exp/textinput: add Field

Closes #2827
This commit is contained in:
Hajime Hoshi 2024-02-04 15:48:22 +09:00
parent cd90f083bc
commit 4b1c0526a7
3 changed files with 322 additions and 145 deletions

View File

@ -40,16 +40,9 @@ const (
) )
type TextField struct { type TextField struct {
bounds image.Rectangle bounds image.Rectangle
multilines bool multilines bool
text string field textinput.Field
selectionStart int
selectionEnd int
focused bool
ch chan textinput.State
end func()
state textinput.State
} }
func NewTextField(bounds image.Rectangle, multilines bool) *TextField { func NewTextField(bounds image.Rectangle, multilines bool) *TextField {
@ -63,17 +56,13 @@ func (t *TextField) Contains(x, y int) bool {
return image.Pt(x, y).In(t.bounds) return image.Pt(x, y).In(t.bounds)
} }
func (t *TextField) SetSelectionStartByCursorPosition(x, y int) (bool, error) { func (t *TextField) SetSelectionStartByCursorPosition(x, y int) bool {
if err := t.cleanUp(); err != nil {
return false, err
}
idx, ok := t.textIndexByCursorPosition(x, y) idx, ok := t.textIndexByCursorPosition(x, y)
if !ok { if !ok {
return false, nil return false
} }
t.selectionStart = idx t.field.SetSelection(idx, idx)
t.selectionEnd = idx return true
return true, nil
} }
func (t *TextField) textIndexByCursorPosition(x, y int) (int, bool) { func (t *TextField) textIndexByCursorPosition(x, y int) (int, bool) {
@ -97,20 +86,21 @@ func (t *TextField) textIndexByCursorPosition(x, y int) (int, bool) {
var nlCount int var nlCount int
var lineStart int var lineStart int
var prevAdvance float64 var prevAdvance float64
for i, r := range t.text { txt := t.field.Text()
for i, r := range txt {
var x0, x1 int var x0, x1 int
currentAdvance := text.Advance(t.text[lineStart:i], fontFace) currentAdvance := text.Advance(txt[lineStart:i], fontFace)
if lineStart < i { if lineStart < i {
x0 = int((prevAdvance + currentAdvance) / 2) x0 = int((prevAdvance + currentAdvance) / 2)
} }
if r == '\n' { if r == '\n' {
x1 = int(math.MaxInt32) x1 = int(math.MaxInt32)
} else if i < len(t.text) { } else if i < len(txt) {
nextI := i + 1 nextI := i + 1
for !utf8.ValidString(t.text[i:nextI]) { for !utf8.ValidString(txt[i:nextI]) {
nextI++ nextI++
} }
nextAdvance := text.Advance(t.text[lineStart:nextI], fontFace) nextAdvance := text.Advance(txt[lineStart:nextI], fontFace)
x1 = int((currentAdvance + nextAdvance) / 2) x1 = int((currentAdvance + nextAdvance) / 2)
} else { } else {
x1 = int(currentAdvance) x1 = int(currentAdvance)
@ -127,146 +117,86 @@ func (t *TextField) textIndexByCursorPosition(x, y int) (int, bool) {
} }
} }
return len(t.text), true return len(txt), true
} }
func (t *TextField) Focus() { func (t *TextField) Focus() {
t.focused = true t.field.Focus()
} }
func (t *TextField) Blur() { func (t *TextField) Blur() {
t.focused = false t.field.Blur()
}
func (t *TextField) cleanUp() error {
if t.ch != nil {
select {
case state, ok := <-t.ch:
if state.Error != nil {
return state.Error
}
if ok && state.Committed {
t.text = t.text[:t.selectionStart] + state.Text + t.text[t.selectionEnd:]
t.selectionStart += len(state.Text)
t.selectionEnd = t.selectionStart
t.state = textinput.State{}
}
t.state = state
default:
break
}
}
if t.end != nil {
t.end()
t.ch = nil
t.end = nil
t.state = textinput.State{}
}
return nil
} }
func (t *TextField) Update() error { func (t *TextField) Update() error {
if !t.focused { if !t.field.IsFocused() {
// If the text field still has a session, read the last state and process it just in case.
