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https://github.com/hajimehoshi/ebiten.git
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graphics: Keep pendingPixels not to read pixels from GPU unnecessarily
Fixes #947
This commit is contained in:
parent
7e7751bd43
commit
4c90674e17
32
image.go
32
image.go
@ -92,7 +92,7 @@ func (i *Image) Fill(clr color.Color) error {
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panic("ebiten: render to a subimage is not implemented (Fill)")
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}
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i.resolvePendingPixels(false)
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i.invalidatePendingPixels()
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i.mipmap.fill(color.RGBAModel.Convert(clr).(color.RGBA))
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return nil
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@ -151,7 +151,7 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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}
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img.resolvePendingPixels(true)
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i.resolvePendingPixels(true)
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i.resolvePendingPixels(false)
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// Calculate vertices before locking because the user can do anything in
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// options.ImageParts interface without deadlock (e.g. Call Image functions).
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@ -294,7 +294,7 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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}
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img.resolvePendingPixels(true)
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i.resolvePendingPixels(true)
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i.resolvePendingPixels(false)
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if len(indices)%3 != 0 {
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panic("ebiten: len(indices) % 3 must be 0")
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@ -390,7 +390,8 @@ func (i *Image) At(x, y int) color.Color {
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if i.isSubImage() && !image.Pt(x, y).In(i.bounds) {
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return color.RGBA{}
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}
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i.resolvePendingPixels(true)
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// TODO: Use pending pixels
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i.resolvePendingPixels(false)
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r, g, b, a := i.mipmap.at(x, y)
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return color.RGBA{r, g, b, a}
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}
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@ -437,9 +438,17 @@ func (img *Image) Set(x, y int, clr color.Color) {
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img.pendingPixels[4*(x+y*w)+3] = byte(a >> 8)
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}
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func (i *Image) resolvePendingPixels(draw bool) {
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func (i *Image) invalidatePendingPixels() {
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if i.isSubImage() {
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i.original.resolvePendingPixels(draw)
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i.original.invalidatePendingPixels()
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return
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}
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i.pendingPixels = nil
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}
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func (i *Image) resolvePendingPixels(keepPendingPixels bool) {
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if i.isSubImage() {
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i.original.resolvePendingPixels(keepPendingPixels)
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return
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}
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@ -447,13 +456,10 @@ func (i *Image) resolvePendingPixels(draw bool) {
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return
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}
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if !draw {
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i.mipmap.replacePixels(i.pendingPixels)
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if !keepPendingPixels {
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i.pendingPixels = nil
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return
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}
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i.ReplacePixels(i.pendingPixels)
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i.pendingPixels = nil
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}
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// Dispose disposes the image data. After disposing, most of image functions do nothing and returns meaningless values.
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@ -474,7 +480,7 @@ func (i *Image) Dispose() error {
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return nil
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}
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i.mipmap.dispose()
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i.resolvePendingPixels(false)
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i.invalidatePendingPixels()
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return nil
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}
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@ -499,7 +505,7 @@ func (i *Image) ReplacePixels(p []byte) error {
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if i.isSubImage() {
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panic("ebiten: render to a subimage is not implemented (ReplacePixels)")
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}
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i.resolvePendingPixels(false)
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i.invalidatePendingPixels()
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s := i.Bounds().Size()
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if l := 4 * s.X * s.Y; len(p) != l {
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panic(fmt.Sprintf("ebiten: len(p) was %d but must be %d", len(p), l))
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