mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
all: use math/rand/v2
This commit is contained in:
parent
a4bfa6cb15
commit
4bccf9d009
@ -17,7 +17,7 @@ package convert_test
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import (
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"bytes"
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"io"
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"math/rand" // TODO: Use math/rand/v2 when the minimum supported version becomes Go 1.22.
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"math/rand/v2"
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"testing"
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"unsafe"
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@ -27,7 +27,7 @@ import (
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func randInt16s(n int) []int16 {
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r := make([]int16, n)
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for i := range r {
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r[i] = int16(rand.Intn(1<<16) - (1 << 15))
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r[i] = int16(rand.IntN(1<<16) - (1 << 15))
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}
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return r
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}
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@ -19,7 +19,7 @@ import (
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"fmt"
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"io"
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"math"
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"math/rand" // TODO: Use math/rand/v2 when the minimum supported version becomes Go 1.22.
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"math/rand/v2"
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"testing"
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"github.com/hajimehoshi/ebiten/v2/audio/internal/convert"
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@ -17,8 +17,8 @@ package convert_test
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import (
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"bytes"
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"fmt"
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"io" // TODO: Use math/rand/v2 when the minimum supported version becomes Go 1.22.
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"math/rand"
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"io"
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"math/rand/v2"
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"testing"
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"github.com/hajimehoshi/ebiten/v2/audio/internal/convert"
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@ -101,7 +101,7 @@ func TestStereoI16(t *testing.T) {
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func randBytes(n int) []byte {
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r := make([]byte, n)
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for i := range r {
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r[i] = byte(rand.Intn(256))
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r[i] = byte(rand.IntN(256))
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}
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return r
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}
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@ -15,16 +15,9 @@
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package twenty48
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import (
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"math/rand"
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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)
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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const (
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ScreenWidth = 420
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ScreenHeight = 600
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@ -19,7 +19,7 @@ import (
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"errors"
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"image/color"
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"log"
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"math/rand"
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"math/rand/v2"
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"sort"
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"strconv"
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@ -261,9 +261,9 @@ func addRandomTile(tiles map[*Tile]struct{}, size int) error {
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if len(availableCells) == 0 {
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return errors.New("twenty48: there is no space to add a new tile")
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}
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c := availableCells[rand.Intn(len(availableCells))]
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c := availableCells[rand.IntN(len(availableCells))]
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v := 2
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if rand.Intn(10) == 0 {
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if rand.IntN(10) == 0 {
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v = 4
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}
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x := c % size
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@ -20,9 +20,8 @@ import (
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"image/color"
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_ "image/jpeg"
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_ "image/png"
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"math/rand"
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"math/rand/v2"
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"strconv"
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/colorm"
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@ -139,10 +138,6 @@ type GameScene struct {
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gameover bool
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}
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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func NewGameScene() *GameScene {
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return &GameScene{
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field: &Field{},
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@ -194,7 +189,7 @@ const (
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func (s *GameScene) choosePiece() *Piece {
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num := int(BlockTypeMax)
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blockType := BlockType(rand.Intn(num) + 1)
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blockType := BlockType(rand.IntN(num) + 1)
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return Pieces[blockType]
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}
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@ -18,7 +18,7 @@ import (
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"fmt"
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"image/color"
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"log"
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"math/rand"
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"math/rand/v2"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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@ -17,8 +17,7 @@ package main
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import (
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"image/color"
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"log"
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"math/rand"
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"time"
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"math/rand/v2"
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"github.com/hajimehoshi/ebiten/v2"
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)
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@ -102,7 +101,7 @@ func (g *Game) updateFireIntensityPerPixel(currentPixelIndex int) {
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return
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}
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d := rand.Intn(3)
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d := rand.IntN(3)
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newI := int(g.indices[below]) - d
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if newI < 0 {
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newI = 0
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@ -139,8 +138,6 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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}
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func main() {
