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opengl: Remove unneeded casts
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b84dc0585d
commit
4c5613d73c
@ -162,7 +162,7 @@ func (c *Context) NewTexture(width, height int) (Texture, error) {
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func (c *Context) bindFramebufferImpl(f Framebuffer) {
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gl := c.gl
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gl.Call("bindFramebuffer", gl.Get("FRAMEBUFFER"), f.(*js.Object))
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gl.Call("bindFramebuffer", gl.Get("FRAMEBUFFER"), f)
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}
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func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]byte, error) {
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@ -180,23 +180,23 @@ func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]byte, e
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func (c *Context) bindTextureImpl(t Texture) {
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gl := c.gl
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gl.Call("bindTexture", gl.Get("TEXTURE_2D"), t.(*js.Object))
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gl.Call("bindTexture", gl.Get("TEXTURE_2D"), t)
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}
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func (c *Context) DeleteTexture(t Texture) {
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gl := c.gl
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if !gl.Call("isTexture", t.(*js.Object)).Bool() {
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if !gl.Call("isTexture", t).Bool() {
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return
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}
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if c.lastTexture == t {
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c.lastTexture = nil
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}
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gl.Call("deleteTexture", t.(*js.Object))
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gl.Call("deleteTexture", t)
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}
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func (c *Context) IsTexture(t Texture) bool {
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gl := c.gl
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return gl.Call("isTexture", t.(*js.Object)).Bool()
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return gl.Call("isTexture", t).Bool()
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}
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func (c *Context) TexSubImage2D(p []byte, x, y, width, height int) {
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@ -212,7 +212,7 @@ func (c *Context) NewFramebuffer(t Texture) (Framebuffer, error) {
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f := gl.Call("createFramebuffer")
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c.bindFramebuffer(f)
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gl.Call("framebufferTexture2D", gl.Get("FRAMEBUFFER"), gl.Get("COLOR_ATTACHMENT0"), gl.Get("TEXTURE_2D"), t.(*js.Object), 0)
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gl.Call("framebufferTexture2D", gl.Get("FRAMEBUFFER"), gl.Get("COLOR_ATTACHMENT0"), gl.Get("TEXTURE_2D"), t, 0)
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if s := gl.Call("checkFramebufferStatus", gl.Get("FRAMEBUFFER")); s != gl.Get("FRAMEBUFFER_COMPLETE") {
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return nil, errors.New(fmt.Sprintf("opengl: creating framebuffer failed: %d", s))
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}
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@ -227,7 +227,7 @@ func (c *Context) setViewportImpl(width, height int) {
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func (c *Context) DeleteFramebuffer(f Framebuffer) {
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gl := c.gl
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if !gl.Call("isFramebuffer", f.(*js.Object)).Bool() {
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if !gl.Call("isFramebuffer", f).Bool() {
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return
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}
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// If a framebuffer to be deleted is bound, a newly bound framebuffer
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@ -238,7 +238,7 @@ func (c *Context) DeleteFramebuffer(f Framebuffer) {
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c.lastViewportWidth = 0
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c.lastViewportHeight = 0
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}
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gl.Call("deleteFramebuffer", f.(*js.Object))
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gl.Call("deleteFramebuffer", f)
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}
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func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error) {
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@ -260,7 +260,7 @@ func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error
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func (c *Context) DeleteShader(s Shader) {
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gl := c.gl
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gl.Call("deleteShader", s.(*js.Object))
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gl.Call("deleteShader", s)
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}
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func (c *Context) NewProgram(shaders []Shader) (Program, error) {
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@ -273,7 +273,7 @@ func (c *Context) NewProgram(shaders []Shader) (Program, error) {
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c.lastProgramID++
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for _, shader := range shaders {
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gl.Call("attachShader", p, shader.(*js.Object))
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gl.Call("attachShader", p, shader)
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}
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gl.Call("linkProgram", p)
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if !gl.Call("getProgramParameter", p, gl.Get("LINK_STATUS")).Bool() {
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@ -284,32 +284,32 @@ func (c *Context) NewProgram(shaders []Shader) (Program, error) {
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func (c *Context) UseProgram(p Program) {
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gl := c.gl
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gl.Call("useProgram", p.(*js.Object))
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gl.Call("useProgram", p)
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}
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func (c *Context) DeleteProgram(p Program) {
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gl := c.gl
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if !gl.Call("isProgram", p.(*js.Object)).Bool() {
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if !gl.Call("isProgram", p).Bool() {
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return
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}
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gl.Call("deleteProgram", p.(*js.Object))
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gl.Call("deleteProgram", p)
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}
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func (c *Context) getUniformLocationImpl(p Program, location string) uniformLocation {
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gl := c.gl
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return gl.Call("getUniformLocation", p.(*js.Object), location)
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return gl.Call("getUniformLocation", p, location)
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}
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func (c *Context) UniformInt(p Program, location string, v int) {
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gl := c.gl
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l := c.locationCache.GetUniformLocation(c, p, location)
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gl.Call("uniform1i", l.(*js.Object), v)
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gl.Call("uniform1i", l, v)
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}
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func (c *Context) UniformFloat(p Program, location string, v float32) {
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gl := c.gl
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l := c.locationCache.GetUniformLocation(c, p, location)
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gl.Call("uniform1f", l.(*js.Object), v)
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gl.Call("uniform1f", l, v)
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}
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func (c *Context) UniformFloats(p Program, location string, v []float32) {
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@ -317,11 +317,11 @@ func (c *Context) UniformFloats(p Program, location string, v []float32) {
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l := c.locationCache.GetUniformLocation(c, p, location)
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switch len(v) {
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case 2:
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gl.Call("uniform2fv", l.(*js.Object), v)
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gl.Call("uniform2fv", l, v)
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case 4:
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gl.Call("uniform4fv", l.(*js.Object), v)
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gl.Call("uniform4fv", l, v)
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case 16:
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gl.Call("uniformMatrix4fv", l.(*js.Object), false, v)
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gl.Call("uniformMatrix4fv", l, false, v)
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default:
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panic("not reached")
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}
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@ -329,7 +329,7 @@ func (c *Context) UniformFloats(p Program, location string, v []float32) {
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func (c *Context) getAttribLocationImpl(p Program, location string) attribLocation {
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gl := c.gl
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return attribLocation(gl.Call("getAttribLocation", p.(*js.Object), location).Int())
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return attribLocation(gl.Call("getAttribLocation", p, location).Int())
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}
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func (c *Context) VertexAttribPointer(p Program, location string, size int, dataType DataType, stride int, offset int) {
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@ -368,7 +368,7 @@ func (c *Context) NewElementArrayBuffer(indices []uint16) Buffer {
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func (c *Context) BindElementArrayBuffer(b Buffer) {
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gl := c.gl
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gl.Call("bindBuffer", gl.Get("ELEMENT_ARRAY_BUFFER"), b.(*js.Object))
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gl.Call("bindBuffer", gl.Get("ELEMENT_ARRAY_BUFFER"), b)
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}
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func (c *Context) BufferSubData(bufferType BufferType, data []float32) {
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@ -378,7 +378,7 @@ func (c *Context) BufferSubData(bufferType BufferType, data []float32) {
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func (c *Context) DeleteBuffer(b Buffer) {
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gl := c.gl
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gl.Call("deleteBuffer", b.(*js.Object))
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gl.Call("deleteBuffer", b)
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}
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func (c *Context) DrawElements(mode Mode, len int, offsetInBytes int) {
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