mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
cd90f083bc
commit
4b1c0526a7
@ -42,14 +42,7 @@ const (
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type TextField struct {
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bounds image.Rectangle
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multilines bool
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text string
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selectionStart int
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selectionEnd int
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focused bool
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ch chan textinput.State
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end func()
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state textinput.State
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field textinput.Field
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}
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func NewTextField(bounds image.Rectangle, multilines bool) *TextField {
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@ -63,17 +56,13 @@ func (t *TextField) Contains(x, y int) bool {
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return image.Pt(x, y).In(t.bounds)
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}
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func (t *TextField) SetSelectionStartByCursorPosition(x, y int) (bool, error) {
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if err := t.cleanUp(); err != nil {
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return false, err
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}
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func (t *TextField) SetSelectionStartByCursorPosition(x, y int) bool {
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idx, ok := t.textIndexByCursorPosition(x, y)
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if !ok {
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return false, nil
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return false
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}
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t.selectionStart = idx
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t.selectionEnd = idx
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return true, nil
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t.field.SetSelection(idx, idx)
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return true
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}
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func (t *TextField) textIndexByCursorPosition(x, y int) (int, bool) {
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@ -97,20 +86,21 @@ func (t *TextField) textIndexByCursorPosition(x, y int) (int, bool) {
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var nlCount int
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var lineStart int
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var prevAdvance float64
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for i, r := range t.text {
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txt := t.field.Text()
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for i, r := range txt {
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var x0, x1 int
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currentAdvance := text.Advance(t.text[lineStart:i], fontFace)
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currentAdvance := text.Advance(txt[lineStart:i], fontFace)
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if lineStart < i {
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x0 = int((prevAdvance + currentAdvance) / 2)
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}
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if r == '\n' {
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x1 = int(math.MaxInt32)
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} else if i < len(t.text) {
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} else if i < len(txt) {
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nextI := i + 1
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for !utf8.ValidString(t.text[i:nextI]) {
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for !utf8.ValidString(txt[i:nextI]) {
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nextI++
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}
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nextAdvance := text.Advance(t.text[lineStart:nextI], fontFace)
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nextAdvance := text.Advance(txt[lineStart:nextI], fontFace)
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x1 = int((currentAdvance + nextAdvance) / 2)
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} else {
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x1 = int(currentAdvance)
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@ -127,146 +117,86 @@ func (t *TextField) textIndexByCursorPosition(x, y int) (int, bool) {
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}
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}
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return len(t.text), true
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return len(txt), true
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}
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func (t *TextField) Focus() {
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t.focused = true
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t.field.Focus()
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}
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func (t *TextField) Blur() {
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t.focused = false
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}
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func (t *TextField) cleanUp() error {
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if t.ch != nil {
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select {
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case state, ok := <-t.ch:
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if state.Error != nil {
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return state.Error
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}
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if ok && state.Committed {
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t.text = t.text[:t.selectionStart] + state.Text + t.text[t.selectionEnd:]
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t.selectionStart += len(state.Text)
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t.selectionEnd = t.selectionStart
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t.state = textinput.State{}
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}
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t.state = state
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default:
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break
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}
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}
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if t.end != nil {
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t.end()
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t.ch = nil
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t.end = nil
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t.state = textinput.State{}
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}
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return nil
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t.field.Blur()
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}
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func (t *TextField) Update() error {
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if !t.focused {
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// If the text field still has a session, read the last state and process it just in case.
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if err := t.cleanUp(); err != nil {
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return err
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}
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if !t.field.IsFocused() {
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return nil
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}
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var processed bool
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// Text inputting can happen multiple times in one tick (1/60[s] by default).
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// Handle all of them.
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for {
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if t.ch == nil {
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x, y := t.bounds.Min.X, t.bounds.Min.Y
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cx, cy := t.cursorPos()
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px, py := textFieldPadding()
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x += cx + px
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y += cy + py + int(fontFace.Metrics().HAscent)
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t.ch, t.end = textinput.Start(x, y)
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// Start returns nil for non-supported envrionments.