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rand.Seed(time.Now().UnixNano())
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ebiten.SetWindowSize(screenWidth*6, screenHeight*6)
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ebiten.SetWindowTitle("Doom Fire (Ebitengine Demo)")
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if err := ebiten.RunGame(NewGame()); err != nil {
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@ -20,8 +20,7 @@ import (
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"image/color"
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_ "image/png"
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"log"
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"math/rand"
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"time"
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"math/rand/v2"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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@ -29,10 +28,6 @@ import (
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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)
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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const (
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screenWidth = 640
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screenHeight = 480
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@ -196,8 +191,8 @@ func NewGame() *Game {
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s := &Sprite{
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image: ebitenImage,
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alphaImage: ebitenAlphaImage,
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x: rand.Intn(screenWidth - w),
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y: rand.Intn(screenHeight - h),
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x: rand.IntN(screenWidth - w),
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y: rand.IntN(screenHeight - h),
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}
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sprites = append(sprites, s)
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}
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@ -24,8 +24,7 @@ import (
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_ "image/png"
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"log"
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"math"
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"math/rand"
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"time"
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"math/rand/v2"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/audio"
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@ -44,10 +43,6 @@ var flagCRT = flag.Bool("crt", false, "enable the CRT effect")
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//go:embed crt.go
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var crtGo []byte
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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func floorDiv(x, y int) int {
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d := x / y
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if d*y == x || x >= 0 {
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@ -150,7 +145,7 @@ func (g *Game) init() {
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g.cameraY = 0
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g.pipeTileYs = make([]int, 256)
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for i := range g.pipeTileYs {
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g.pipeTileYs[i] = rand.Intn(6) + 2
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g.pipeTileYs[i] = rand.IntN(6) + 2
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}
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if g.audioContext == nil {
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@ -19,8 +19,7 @@ import (
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"fmt"
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"image/color"
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"log"
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"math/rand"
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"time"
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"math/rand/v2"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
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@ -94,10 +93,6 @@ func init() {
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mplusFaceSource = s
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}
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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type Game struct {
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counter int
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kanjiText string
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@ -110,14 +105,14 @@ func (g *Game) Update() error {
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g.kanjiText = ""
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for j := 0; j < 6; j++ {
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for i := 0; i < 12; i++ {
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g.kanjiText += string(jaKanjis[rand.Intn(len(jaKanjis))])
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g.kanjiText += string(jaKanjis[rand.IntN(len(jaKanjis))])
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}
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g.kanjiText += "\n"
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}
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g.kanjiTextColor.R = 0x80 + uint8(rand.Intn(0x7f))
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g.kanjiTextColor.G = 0x80 + uint8(rand.Intn(0x7f))
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g.kanjiTextColor.B = 0x80 + uint8(rand.Intn(0x7f))
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g.kanjiTextColor.R = 0x80 + uint8(rand.IntN(0x7f))
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g.kanjiTextColor.G = 0x80 + uint8(rand.IntN(0x7f))
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g.kanjiTextColor.B = 0x80 + uint8(rand.IntN(0x7f))
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g.kanjiTextColor.A = 0xff
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}
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g.counter++
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@ -16,8 +16,7 @@ package main
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import (
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"fmt"
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"math/rand"
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"time"
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"math/rand/v2"
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)
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// Level represents a Game level.
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@ -56,9 +55,6 @@ func NewLevel() (*Level, error) {
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return nil, fmt.Errorf("failed to load embedded spritesheet: %s", err)
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}
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// Generate a unique permutation each time.
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r := rand.New(rand.NewSource(time.Now().UTC().UnixNano()))
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// Fill each tile with one or more sprites randomly.
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l.tiles = make([][]*Tile, l.h)
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for y := 0; y < l.h; y++ {
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@ -66,7 +62,7 @@ func NewLevel() (*Level, error) {
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for x := 0; x < l.w; x++ {
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t := &Tile{}
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isBorderSpace := x == 0 || y == 0 || x == l.w-1 || y == l.h-1
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val := r.Intn(1000)
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val := rand.IntN(1000)
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switch {
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case isBorderSpace || val < 275:
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t.AddSprite(ss.Wall)
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@ -8,16 +8,11 @@ package main
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import (
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"log"
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"math/rand"
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"time"
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"math/rand/v2"
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"github.com/hajimehoshi/ebiten/v2"
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)
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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// World represents the game state.