if err := t.cleanUp(); err != nil {
return err
}
return nil return nil
} }
var processed bool x, y := t.bounds.Min.X, t.bounds.Min.Y
cx, cy := t.cursorPos()
// Text inputting can happen multiple times in one tick (1/60[s] by default). px, py := textFieldPadding()
// Handle all of them. x += cx + px
for { y += cy + py + int(fontFace.Metrics().HAscent)
if t.ch == nil { handled, err := t.field.HandleInput(x, y)
x, y := t.bounds.Min.X, t.bounds.Min.Y if err != nil {
cx, cy := t.cursorPos() return err
px, py := textFieldPadding()
x += cx + px
y += cy + py + int(fontFace.Metrics().HAscent)
t.ch, t.end = textinput.Start(x, y)
// Start returns nil for non-supported envrionments.
if t.ch == nil {
return nil
}
}
readchar:
for {
select {
case state, ok := <-t.ch:
if state.Error != nil {
return state.Error
}
processed = true
if !ok {
t.ch = nil
t.end = nil
t.state = textinput.State{}
break readchar
}
if state.Committed {
t.text = t.text[:t.selectionStart] + state.Text + t.text[t.selectionEnd:]
t.selectionStart += len(state.Text)
t.selectionEnd = t.selectionStart
t.state = textinput.State{}
continue
}
t.state = state
default:
break readchar
}
}
if t.ch == nil {
continue
}
break
} }
if handled {
if processed {
return nil return nil
} }
switch { switch {
case inpututil.IsKeyJustPressed(ebiten.KeyEnter): case inpututil.IsKeyJustPressed(ebiten.KeyEnter):
if t.multilines { if t.multilines {
t.text = t.text[:t.selectionStart] + "\n" + t.text[t.selectionEnd:] text := t.field.Text()
t.selectionStart += 1 selectionStart, selectionEnd := t.field.Selection()
t.selectionEnd = t.selectionStart text = text[:selectionStart] + "\n" + text[selectionEnd:]
selectionStart += len("\n")
selectionEnd = selectionStart
t.field.SetTextAndSelection(text, selectionStart, selectionEnd)
} }
case inpututil.IsKeyJustPressed(ebiten.KeyBackspace): case inpututil.IsKeyJustPressed(ebiten.KeyBackspace):
if t.selectionStart > 0 { text := t.field.Text()
selectionStart, selectionEnd := t.field.Selection()
if selectionStart != selectionEnd {
text = text[:selectionStart] + text[selectionEnd:]
} else if selectionStart > 0 {
// TODO: Remove a grapheme instead of a code point. // TODO: Remove a grapheme instead of a code point.
_, l := utf8.DecodeLastRuneInString(t.text[:t.selectionStart]) _, l := utf8.DecodeLastRuneInString(text[:selectionStart])
t.text = t.text[:t.selectionStart-l] + t.text[t.selectionEnd:] text = text[:selectionStart-l] + text[selectionEnd:]
t.selectionStart -= l selectionStart -= l
} }
t.selectionEnd = t.selectionStart selectionEnd = selectionStart
t.field.SetTextAndSelection(text, selectionStart, selectionEnd)
case inpututil.IsKeyJustPressed(ebiten.KeyLeft): case inpututil.IsKeyJustPressed(ebiten.KeyLeft):
if t.selectionStart > 0 { text := t.field.Text()
selectionStart, _ := t.field.Selection()
if selectionStart > 0 {
// TODO: Remove a grapheme instead of a code point. // TODO: Remove a grapheme instead of a code point.
_, l := utf8.DecodeLastRuneInString(t.text[:t.selectionStart]) _, l := utf8.DecodeLastRuneInString(text[:selectionStart])
t.selectionStart -= l selectionStart -= l
} }
t.selectionEnd = t.selectionStart t.field.SetTextAndSelection(text, selectionStart, selectionStart)
case inpututil.IsKeyJustPressed(ebiten.KeyRight): case inpututil.IsKeyJustPressed(ebiten.KeyRight):
if t.selectionEnd < len(t.text) { text := t.field.Text()
_, selectionEnd := t.field.Selection()
if selectionEnd < len(text) {
// TODO: Remove a grapheme instead of a code point. // TODO: Remove a grapheme instead of a code point.
