mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-11 19:48:54 +01:00
ui: Move the run loop to internal/ui
This commit is contained in:
parent
5c68ee4034
commit
4d04413bf9
@ -14,44 +14,21 @@
|
|||||||
|
|
||||||
package ebiten
|
package ebiten
|
||||||
|
|
||||||
func newGraphicsContext(screenWidth, screenHeight, screenScale int) (*graphicsContext, error) {
|
func newGraphicsContext(f func(*Image) error) *graphicsContext {
|
||||||
c := &graphicsContext{}
|
return &graphicsContext{
|
||||||
if err := c.setSize(screenWidth, screenHeight, screenScale); err != nil {
|
f: f,
|
||||||
return nil, err
|
|
||||||
}
|
}
|
||||||
return c, nil
|
|
||||||
}
|
}
|
||||||
|
|
||||||
type graphicsContext struct {
|
type graphicsContext struct {
|
||||||
|
f func(*Image) error
|
||||||
screen *Image
|
screen *Image
|
||||||
defaultRenderTarget *Image
|
defaultRenderTarget *Image
|
||||||
screenScale int
|
screenScale int
|
||||||
|
initialized bool
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *graphicsContext) update(f func(*Image) error) error {
|
func (c *graphicsContext) SetSize(screenWidth, screenHeight, screenScale int) error {
|
||||||
if err := c.screen.Clear(); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
if err := f(c.screen); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
if IsRunningSlowly() {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
// TODO: In WebGL, we don't need to clear the image here.
|
|
||||||
if err := c.defaultRenderTarget.Clear(); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
scale := float64(c.screenScale)
|
|
||||||
options := &DrawImageOptions{}
|
|
||||||
options.GeoM.Scale(scale, scale)
|
|
||||||
if err := c.defaultRenderTarget.DrawImage(c.screen, options); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *graphicsContext) setSize(screenWidth, screenHeight, screenScale int) error {
|
|
||||||
if c.defaultRenderTarget != nil {
|
if c.defaultRenderTarget != nil {
|
||||||
c.defaultRenderTarget.Dispose()
|
c.defaultRenderTarget.Dispose()
|
||||||
}
|
}
|
||||||
@ -69,5 +46,35 @@ func (c *graphicsContext) setSize(screenWidth, screenHeight, screenScale int) er
|
|||||||
c.defaultRenderTarget.Clear()
|
c.defaultRenderTarget.Clear()
|
||||||
c.screen = screen
|
c.screen = screen
|
||||||
c.screenScale = screenScale
|
c.screenScale = screenScale
|
||||||
|
// TODO: This code is a little hacky. Refactor this.
|
||||||
|
if !c.initialized {
|
||||||
|
if err := theDelayedImageTasks.exec(); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
c.initialized = true
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *graphicsContext) Update() error {
|
||||||
|
if err := c.screen.Clear(); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
if err := c.f(c.screen); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
if IsRunningSlowly() {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
// TODO: In WebGL, we don't need to clear the image here.
