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graphics: Remove unneeded comments (#491)
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@ -53,9 +53,6 @@ varying vec2 varying_tex_coord_max;
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void main(void) {
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varying_tex_coord = vec2(tex_coord[0], tex_coord[1]);
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// varying_tex_coord_min and varying_tex_coord_max mean endmost texel values
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// in the source rect. As varying_tex_coord is adjusted with minHighpValue
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// in vertices.go, re-adjust them so that exact endmost texel values.
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varying_tex_coord_min = vec2(min(tex_coord[0], tex_coord[2]), min(tex_coord[1], tex_coord[3]));
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varying_tex_coord_max = vec2(max(tex_coord[0], tex_coord[2]), max(tex_coord[1], tex_coord[3]));
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gl_Position = projection_matrix * vec4(vertex, 0, 1);
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