayer(void *view, BOOL wantsLayer);
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@ -17,7 +17,7 @@
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#include "ns.h"
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#import <Cocoa/Cocoa.h>
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void *Window_ContentView(void *window) {
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void *Window_ContentView(uintptr_t window) {
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return ((NSWindow *)window).contentView;
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}
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@ -18,8 +18,6 @@
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package metal
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import (
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"unsafe"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ca"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/mtl"
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"github.com/hajimehoshi/ebiten/internal/graphicsdriver/metal/ns"
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@ -76,7 +74,7 @@ func (v *view) reset() error {
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func (v *view) update() {
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// NSView can be changed anytime (probably). Set this everyframe.
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cocoaWindow := ns.NewWindow(unsafe.Pointer(v.window))
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cocoaWindow := ns.NewWindow(v.window)
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cocoaWindow.ContentView().SetLayer(v.ml)
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cocoaWindow.ContentView().SetWantsLayer(true)
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}
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@ -22,7 +22,7 @@ package glfw
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//
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// #import <AppKit/AppKit.h>
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//
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// static void currentMonitorPos(void* windowPtr, int* x, int* y) {
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// static void currentMonitorPos(uintptr_t windowPtr, int* x, int* y) {
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// NSScreen* screen = [NSScreen mainScreen];
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// if (windowPtr) {
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// NSWindow* window = (NSWindow*)windowPtr;
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@ -42,8 +42,6 @@ package glfw
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import "C"
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import (
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"unsafe"
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"github.com/hajimehoshi/ebiten/internal/glfw"
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)
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@ -59,8 +57,8 @@ func (u *UserInterface) currentMonitorFromPosition() *glfw.Monitor {
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x := C.int(0)
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y := C.int(0)
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// Note: [NSApp mainWindow] is nil when it doesn't have its border. Use u.window here.
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win := unsafe.Pointer(u.window.GetCocoaWindow())
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C.currentMonitorPos(win, &x, &y)
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win := u.window.GetCocoaWindow()
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C.currentMonitorPos(C.uintptr_t(win), &x, &y)
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for _, m := range glfw.GetMonitors() {
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mx, my := m.GetPos()
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if int(x) == mx && int(y) == my {
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@ -169,7 +169,7 @@ func getGlyphImages(face font.Face, runes []rune) []*glyphImage {
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Src: image.White,
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Face: face,
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}
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d.Dot = fixed.Point26_6{fixed.I(x) - b.Min.X, -b.Min.Y}
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d.Dot = fixed.Point26_6{X: fixed.I(x) - b.Min.X, Y: -b.Min.Y}
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d.DrawString(string(r))
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xs[r] = x
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@ -44,7 +44,7 @@ type Path struct {
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// MoveTo skips the current position of the path to the given position (x, y) without adding any strokes.
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func (p *Path) MoveTo(x, y float32) {
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p.cur = math.Point{x, y}
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p.cur = math.Point{X: x, Y: y}
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if len(p.segs) > 0 && len(p.segs[len(p.segs)-1]) == 0 {
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return
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}
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@ -58,8 +58,8 @@ func (p *Path) LineTo(x, y float32) {
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if len(p.segs) == 0 {
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p.segs = append(p.segs, []math.Segment{})
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}
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p.segs[len(p.segs)-1] = append(p.segs[len(p.segs)-1], math.Segment{p.cur, math.Point{x, y}})
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p.cur = math.Point{x, y}
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p.segs[len(p.segs)-1] = append(p.segs[len(p.segs)-1], math.Segment{P0: p.cur, P1: math.Point{X: x, Y: y}})
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p.cur = math.Point{X: x, Y: y}
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}
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func (p *Path) strokeVertices(lineWidth float32, clr color.Color) (vertices []ebiten.Vertex, indices []uint16) {
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