|
||||||
|
if err := c.defaultRenderTarget.Clear(); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
scale := float64(c.screenScale)
|
||||||
|
options := &DrawImageOptions{}
|
||||||
|
options.GeoM.Scale(scale, scale)
|
||||||
|
if err := c.defaultRenderTarget.DrawImage(c.screen, options); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
3
image.go
3
image.go
@ -25,6 +25,7 @@ import (
|
|||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/internal/graphics"
|
"github.com/hajimehoshi/ebiten/internal/graphics"
|
||||||
"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
|
"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
|
||||||
|
"github.com/hajimehoshi/ebiten/internal/ui"
|
||||||
)
|
)
|
||||||
|
|
||||||
var (
|
var (
|
||||||
@ -295,7 +296,7 @@ func (i *imageImpl) DrawImage(image *Image, options *DrawImageOptions) error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (i *imageImpl) At(x, y int) color.Color {
|
func (i *imageImpl) At(x, y int) color.Color {
|
||||||
if !currentRunContext.isRunning() {
|
if !ui.IsRunning() {
|
||||||
panic("ebiten: At can't be called when the GL context is not initialized (this panic happens as of version 1.4.0-alpha)")
|
panic("ebiten: At can't be called when the GL context is not initialized (this panic happens as of version 1.4.0-alpha)")
|
||||||
}
|
}
|
||||||
imageM.Lock()
|
imageM.Lock()
|
||||||
|
230
internal/ui/run.go
Normal file
230
internal/ui/run.go
Normal file
@ -0,0 +1,230 @@
|
|||||||
|
// Copyright 2016 Hajime Hoshi
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
package ui
|
||||||
|
|
||||||
|
import (
|
||||||
|
"errors"
|
||||||
|
"sync"
|
||||||
|
"time"
|
||||||
|
)
|
||||||
|
|
||||||
|
const FPS = 60
|
||||||
|
|
||||||
|
func CurrentFPS() float64 {
|
||||||
|
return currentRunContext.currentFPS()
|
||||||
|
}
|
||||||
|
|
||||||
|
func IsRunning() bool {
|
||||||
|
return currentRunContext.isRunning()
|
||||||
|
}
|
||||||
|
|
||||||
|
func IsRunningSlowly() bool {
|
||||||
|
return currentRunContext.isRunningSlowly()
|
||||||
|
}
|
||||||
|
|
||||||
|
func SetScreenSize(width, height int) error {
|
||||||
|
return currentRunContext.setScreenSize(width, height)
|
||||||
|
}
|
||||||
|
|
||||||
|
func SetScreenScale(scale int) error {
|
||||||
|
return currentRunContext.setScreenScale(scale)
|
||||||
|
}
|
||||||
|
|
||||||
|
type runContext struct {
|
||||||
|
running bool
|
||||||
|
fps float64
|
||||||
|
newScreenWidth int
|
||||||
|
newScreenHeight int
|
||||||
|
newScreenScale int
|
||||||
|
runningSlowly bool
|
||||||
|
m sync.RWMutex
|
||||||
|
}
|
||||||
|
|
||||||
|
var currentRunContext runContext
|
||||||
|
|
||||||
|
func (c *runContext) startRunning() {
|
||||||
|
c.m.Lock()
|
||||||
|
defer c.m.Unlock()
|
||||||
|
c.running = true
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *runContext) isRunning() bool {
|
||||||
|
c.m.Lock()
|
||||||
|
defer c.m.Unlock()
|
||||||
|
return c.running
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *runContext) endRunning() {
|
||||||
|
c.m.Lock()
|
||||||
|
defer c.m.Unlock()
|
||||||
|
c.running = false
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *runContext) currentFPS() float64 {
|
||||||
|
c.m.RLock()
|
||||||
|
defer c.m.RUnlock()
|
||||||
|
if !c.running {
|
||||||
|
// TODO: Should panic here?
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
return c.fps
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *runContext) updateFPS(fps float64) {
|
||||||
|
c.m.Lock()
|
||||||
|
defer c.m.Unlock()
|
||||||
|
c.fps = fps
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *runContext) isRunningSlowly() bool {
|
||||||
|
c.m.RLock()
|
||||||
|
defer c.m.RUnlock()
|
||||||
|
if !c.running {
|
||||||
|
// TODO: Should panic here?