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if t.ch == nil {
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return nil
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handled, err := t.field.HandleInput(x, y)
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if err != nil {
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return err
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}
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}
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readchar:
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for {
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select {
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case state, ok := <-t.ch:
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if state.Error != nil {
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return state.Error
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}
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processed = true
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if !ok {
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t.ch = nil
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t.end = nil
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t.state = textinput.State{}
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break readchar
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}
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if state.Committed {
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t.text = t.text[:t.selectionStart] + state.Text + t.text[t.selectionEnd:]
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t.selectionStart += len(state.Text)
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t.selectionEnd = t.selectionStart
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t.state = textinput.State{}
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continue
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}
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t.state = state
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default:
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break readchar
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}
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}
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if t.ch == nil {
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continue
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}
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break
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}
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if processed {
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if handled {
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return nil
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}
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switch {
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case inpututil.IsKeyJustPressed(ebiten.KeyEnter):
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if t.multilines {
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t.text = t.text[:t.selectionStart] + "\n" + t.text[t.selectionEnd:]
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t.selectionStart += 1
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t.selectionEnd = t.selectionStart
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text := t.field.Text()
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selectionStart, selectionEnd := t.field.Selection()
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text = text[:selectionStart] + "\n" + text[selectionEnd:]
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selectionStart += len("\n")
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selectionEnd = selectionStart
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t.field.SetTextAndSelection(text, selectionStart, selectionEnd)
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}
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case inpututil.IsKeyJustPressed(ebiten.KeyBackspace):
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if t.selectionStart > 0 {
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text := t.field.Text()
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selectionStart, selectionEnd := t.field.Selection()
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if selectionStart != selectionEnd {
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text = text[:selectionStart] + text[selectionEnd:]
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} else if selectionStart > 0 {
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// TODO: Remove a grapheme instead of a code point.
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_, l := utf8.DecodeLastRuneInString(t.text[:t.selectionStart])
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t.text = t.text[:t.selectionStart-l] + t.text[t.selectionEnd:]
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t.selectionStart -= l
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_, l := utf8.DecodeLastRuneInString(text[:selectionStart])
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text = text[:selectionStart-l] + text[selectionEnd:]
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selectionStart -= l
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}
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t.selectionEnd = t.selectionStart
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selectionEnd = selectionStart
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t.field.SetTextAndSelection(text, selectionStart, selectionEnd)
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case inpututil.IsKeyJustPressed(ebiten.KeyLeft):
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if t.selectionStart > 0 {
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text := t.field.Text()
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selectionStart, _ := t.field.Selection()
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if selectionStart > 0 {
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// TODO: Remove a grapheme instead of a code point.
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_, l := utf8.DecodeLastRuneInString(t.text[:t.selectionStart])
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t.selectionStart -= l
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_, l := utf8.DecodeLastRuneInString(text[:selectionStart])
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selectionStart -= l
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}
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t.selectionEnd = t.selectionStart
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t.field.SetTextAndSelection(text, selectionStart, selectionStart)
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case inpututil.IsKeyJustPressed(ebiten.KeyRight):
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if t.selectionEnd < len(t.text) {
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text := t.field.Text()
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_, selectionEnd := t.field.Selection()
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if selectionEnd < len(text) {
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// TODO: Remove a grapheme instead of a code point.
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_, l := utf8.DecodeRuneInString(t.text[t.selectionEnd:])
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t.selectionEnd += l
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_, l := utf8.DecodeRuneInString(text[selectionEnd:])
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selectionEnd += l
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}
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t.selectionStart = t.selectionEnd
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t.field.SetTextAndSelection(text, selectionEnd, selectionEnd)
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}
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if !t.multilines {
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orig := t.text
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orig := t.field.Text()
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new := strings.ReplaceAll(orig, "\n", "")
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if new != orig {
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t.selectionStart -= strings.Count(orig[:t.selectionStart], "\n")
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t.selectionEnd -= strings.Count(orig[:t.selectionEnd], "\n")
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selectionStart, selectionEnd := t.field.Selection()
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selectionStart -= strings.Count(orig[:selectionStart], "\n")
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selectionEnd -= strings.Count(orig[:selectionEnd], "\n")
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t.field.SetSelection(selectionStart, selectionEnd)
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}
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}
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@ -276,17 +206,20 @@ func (t *TextField) Update() error {
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func (t *TextField) cursorPos() (int, int) {
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var nlCount int
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lastNLPos := -1
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for i, r := range t.text[:t.selectionStart] {
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txt := t.field.TextForRendering()
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selectionStart, _ := t.field.Selection()
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if s, _, ok := t.field.CompositionSelection(); ok {
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selectionStart += s
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}
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txt = txt[:selectionStart]
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for i, r := range txt {
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if r == '\n' {
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nlCount++
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lastNLPos = i
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}
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}
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txt := t.text[lastNLPos+1 : t.selectionStart]
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if t.state.Text != "" {
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txt += t.state.Text[:t.state.CompositionSelectionStartInBytes]
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}
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txt = txt[lastNLPos+1:]
