mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-11 19:48:54 +01:00
internal/graphicsdriver/opengl: refactoring
This commit is contained in:
parent
23e90b7e39
commit
4cd98d512e
@ -124,7 +124,6 @@ type context struct {
|
|||||||
maxTextureSizeOnce sync.Once
|
maxTextureSizeOnce sync.Once
|
||||||
highp bool
|
highp bool
|
||||||
highpOnce sync.Once
|
highpOnce sync.Once
|
||||||
initOnce sync.Once
|
|
||||||
|
|
||||||
contextPlatform
|
contextPlatform
|
||||||
}
|
}
|
||||||
@ -191,25 +190,14 @@ func (c *context) getMaxTextureSize() int {
|
|||||||
return c.maxTextureSize
|
return c.maxTextureSize
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *context) reset() error {
|
func (c *context) init() error {
|
||||||
var err1 error
|
// Load OpenGL functions after WGL is initialized especially for Windows (#2452).
|
||||||
c.initOnce.Do(func() {
|
if err := c.ctx.LoadFunctions(); err != nil {
|
||||||
// Load OpenGL functions after WGL is initialized especially for Windows (#2452).
|
return err
|
||||||
if err := c.ctx.LoadFunctions(); err != nil {
|
|
||||||
err1 = err
|
|
||||||
return
|
|
||||||
}
|
|
||||||
})
|
|
||||||
if err1 != nil {
|
|
||||||
return err1
|
|
||||||
}
|
}
|
||||||
|
|
||||||
c.locationCache = newLocationCache()
|
c.locationCache = newLocationCache()
|
||||||
c.lastTexture = 0
|
|
||||||
c.lastFramebuffer = invalidFramebuffer
|
c.lastFramebuffer = invalidFramebuffer
|
||||||
c.lastViewportWidth = 0
|
|
||||||
c.lastViewportHeight = 0
|
|
||||||
c.lastBlend = graphicsdriver.Blend{}
|
|
||||||
|
|
||||||
c.ctx.Enable(gl.BLEND)
|
c.ctx.Enable(gl.BLEND)
|
||||||
c.ctx.Enable(gl.SCISSOR_TEST)
|
c.ctx.Enable(gl.SCISSOR_TEST)
|
||||||
|
@ -146,12 +146,7 @@ func (g *Graphics) removeImage(img *Image) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (g *Graphics) Initialize() error {
|
func (g *Graphics) Initialize() error {
|
||||||
return g.state.reset(&g.context)
|
return g.context.init()
|
||||||
}
|
|
||||||
|
|
||||||
// Reset resets or initializes the current OpenGL state.
|
|
||||||
func (g *Graphics) Reset() error {
|
|
||||||
return g.state.reset(&g.context)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (g *Graphics) SetVertices(vertices []float32, indices []uint16) error {
|
func (g *Graphics) SetVertices(vertices []float32, indices []uint16) error {
|
||||||
|
@ -16,7 +16,6 @@ package opengl
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"fmt"
|
"fmt"
|
||||||
"runtime"
|
|
||||||
"unsafe"
|
"unsafe"
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
|
||||||
@ -122,34 +121,6 @@ type openGLState struct {
|
|||||||
lastActiveTexture int
|
lastActiveTexture int
|
||||||
}
|
}
|
||||||
|
|
||||||
// reset resets or initializes the OpenGL state.
|
|
||||||
func (s *openGLState) reset(context *context) error {
|
|
||||||
if err := context.reset(); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
s.lastProgram = 0
|
|
||||||
context.ctx.UseProgram(0)
|
|
||||||
for key := range s.lastUniforms {
|
|
||||||
delete(s.lastUniforms, key)
|
|
||||||
}
|
|
||||||
|
|
||||||
// On browsers (at least Chrome), buffers are already detached from the context
|
|
||||||
// and must not be deleted by DeleteBuffer.
|
|
||||||
if runtime.GOOS != "js" {
|
|
||||||
if s.arrayBuffer != 0 {
|
|
||||||
context.ctx.DeleteBuffer(uint32(s.arrayBuffer))
|
|
||||||
}
|
|
||||||
if s.elementArrayBuffer != 0 {
|
|
||||||
context.ctx.DeleteBuffer(uint32(s.elementArrayBuffer))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
s.arrayBuffer = 0
|
|
||||||
s.elementArrayBuffer = 0
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (s *openGLState) setVertices(context *context, vertices []float32, indices []uint16) {
|
func (s *openGLState) setVertices(context *context, vertices []float32, indices []uint16) {
|
||||||
if s.arrayBuffer == 0 {
|
if s.arrayBuffer == 0 {
|
||||||
s.arrayBuffer = context.newArrayBuffer(graphics.IndicesCount * graphics.VertexFloatCount * floatSizeInBytes)
|
s.arrayBuffer = context.newArrayBuffer(graphics.IndicesCount * graphics.VertexFloatCount * floatSizeInBytes)
|
||||||
|
Loading…
Reference in New Issue
Block a user