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return c.runningSlowly
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *runContext) setRunningSlowly(isRunningSlowly bool) {
|
||||||
|
c.m.Lock()
|
||||||
|
defer c.m.Unlock()
|
||||||
|
c.runningSlowly = isRunningSlowly
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *runContext) updateScreenSize(g GraphicsContext) error {
|
||||||
|
c.m.Lock()
|
||||||
|
defer c.m.Unlock()
|
||||||
|
if c.newScreenWidth == 0 && c.newScreenHeight == 0 && c.newScreenScale == 0 {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
changed := false
|
||||||
|
if 0 < c.newScreenWidth || 0 < c.newScreenHeight {
|
||||||
|
c := CurrentUI().SetScreenSize(c.newScreenWidth, c.newScreenHeight)
|
||||||
|
changed = changed || c
|
||||||
|
}
|
||||||
|
if 0 < c.newScreenScale {
|
||||||
|
c := CurrentUI().SetScreenScale(c.newScreenScale)
|
||||||
|
changed = changed || c
|
||||||
|
}
|
||||||
|
if changed {
|
||||||
|
w, h := c.newScreenWidth, c.newScreenHeight
|
||||||
|
if err := g.SetSize(w, h, CurrentUI().ActualScreenScale()); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
c.newScreenWidth = 0
|
||||||
|
c.newScreenHeight = 0
|
||||||
|
c.newScreenScale = 0
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *runContext) setScreenSize(width, height int) error {
|
||||||
|
c.m.Lock()
|
||||||
|
defer c.m.Unlock()
|
||||||
|
if !c.running {
|
||||||
|
return errors.New("ebiten: SetScreenSize must be called during Run")
|
||||||
|
}
|
||||||
|
if width <= 0 || height <= 0 {
|
||||||
|
return errors.New("ebiten: width and height must be positive")
|
||||||
|
}
|
||||||
|
c.newScreenWidth = width
|
||||||
|
c.newScreenHeight = height
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *runContext) setScreenScale(scale int) error {
|
||||||
|
c.m.Lock()
|
||||||
|
defer c.m.Unlock()
|
||||||
|
if !c.running {
|
||||||
|
return errors.New("ebiten: SetScreenScale must be called during Run")
|
||||||
|
}
|
||||||
|
if scale <= 0 {
|
||||||
|
return errors.New("ebiten: scale must be positive")
|
||||||
|
}
|
||||||
|
c.newScreenScale = scale
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
type GraphicsContext interface {
|
||||||
|
SetSize(width, height, scale int) error
|
||||||
|
Update() error
|
||||||
|
}
|
||||||
|
|
||||||
|
func Run(g GraphicsContext, width, height, scale int, title string) error {
|
||||||
|
currentRunContext.startRunning()
|
||||||
|
defer currentRunContext.endRunning()
|
||||||
|
|
||||||
|
if err := CurrentUI().Start(width, height, scale, title); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
defer CurrentUI().Terminate()
|
||||||
|
|
||||||
|
if err := g.SetSize(width, height, CurrentUI().ActualScreenScale()); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
frames := 0
|
||||||
|
n := Now()
|
||||||
|
beforeForUpdate := n
|
||||||
|
beforeForFPS := n
|
||||||
|
for {
|
||||||
|
if err := currentRunContext.updateScreenSize(g); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
e, err := CurrentUI().Update()
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
switch e.(type) {
|
||||||
|
case CloseEvent:
|
||||||
|
return nil
|
||||||
|
case RenderEvent:
|
||||||
|
now := Now()
|
||||||
|
// If beforeForUpdate is too old, we assume that screen is not shown.
|
||||||
|
if int64(5*time.Second/FPS) < now-beforeForUpdate {
|
||||||
|
currentRunContext.setRunningSlowly(false)
|
||||||
|
beforeForUpdate = now
|
||||||
|
} else {
|
||||||
|
// Note that generally t is a little different from 1/60[sec].
|
||||||
|
t := now - beforeForUpdate
|
||||||
|
currentRunContext.setRunningSlowly(t*FPS >= int64(time.Second*5/2))
|
||||||
|
tt := int(t * FPS / int64(time.Second))
|
||||||
|
// As t is not accurate 1/60[sec], errors are accumulated.
|
||||||
|
// To make the FPS stable, set tt 1 if t is a little less than 1/60[sec].
|
||||||
|
if tt == 0 && (int64(time.Second)/FPS-int64(5*time.Millisecond)) < t {
|
||||||
|
tt = 1
|
||||||
|
}
|
||||||
|
for i := 0; i < tt; i++ {
|
||||||
|
if err := g.Update(); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
CurrentUI().SwapBuffers()
|
||||||
|
beforeForUpdate += int64(tt) * int64(time.Second) / FPS
|
||||||
|
frames++
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calc the current FPS.