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x := int(text.Advance(txt, fontFace))
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y := nlCount * int(fontFace.Metrics().HLineGap+fontFace.Metrics().HAscent+fontFace.Metrics().HDescent)
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return x, y
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@ -295,13 +228,14 @@ func (t *TextField) cursorPos() (int, int) {
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func (t *TextField) Draw(screen *ebiten.Image) {
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vector.DrawFilledRect(screen, float32(t.bounds.Min.X), float32(t.bounds.Min.Y), float32(t.bounds.Dx()), float32(t.bounds.Dy()), color.White, false)
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var clr color.Color = color.Black
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if t.focused {
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if t.field.IsFocused() {
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clr = color.RGBA{0, 0, 0xff, 0xff}
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}
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vector.StrokeRect(screen, float32(t.bounds.Min.X), float32(t.bounds.Min.Y), float32(t.bounds.Dx()), float32(t.bounds.Dy()), 1, clr, false)
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px, py := textFieldPadding()
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if t.focused && t.selectionStart >= 0 {
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selectionStart, _ := t.field.Selection()
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if t.field.IsFocused() && selectionStart >= 0 {
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x, y := t.bounds.Min.X, t.bounds.Min.Y
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cx, cy := t.cursorPos()
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x += px + cx
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@ -310,18 +244,13 @@ func (t *TextField) Draw(screen *ebiten.Image) {
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vector.StrokeLine(screen, float32(x), float32(y), float32(x), float32(y+h), 1, color.Black, false)
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}
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shownText := t.text
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if t.focused && t.state.Text != "" {
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shownText = t.text[:t.selectionStart] + t.state.Text + t.text[t.selectionEnd:]
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}
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tx := t.bounds.Min.X + px
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ty := t.bounds.Min.Y + py
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op := &text.DrawOptions{}
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op.GeoM.Translate(float64(tx), float64(ty))
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op.ColorScale.ScaleWithColor(color.Black)
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op.LineSpacing = fontFace.Metrics().HLineGap + fontFace.Metrics().HAscent + fontFace.Metrics().HDescent
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text.Draw(screen, shownText, fontFace, op)
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text.Draw(screen, t.field.TextForRendering(), fontFace, op)
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}
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const textFieldHeight = 24
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@ -353,9 +282,7 @@ func (g *Game) Update() error {
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for _, tf := range g.textFields {
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if tf.Contains(x, y) {
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tf.Focus()
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if _, err := tf.SetSelectionStartByCursorPosition(x, y); err != nil {
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return err
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}
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tf.SetSelectionStartByCursorPosition(x, y)
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} else {
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tf.Blur()
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}
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|
246
exp/textinput/field.go
Normal file
246
exp/textinput/field.go
Normal file
@ -0,0 +1,246 @@
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// Copyright 2024 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package textinput
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import (
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"sync"
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)
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var (
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theFocusedField *Field
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theFocusedFieldM sync.Mutex
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)
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func focusField(f *Field) {
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var origField *Field
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defer func() {
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if origField != nil {
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origField.cleanUp()
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}
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}()
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theFocusedFieldM.Lock()
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defer theFocusedFieldM.Unlock()
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if theFocusedField == f {
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return
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}
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origField = theFocusedField
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theFocusedField = f
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}
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func blurField(f *Field) {
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var origField *Field
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defer func() {
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if origField != nil {
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origField.cleanUp()
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}
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}()
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theFocusedFieldM.Lock()
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defer theFocusedFieldM.Unlock()
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if theFocusedField != f {
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return
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}
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origField = theFocusedField
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theFocusedField = nil
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}
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func isFieldFocused(f *Field) bool {
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theFocusedFieldM.Lock()
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defer theFocusedFieldM.Unlock()
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return theFocusedField == f
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}
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// Field is a region accepting text inputting with IME.
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//
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// Field is not focused by default. You have to call Focus when you start text inputting.
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//
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// Field is a wrapper of the low-level API like Start.
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//
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// For an actual usage, see the examples "textinput".
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type Field struct {
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text string
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selectionStart int
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selectionEnd int
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|
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ch chan State
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end func()
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state State
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err error
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}
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// HandleInput updates the field state.
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// HandleInput must be called every tick, i.e., every HandleInput, when Field is focused.
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// HandleInput takes a position where an IME window is shown if needed.
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//
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// HandleInput returns whether the text inputting is handled or not.
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// If HandleInput returns true, a Field user should not handle further input events.
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//
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// HandleInput returns an error when handling input causes an error.
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func (f *Field) HandleInput(x, y int) (handled bool, err error) {
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if f.err != nil {
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return false, f.err
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}
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if !f.IsFocused() {
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return false, nil
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}
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|
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// Text inputting can happen multiple times in one tick (1/60[s] by default).
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// Handle all of them.
|
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for {
|
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if f.ch == nil {
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// TODO: On iOS Safari, Start doesn't work as expected (#2898).
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// Handle a click event and focus the textarea there.
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f.ch, f.end = Start(x, y)
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// Start returns nil for non-supported envrionments.
