mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 11:48:55 +01:00
examples/scroll: support a mouse wheel
This commit is contained in:
parent
7ad9973d70
commit
4ae0712dc5
@ -91,6 +91,8 @@ func (g *Game) Update() error {
|
|||||||
g.prevY = y
|
g.prevY = y
|
||||||
}()
|
}()
|
||||||
|
|
||||||
|
hovering := image.Pt(x, y).In(g.contentArea)
|
||||||
|
|
||||||
// If a pointing device is just released, start scrolling.
|
// If a pointing device is just released, start scrolling.
|
||||||
if g.isPointingDeviceJustReleased() && g.dragging {
|
if g.isPointingDeviceJustReleased() && g.dragging {
|
||||||
g.dragging = false
|
g.dragging = false
|
||||||
@ -98,9 +100,15 @@ func (g *Game) Update() error {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Process a mouse wheel.
|
||||||
|
if _, wheelY := ebiten.Wheel(); wheelY != 0 && !g.dragging && hovering {
|
||||||
|
g.velocityY = int(wheelY)
|
||||||
|
}
|
||||||
|
|
||||||
// If a pointing device is NOT pressed, scroll by the inertia.
|
// If a pointing device is NOT pressed, scroll by the inertia.
|
||||||
if !g.isPointingDevicePressed() {
|
if !g.isPointingDevicePressed() {
|
||||||
g.dragging = false
|
g.dragging = false
|
||||||
|
|
||||||
g.setOffsetY(g.offsetY + g.velocityY)
|
g.setOffsetY(g.offsetY + g.velocityY)
|
||||||
if g.velocityY != 0 {
|
if g.velocityY != 0 {
|
||||||
g.velocityY = int(float64(g.velocityY) * 15.0 / 16.0)
|
g.velocityY = int(float64(g.velocityY) * 15.0 / 16.0)
|
||||||
@ -111,7 +119,7 @@ func (g *Game) Update() error {
|
|||||||
// As a pointing device is pressed, stop the inertia.
|
// As a pointing device is pressed, stop the inertia.
|
||||||
g.velocityY = 0
|
g.velocityY = 0
|
||||||
|
|
||||||
if !g.dragging && image.Pt(x, y).In(g.contentArea) {
|
if !g.dragging && hovering {
|
||||||
g.dragging = true
|
g.dragging = true
|
||||||
g.offsetStartY = g.offsetY
|
g.offsetStartY = g.offsetY
|
||||||
g.startY = y
|
g.startY = y
|
||||||
|
Loading…
Reference in New Issue
Block a user