_, l := utf8.DecodeRuneInString(t.text[t.selectionEnd:]) _, l := utf8.DecodeRuneInString(text[selectionEnd:])
t.selectionEnd += l selectionEnd += l
} }
t.selectionStart = t.selectionEnd t.field.SetTextAndSelection(text, selectionEnd, selectionEnd)
} }
if !t.multilines { if !t.multilines {
orig := t.text orig := t.field.Text()
new := strings.ReplaceAll(orig, "\n", "") new := strings.ReplaceAll(orig, "\n", "")
if new != orig { if new != orig {
t.selectionStart -= strings.Count(orig[:t.selectionStart], "\n") selectionStart, selectionEnd := t.field.Selection()
t.selectionEnd -= strings.Count(orig[:t.selectionEnd], "\n") selectionStart -= strings.Count(orig[:selectionStart], "\n")
selectionEnd -= strings.Count(orig[:selectionEnd], "\n")
t.field.SetSelection(selectionStart, selectionEnd)
} }
} }
@ -276,17 +206,20 @@ func (t *TextField) Update() error {
func (t *TextField) cursorPos() (int, int) { func (t *TextField) cursorPos() (int, int) {
var nlCount int var nlCount int
lastNLPos := -1 lastNLPos := -1
for i, r := range t.text[:t.selectionStart] { txt := t.field.TextForRendering()
selectionStart, _ := t.field.Selection()
if s, _, ok := t.field.CompositionSelection(); ok {
selectionStart += s
}
txt = txt[:selectionStart]
for i, r := range txt {
if r == '\n' { if r == '\n' {
nlCount++ nlCount++
lastNLPos = i lastNLPos = i
} }
} }
txt := t.text[lastNLPos+1 : t.selectionStart] txt = txt[lastNLPos+1:]
if t.state.Text != "" {
txt += t.state.Text[:t.state.CompositionSelectionStartInBytes]
}
x := int(text.Advance(txt, fontFace)) x := int(text.Advance(txt, fontFace))
y := nlCount * int(fontFace.Metrics().HLineGap+fontFace.Metrics().HAscent+fontFace.Metrics().HDescent) y := nlCount * int(fontFace.Metrics().HLineGap+fontFace.Metrics().HAscent+fontFace.Metrics().HDescent)
return x, y return x, y
@ -295,13 +228,14 @@ func (t *TextField) cursorPos() (int, int) {
func (t *TextField) Draw(screen *ebiten.Image) { func (t *TextField) Draw(screen *ebiten.Image) {
vector.DrawFilledRect(screen, float32(t.bounds.Min.X), float32(t.bounds.Min.Y), float32(t.bounds.Dx()), float32(t.bounds.Dy()), color.White, false) vector.DrawFilledRect(screen, float32(t.bounds.Min.X), float32(t.bounds.Min.Y), float32(t.bounds.Dx()), float32(t.bounds.Dy()), color.White, false)
var clr color.Color = color.Black var clr color.Color = color.Black
if t.focused { if t.field.IsFocused() {
clr = color.RGBA{0, 0, 0xff, 0xff} clr = color.RGBA{0, 0, 0xff, 0xff}
} }
vector.StrokeRect(screen, float32(t.bounds.Min.X), float32(t.bounds.Min.Y), float32(t.bounds.Dx()), float32(t.bounds.Dy()), 1, clr, false) vector.StrokeRect(screen, float32(t.bounds.Min.X), float32(t.bounds.Min.Y), float32(t.bounds.Dx()), float32(t.bounds.Dy()), 1, clr, false)
px, py := textFieldPadding() px, py := textFieldPadding()
if t.focused && t.selectionStart >= 0 { selectionStart, _ := t.field.Selection()
if t.field.IsFocused() && selectionStart >= 0 {
x, y := t.bounds.Min.X, t.bounds.Min.Y x, y := t.bounds.Min.X, t.bounds.Min.Y
cx, cy := t.cursorPos() cx, cy := t.cursorPos()
x += px + cx x += px + cx
@ -310,18 +244,13 @@ func (t *TextField) Draw(screen *ebiten.Image) {
vector.StrokeLine(screen, float32(x), float32(y), float32(x), float32(y+h), 1, color.Black, false) vector.StrokeLine(screen, float32(x), float32(y), float32(x), float32(y+h), 1, color.Black, false)