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if f.ch == nil {
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return true, nil
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}
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}
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readchar:
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for {
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select {
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case state, ok := <-f.ch:
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if state.Error != nil {
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f.err = state.Error
|
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return false, f.err
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}
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handled = true
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if !ok {
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f.ch = nil
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f.end = nil
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f.state = State{}
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break readchar
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}
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if state.Committed {
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f.text = f.text[:f.selectionStart] + state.Text + f.text[f.selectionEnd:]
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f.selectionStart += len(state.Text)
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f.selectionEnd = f.selectionStart
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f.state = State{}
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continue
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}
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f.state = state
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default:
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break readchar
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}
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}
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if f.ch == nil {
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continue
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}
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|
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break
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}
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|
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return
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}
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|
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// Focus focuses the field.
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// A Field has to be focused to start text inputting.
|
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//
|
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// There can be only one Field that is focused at the same time.
|
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// When Focus is called and there is already a focused field, Focus removes the focus of that.
|
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func (f *Field) Focus() {
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focusField(f)
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}
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|
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// Blur removes the focus from the field.
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func (f *Field) Blur() {
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blurField(f)
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}
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||||
|
||||
// IsFocused reports whether the field is focused or not.
|
||||
func (f *Field) IsFocused() bool {
|
||||
return isFieldFocused(f)
|
||||
}
|
||||
|
||||
func (f *Field) cleanUp() {
|
||||
if f.err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
// If the text field still has a session, read the last state and process it just in case.
|
||||
if f.ch != nil {
|
||||
select {
|
||||
case state, ok := <-f.ch:
|
||||
if state.Error != nil {
|
||||
f.err = state.Error
|
||||
return
|
||||
}
|
||||
if ok && state.Committed {
|
||||
f.text = f.text[:f.selectionStart] + state.Text + f.text[f.selectionEnd:]
|
||||
f.selectionStart += len(state.Text)
|
||||
f.selectionEnd = f.selectionStart
|
||||
f.state = State{}
|
||||
}
|
||||
f.state = state
|
||||
default:
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if f.end != nil {
|
||||
f.end()
|
||||
f.ch = nil
|
||||
f.end = nil
|
||||
f.state = State{}
|
||||
}
|
||||
}
|
||||
|
||||
// Selection returns the current selection range in bytes.
|
||||
func (f *Field) Selection() (start, end int) {
|
||||
return f.selectionStart, f.selectionEnd
|
||||
}
|
||||
|
||||
// CompositionSelection returns the current composition selection in bytes if a text is composited.
|
||||
// If a text is not composited, this returns 0s and false.
|
||||
// The returned values indicate relative positions in bytes where the current composition text's start is 0.
|
||||
func (f *Field) CompositionSelection() (start, end int, ok bool) {
|
||||
if f.IsFocused() && f.state.Text != "" {
|
||||
return f.state.CompositionSelectionStartInBytes, f.state.CompositionSelectionEndInBytes, true
|
||||
}
|
||||
return 0, 0, false
|
||||
}
|
||||
|
||||
// SetSelection sets the selection range.
|
||||
func (f *Field) SetSelection(start, end int) {
|
||||
f.cleanUp()
|
||||
f.selectionStart = start
|
||||
f.selectionEnd = end
|
||||
}
|
||||
|
||||
// Text returns the current text.
|
||||
// The returned value doesn't include compositing texts.
|
||||
func (f *Field) Text() string {
|
||||
return f.text
|
||||
}
|
||||
|
||||
// TextForRendering returns the text for rendering.
|
||||
// The returned value includes compositing texts.
|
||||
func (f *Field) TextForRendering() string {
|
||||
if f.IsFocused() && f.state.Text != "" {
|
||||
return f.text[:f.selectionStart] + f.state.Text + f.text[f.selectionEnd:]
|
||||
}
|
||||
return f.text
|
||||
}
|
||||
|
||||
// SetTextAndSelection sets the text and the selection range.
|
||||
func (f *Field) SetTextAndSelection(text string, selectionStart, selectionEnd int) {
|
||||
f.cleanUp()
|
||||
f.text = text
|
||||
f.selectionStart = selectionStart
|
||||
f.selectionEnd = selectionEnd
|
||||
}
|
@ -25,6 +25,8 @@ import (
|
||||
)
|
||||
|
||||
// State represents the current state of text inputting.
|
||||
//
|
||||
// State is the low-level API. For most use cases, Field is easier to use.
|
||||
type State struct {
|
||||
// Text represents the current inputting text.
|
||||
Text string
|
||||
@ -45,6 +47,8 @@ type State struct {
|
||||
// Start starts text inputting.
|
||||
// Start returns a channel to send the state repeatedly, and a function to end the text inputting.
|
||||
//
|
||||
// Start is the low-leve API. For most use cases, Field is easier to use.
|
||||
//
|
||||
// Start returns nil and nil if the current environment doesn't support this package.
|
||||
func Start(x, y int) (states chan State, close func()) {
|
||||
cx, cy := ui.Get().LogicalPositionToClientPositionInNativePixels(float64(x), float64(y))
|
||||
|
Loading…
Reference in New Issue
Block a user