diff --git a/audio/audio.go b/audio/audio.go index 3a6908c46..df78e47d3 100644 --- a/audio/audio.go +++ b/audio/audio.go @@ -193,8 +193,9 @@ func NewContext(sampleRate int) (*Context, error) { // In async mode, the audio never stops even when the game stops. func (c *Context) Update() error { // Initialize c.driver lazily to enable calling NewContext in an 'init' function. - // Accessing driver functions requires that the environment is already initialized, - // but if Ebiten is used for a shared library, how init functions are called is unexpectable. + // Accessing driver functions requires the environment to be already initialized, + // but if Ebiten is used for a shared library, the timing when init functions are called + // is unexpectable. // e.g. a variable for JVM on Android might not be set. if c.driver == nil { // TODO: Rename this other than player