} }
shownText := t.text
if t.focused && t.state.Text != "" {
shownText = t.text[:t.selectionStart] + t.state.Text + t.text[t.selectionEnd:]
}
tx := t.bounds.Min.X + px tx := t.bounds.Min.X + px
ty := t.bounds.Min.Y + py ty := t.bounds.Min.Y + py
op := &text.DrawOptions{} op := &text.DrawOptions{}
op.GeoM.Translate(float64(tx), float64(ty)) op.GeoM.Translate(float64(tx), float64(ty))
op.ColorScale.ScaleWithColor(color.Black) op.ColorScale.ScaleWithColor(color.Black)
op.LineSpacing = fontFace.Metrics().HLineGap + fontFace.Metrics().HAscent + fontFace.Metrics().HDescent op.LineSpacing = fontFace.Metrics().HLineGap + fontFace.Metrics().HAscent + fontFace.Metrics().HDescent
text.Draw(screen, shownText, fontFace, op) text.Draw(screen, t.field.TextForRendering(), fontFace, op)
} }
const textFieldHeight = 24 const textFieldHeight = 24
@ -353,9 +282,7 @@ func (g *Game) Update() error {
for _, tf := range g.textFields { for _, tf := range g.textFields {
if tf.Contains(x, y) { if tf.Contains(x, y) {
tf.Focus() tf.Focus()
if _, err := tf.SetSelectionStartByCursorPosition(x, y); err != nil { tf.SetSelectionStartByCursorPosition(x, y)
return err
}
} else { } else {
tf.Blur() tf.Blur()
} }

246
exp/textinput/field.go Normal file
View File

@ -0,0 +1,246 @@
// Copyright 2024 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package textinput
import (
"sync"
)
var (
theFocusedField *Field
theFocusedFieldM sync.Mutex
)
func focusField(f *Field) {
var origField *Field
defer func() {
if origField != nil {
origField.cleanUp()
}
}()
theFocusedFieldM.Lock()
defer theFocusedFieldM.Unlock()
if theFocusedField == f {
return
}
origField = theFocusedField
theFocusedField = f
}
func blurField(f *Field) {
var origField *Field
defer func() {
if origField != nil {
origField.cleanUp()
}
}()
theFocusedFieldM.Lock()
defer theFocusedFieldM.Unlock()
if theFocusedField != f {
return
}
origField = theFocusedField
theFocusedField = nil
}
func isFieldFocused(f *Field) bool {
theFocusedFieldM.Lock()
defer theFocusedFieldM.Unlock()
return theFocusedField == f
}
// Field is a region accepting text inputting with IME.
//
// Field is not focused by default. You have to call Focus when you start text inputting.
//
// Field is a wrapper of the low-level API like Start.
//
// For an actual usage, see the examples "textinput".
type Field struct {
text string
selectionStart int
selectionEnd int
ch chan State
end func()
state State
err error
}
// HandleInput updates the field state.
// HandleInput must be called every tick, i.e., every HandleInput, when Field is focused.
// HandleInput takes a position where an IME window is shown if needed.
//
// HandleInput returns whether the text inputting is handled or not.
// If HandleInput returns true, a Field user should not handle further input events.
//
// HandleInput returns an error when handling input causes an error.
func (f *Field) HandleInput(x, y int) (handled bool, err error) {
if f.err != nil {
return false, f.err
}
if !f.IsFocused() {
return false, nil
}
// Text inputting can happen multiple times in one tick (1/60[s] by default).
// Handle all of them.
for {
if f.ch == nil {
// TODO: On iOS Safari, Start doesn't work as expected (#2898).
