internal/gamepad: refactoring

This commit is contained in:
Hajime Hoshi 2022-09-09 22:31:47 +09:00
parent 47558d20c5
commit 4c76356803

View File

@ -149,26 +149,8 @@ func (g *Gamepad) updateAndroidGamepadHat(hat int, xValue, yValue int) {
// Update the gamepad buttons in addition to hats.
// See https://github.com/libsdl-org/SDL/blob/47f2373dc13b66c48bf4024fcdab53cd0bdd59bb/src/joystick/android/SDL_sysjoystick.c#L290-L301
switch {
case xValue < 0:
n.buttons[gamepaddb.SDLControllerButtonDpadLeft] = true
n.buttons[gamepaddb.SDLControllerButtonDpadRight] = false
case xValue > 0:
n.buttons[gamepaddb.SDLControllerButtonDpadLeft] = false
n.buttons[gamepaddb.SDLControllerButtonDpadRight] = true
default:
n.buttons[gamepaddb.SDLControllerButtonDpadLeft] = false
n.buttons[gamepaddb.SDLControllerButtonDpadRight] = false
}
switch {
case yValue < 0:
n.buttons[gamepaddb.SDLControllerButtonDpadUp] = true
n.buttons[gamepaddb.SDLControllerButtonDpadDown] = false
case yValue > 0:
n.buttons[gamepaddb.SDLControllerButtonDpadUp] = false
n.buttons[gamepaddb.SDLControllerButtonDpadDown] = true
default:
n.buttons[gamepaddb.SDLControllerButtonDpadUp] = false
n.buttons[gamepaddb.SDLControllerButtonDpadDown] = false
}
n.buttons[gamepaddb.SDLControllerButtonDpadLeft] = v&hatLeft != 0
n.buttons[gamepaddb.SDLControllerButtonDpadRight] = v&hatRight != 0
n.buttons[gamepaddb.SDLControllerButtonDpadUp] = v&hatUp != 0
n.buttons[gamepaddb.SDLControllerButtonDpadDown] = v&hatDown != 0
}