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type World struct {
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area []bool
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@ -39,8 +34,8 @@ func NewWorld(width, height int, maxInitLiveCells int) *World {
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// init inits world with a random state.
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func (w *World) init(maxLiveCells int) {
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for i := 0; i < maxLiveCells; i++ {
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x := rand.Intn(w.width)
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y := rand.Intn(w.height)
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x := rand.IntN(w.width)
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y := rand.IntN(w.height)
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w.area[y*w.width+x] = true
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}
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}
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@ -21,8 +21,7 @@ import (
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"image"
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_ "image/png"
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"log"
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"math/rand"
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"time"
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"math/rand/v2"
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"github.com/hajimehoshi/ebiten/v2"
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rmascot "github.com/hajimehoshi/ebiten/v2/examples/resources/images/mascot"
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@ -60,10 +59,6 @@ func init() {
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gopher3 = ebiten.NewImageFromImage(img3)
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}
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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type mascot struct {
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x16 int
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y16 int
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@ -105,8 +100,8 @@ func (m *mascot) Update() error {
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}
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// If the mascto is on the ground, cause an action in random.
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if rand.Intn(60) == 0 && m.y16 == 0 {
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switch rand.Intn(2) {
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if rand.IntN(60) == 0 && m.y16 == 0 {
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switch rand.IntN(2) {
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case 0:
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// Jump.
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m.vy16 = -240
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@ -23,18 +23,13 @@ import (
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_ "image/png"
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"log"
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"math"
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"math/rand"
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"time"
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"math/rand/v2"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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)
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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const (
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screenWidth = 640
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screenHeight = 480
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@ -110,7 +105,7 @@ func (s *sprite) draw(screen *ebiten.Image) {
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}
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func newSprite(img *ebiten.Image) *sprite {
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c := rand.Intn(50) + 300
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c := rand.IntN(50) + 300
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dir := rand.Float64() * 2 * math.Pi
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a := rand.Float64() * 2 * math.Pi
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s := rand.Float64()*0.1 + 0.4
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@ -136,7 +131,7 @@ func (g *Game) Update() error {
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g.sprites = list.New()
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}
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if g.sprites.Len() < 500 && rand.Intn(4) < 3 {
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if g.sprites.Len() < 500 && rand.IntN(4) < 3 {
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// Emit
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g.sprites.PushBack(newSprite(smokeImage))
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}
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|
@ -18,8 +18,7 @@ import (
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"fmt"
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"image/color"
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"log"
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"math/rand"
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"time"
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"math/rand/v2"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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@ -30,10 +29,6 @@ const (
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screenHeight = 240
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)
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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type Game struct {
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offscreen *ebiten.Image
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}
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@ -46,12 +41,12 @@ func NewGame() *Game {
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func (g *Game) Update() error {
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s := g.offscreen.Bounds().Size()
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x := rand.Intn(s.X)
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y := rand.Intn(s.Y)
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x := rand.IntN(s.X)