// Handle a click event and focus the textarea there.
f.ch, f.end = Start(x, y)
// Start returns nil for non-supported envrionments.
if f.ch == nil {
return true, nil
}
}
readchar:
for {
select {
case state, ok := <-f.ch:
if state.Error != nil {
f.err = state.Error
return false, f.err
}
handled = true
if !ok {
f.ch = nil
f.end = nil
f.state = State{}
break readchar
}
if state.Committed {
f.text = f.text[:f.selectionStart] + state.Text + f.text[f.selectionEnd:]
f.selectionStart += len(state.Text)
f.selectionEnd = f.selectionStart
f.state = State{}
continue
}
f.state = state
default:
break readchar
}
}
if f.ch == nil {
continue
}
break
}
return
}
// Focus focuses the field.
// A Field has to be focused to start text inputting.
//
// There can be only one Field that is focused at the same time.
// When Focus is called and there is already a focused field, Focus removes the focus of that.
func (f *Field) Focus() {
focusField(f)
}
// Blur removes the focus from the field.
func (f *Field) Blur() {
blurField(f)
}
// IsFocused reports whether the field is focused or not.
func (f *Field) IsFocused() bool {
return isFieldFocused(f)
}
func (f *Field) cleanUp() {
if f.err != nil {
return
}
// If the text field still has a session, read the last state and process it just in case.
if f.ch != nil {
select {
case state, ok := <-f.ch:
if state.Error != nil {
f.err = state.Error
return
}
if ok && state.Committed {
f.text = f.text[:f.selectionStart] + state.Text + f.text[f.selectionEnd:]
f.selectionStart += len(state.Text)
f.selectionEnd = f.selectionStart
f.state = State{}
}
f.state = state
default:
break
}
}
if f.end != nil {
f.end()
f.ch = nil
f.end = nil
f.state = State{}
}
}
// Selection returns the current selection range in bytes.
func (f *Field) Selection() (start, end int) {
return f.selectionStart, f.selectionEnd
}
// CompositionSelection returns the current composition selection in bytes if a text is composited.
// If a text is not composited, this returns 0s and false.
// The returned values indicate relative positions in bytes where the current composition text's start is 0.
func (f *Field) CompositionSelection() (start, end int, ok bool) {
if f.IsFocused() && f.state.Text != "" {
return f.state.CompositionSelectionStartInBytes, f.state.CompositionSelectionEndInBytes, true
}
return 0, 0, false
}
// SetSelection sets the selection range.
func (f *Field) SetSelection(start, end int) {
f.cleanUp()
f.selectionStart = start
f.selectionEnd = end
}
// Text returns the current text.
// The returned value doesn't include compositing texts.
func (f *Field) Text() string {
return f.text
}
// TextForRendering returns the text for rendering.
// The returned value includes compositing texts.
func (f *Field) TextForRendering() string {
if f.IsFocused() && f.state.Text != "" {
return f.text[:f.selectionStart] + f.state.Text + f.text[f.selectionEnd:]
}
return f.text
}
// SetTextAndSelection sets the text and the selection range.
func (f *Field) SetTextAndSelection(text string, selectionStart, selectionEnd int) {
f.cleanUp()
f.text = text
f.selectionStart = selectionStart
f.selectionEnd = selectionEnd
}

View File

@ -25,6 +25,8 @@ import (
) )
// State represents the current state of text inputting. // State represents the current state of text inputting.
//
// State is the low-level API. For most use cases, Field is easier to use.
type State struct { type State struct {
// Text represents the current inputting text. // Text represents the current inputting text.
Text string Text string
@ -45,6 +47,8 @@ type State struct {
// Start starts text inputting. // Start starts text inputting.
// Start returns a channel to send the state repeatedly, and a function to end the text inputting. // Start returns a channel to send the state repeatedly, and a function to end the text inputting.
// //
// Start is the low-leve API. For most use cases, Field is easier to use.
//
// Start returns nil and nil if the current environment doesn't support this package. // Start returns nil and nil if the current environment doesn't support this package.
func Start(x, y int) (states chan State, close func()) { func Start(x, y int) (states chan State, close func()) {
cx, cy := ui.Get().LogicalPositionToClientPositionInNativePixels(float64(x), float64(y)) cx, cy := ui.Get().LogicalPositionToClientPositionInNativePixels(float64(x), float64(y))