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y := rand.IntN(s.Y)
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c := color.RGBA{
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byte(rand.Intn(256)),
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byte(rand.Intn(256)),
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byte(rand.Intn(256)),
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byte(rand.IntN(256)),
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byte(rand.IntN(256)),
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byte(rand.IntN(256)),
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byte(0xff),
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}
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g.offscreen.Set(x, y, c)
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|
@ -18,8 +18,7 @@ import (
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"fmt"
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"image/color"
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"log"
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"math/rand"
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"time"
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"math/rand/v2"
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|
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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@ -59,10 +58,6 @@ type Game struct {
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level int
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}
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|
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func init() {
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rand.Seed(time.Now().UnixNano())
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}
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|
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func (g *Game) collidesWithApple() bool {
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return g.snakeBody[0].X == g.apple.X &&
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g.snakeBody[0].Y == g.apple.Y
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@ -130,8 +125,8 @@ func (g *Game) Update() error {
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}
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|
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if g.collidesWithApple() {
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g.apple.X = rand.Intn(xGridCountInScreen - 1)
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g.apple.Y = rand.Intn(yGridCountInScreen - 1)
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g.apple.X = rand.IntN(xGridCountInScreen - 1)
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g.apple.Y = rand.IntN(yGridCountInScreen - 1)
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g.snakeBody = append(g.snakeBody, Position{
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X: g.snakeBody[len(g.snakeBody)-1].X,
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Y: g.snakeBody[len(g.snakeBody)-1].Y,
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|
@ -21,7 +21,7 @@ import (
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_ "image/png"
|
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"log"
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"math"
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"math/rand"
|
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"math/rand/v2"
|
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|
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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@ -119,9 +119,9 @@ func (g *Game) init() {
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g.sprites.num = 500
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for i := range g.sprites.sprites {
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w, h := ebitenImage.Bounds().Dx(), ebitenImage.Bounds().Dy()
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x, y := rand.Intn(screenWidth-w), rand.Intn(screenHeight-h)
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vx, vy := 2*rand.Intn(2)-1, 2*rand.Intn(2)-1
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a := rand.Intn(maxAngle)
|
||||
x, y := rand.IntN(screenWidth-w), rand.IntN(screenHeight-h)
|
||||
vx, vy := 2*rand.IntN(2)-1, 2*rand.IntN(2)-1
|
||||
a := rand.IntN(maxAngle)
|
||||
g.sprites.sprites[i] = &Sprite{
|
||||
imageWidth: w,
|
||||
imageHeight: h,
|
||||
|
@ -21,7 +21,7 @@ import (
|
||||
_ "image/png"
|
||||
"log"
|
||||
"math"
|
||||
"math/rand"
|
||||
"math/rand/v2"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
||||
@ -117,9 +117,9 @@ func (g *Game) init() {
|
||||
g.sprites.num = 500
|
||||
for i := range g.sprites.sprites {
|
||||
w, h := ebitenImage.Bounds().Dx(), ebitenImage.Bounds().Dy()
|
||||
x, y := rand.Intn(screenWidth-w), rand.Intn(screenHeight-h)
|
||||
vx, vy := 2*rand.Intn(2)-1, 2*rand.Intn(2)-1
|
||||
a := rand.Intn(maxAngle)
|
||||
x, y := rand.IntN(screenWidth-w), rand.IntN(screenHeight-h)
|
||||
vx, vy := 2*rand.IntN(2)-1, 2*rand.IntN(2)-1
|
||||
a := rand.IntN(maxAngle)
|
||||
g.sprites.sprites[i] = &Sprite{
|
||||
imageWidth: w,
|
||||
imageHeight: h,
|
||||
|
@ -20,8 +20,7 @@ import (
|
||||
"fmt"
|
||||
"image/color"
|
||||
"log"
|
||||
"math/rand"
|
||||
"time"
|
||||
"math/rand/v2"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
||||
@ -127,8 +126,8 @@ type squiral struct {
|
||||
func (s *squiral) spawn(game *Game) {
|
||||
s.dead = false
|
||||
|
||||
rx := rand.Intn(width-4) + 2
|
||||
ry := rand.Intn(height-4) + 2
|
||||
rx := rand.IntN(width-4) + 2
|
||||
ry := rand.IntN(height-4) + 2
|
||||
|
||||
for dx := -2; dx <= 2; dx++ {
|
||||
for dy := -2; dy <= 2; dy++ {
|
||||
@ -140,15 +139,15 @@ func (s *squiral) spawn(game *Game) {
|
||||
}
|
||||
}
|
||||
|
||||
s.speed = rand.Intn(5) + 1
|
||||
s.speed = rand.IntN(5) + 1
|
||||
s.pos.x = rx
|
||||
s.pos.y = ry
|
||||
s.dir = rand.Intn(4)
|
||||
s.dir = rand.IntN(4)
|
||||
|
||||
game.colorCycle = (game.colorCycle + 1) % len(palettes[game.selectedPalette].colors)
|
||||
s.col = palettes[game.selectedPalette].colors[game.colorCycle]
|
||||
|
||||
s.rot = rand.Intn(2)
|
||||
s.rot = rand.IntN(2)
|
||||
}
|
||||
|
||||
func (s *squiral) step(game *Game) {
|
||||
@ -157,7 +156,7 @@ func (s *squiral) step(game *Game) {
|
||||
}
|
||||
x, y := s.pos.x, s.pos.y // shorthands
|
||||
|
||||
change := rand.Intn(1000)
|
||||
change := rand.IntN(1000)
|
||||
if change < 2 {
|
||||
// On 0.2% of iterations, switch rotation direction.
|
||||
s.rot = (s.rot + 1) % 2
|
||||
@ -267,10 +266,6 @@ func (a *automaton) step(game *Game) {
|
||||
}
|
||||
}
|
||||
|
||||
func init() {
|
||||
rand.Seed(time.Now().UnixNano())
|
||||
}
|
||||
|
||||
type Game struct {
|
||||
selectedPalette int
|
||||
colorCycle int
|
||||
|
@ -17,8 +17,7 @@ package main
|
||||
import (
|
||||
"image/color"
|
||||
"log"
|
||||
"math/rand"
|
||||
"time"
|
||||
"math/rand/v2"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||
@ -97,7 +96,6 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||
}
|
||||
|
||||
func main() {
|
||||
rand.Seed(time.Now().UnixNano())
|
||||
ebiten.SetWindowSize(screenWidth, screenHeight)
|
||||
ebiten.SetWindowTitle("Stars (Ebitengine Demo)")
|
||||
if err := ebiten.RunGame(NewGame()); err != nil {
|
||||
|
@ -22,12 +22,11 @@ import (
|
||||
_ "image/jpeg"
|
||||
"log"
|
||||
"math"
|
||||
"math/rand"
|
||||
"math/rand/v2"
|
||||
"regexp"
|
||||
"strconv"
|
||||
"strings"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
||||
@ -55,7 +54,6 @@ var (
|
||||
|
||||
func init() {
|
||||
flag.Parse()
|
||||
rand.Seed(time.Now().UnixNano())
|
||||
}
|
||||
|
||||
const (
|
||||
@ -71,9 +69,9 @@ var (
|
||||
func createRandomIconImage() image.Image {
|
||||
const size = 32
|
||||
|
||||
rf := float64(rand.Intn(0x100))
|
||||
gf := float64(rand.Intn(0x100))
|
||||
bf := float64(rand.Intn(0x100))
|
||||
rf := float64(rand.IntN(0x100))
|
||||
gf := float64(rand.IntN(0x100))
|
||||
bf := float64(rand.IntN(0x100))
|
||||
img := ebiten.NewImage(size, size)
|
||||
pix := make([]byte, 4*size*size)
|
||||
for j := 0; j < size; j++ {
|
||||
|
@ -22,10 +22,9 @@ import (
|
||||
"image/draw"
|
||||
_ "image/png"
|
||||
"math"
|
||||
"math/rand"
|
||||
"math/rand/v2"
|
||||
"runtime"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
|
||||
@ -37,10 +36,6 @@ import (
|
||||
// maxImageSize is a maximum image size that should work in almost every environment.
|
||||
const maxImageSize = 4096 - 2
|
||||
|
||||
func init() {
|
||||
rand.Seed(time.Now().UnixNano())
|
||||
}
|
||||
|
||||
func skipTooSlowTests(t *testing.T) bool {
|
||||
if testing.Short() {
|
||||
t.Skip("skipping test in short mode")
|
||||
@ -4272,7 +4267,7 @@ func TestImageAntiAlias(t *testing.T) {
|
||||
ebiten.BlendXor,
|
||||
ebiten.BlendLighter,
|
||||
} {
|
||||
rnd := rand.New(rand.NewSource(0))
|
||||
rnd := rand.New(rand.NewPCG(0, 0))
|
||||
max := func(x, y, z byte) byte {
|
||||
if x >= y && x >= z {
|
||||
return x
|
||||
|
@ -16,7 +16,7 @@ package affine_test
|
||||
|
||||
import (
|
||||
"math"
|
||||
"math/rand"
|
||||
"math/rand/v2"
|
||||
"testing"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/affine"
|
||||
|
Loading…
Reference in New Issue
Block a user