|
||||||
|
if time.Second <= time.Duration(now-beforeForFPS) {
|
||||||
|
currentRunContext.updateFPS(float64(frames) * float64(time.Second) / float64(now-beforeForFPS))
|
||||||
|
beforeForFPS = now
|
||||||
|
frames = 0
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
panic("not reach")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
204
run.go
204
run.go
@ -15,131 +15,11 @@
|
|||||||
package ebiten
|
package ebiten
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"errors"
|
|
||||||
"sync"
|
|
||||||
"time"
|
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/internal/ui"
|
"github.com/hajimehoshi/ebiten/internal/ui"
|
||||||
)
|
)
|
||||||
|
|
||||||
type runContext struct {
|
|
||||||
running bool
|
|
||||||
fps float64
|
|
||||||
newScreenWidth int
|
|
||||||
newScreenHeight int
|
|
||||||
newScreenScale int
|
|
||||||
runningSlowly bool
|
|
||||||
m sync.RWMutex
|
|
||||||
}
|
|
||||||
|
|
||||||
var currentRunContext runContext
|
|
||||||
|
|
||||||
func (c *runContext) startRunning() {
|
|
||||||
c.m.Lock()
|
|
||||||
defer c.m.Unlock()
|
|
||||||
c.running = true
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *runContext) isRunning() bool {
|
|
||||||
c.m.Lock()
|
|
||||||
defer c.m.Unlock()
|
|
||||||
return c.running
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *runContext) endRunning() {
|
|
||||||
c.m.Lock()
|
|
||||||
defer c.m.Unlock()
|
|
||||||
c.running = false
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *runContext) FPS() float64 {
|
|
||||||
c.m.RLock()
|
|
||||||
defer c.m.RUnlock()
|
|
||||||
if !c.running {
|
|
||||||
// TODO: Should panic here?
|
|
||||||
return 0
|
|
||||||
}
|
|
||||||
return c.fps
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *runContext) updateFPS(fps float64) {
|
|
||||||
c.m.Lock()
|
|
||||||
defer c.m.Unlock()
|
|
||||||
c.fps = fps
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *runContext) IsRunningSlowly() bool {
|
|
||||||
c.m.RLock()
|
|
||||||
defer c.m.RUnlock()
|
|
||||||
if !c.running {
|
|
||||||
// TODO: Should panic here?
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
return c.runningSlowly
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *runContext) setRunningSlowly(isRunningSlowly bool) {
|
|
||||||
c.m.Lock()
|
|
||||||
defer c.m.Unlock()
|
|
||||||
c.runningSlowly = isRunningSlowly
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *runContext) updateScreenSize(g *graphicsContext) error {
|
|
||||||
c.m.Lock()
|
|
||||||
defer c.m.Unlock()
|
|
||||||
if c.newScreenWidth == 0 && c.newScreenHeight == 0 && c.newScreenScale == 0 {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
changed := false
|
|
||||||
if 0 < c.newScreenWidth || 0 < c.newScreenHeight {
|
|
||||||
c := ui.CurrentUI().SetScreenSize(c.newScreenWidth, c.newScreenHeight)
|
|
||||||
changed = changed || c
|
|
||||||
}
|
|
||||||
if 0 < c.newScreenScale {
|
|
||||||
c := ui.CurrentUI().SetScreenScale(c.newScreenScale)
|
|
||||||
changed = changed || c
|
|
||||||
}
|
|
||||||
if changed {
|
|
||||||
w, h := c.newScreenWidth, c.newScreenHeight
|
|
||||||
if err := g.setSize(w, h, ui.CurrentUI().ActualScreenScale()); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
c.newScreenWidth = 0
|
|
||||||
c.newScreenHeight = 0
|
|
||||||
c.newScreenScale = 0
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *runContext) SetScreenSize(width, height int) error {
|
|
||||||
c.m.Lock()
|
|
||||||
defer c.m.Unlock()
|
|
||||||
if !c.running {
|
|
||||||
return errors.New("ebiten: SetScreenSize must be called during Run")
|
|
||||||
}
|
|
||||||
if width <= 0 || height <= 0 {
|
|
||||||
return errors.New("ebiten: width and height must be positive")
|
|
||||||
}
|
|
||||||
c.newScreenWidth = width
|
|
||||||
c.newScreenHeight = height
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *runContext) SetScreenScale(scale int) error {
|
|
||||||
c.m.Lock()
|
|
||||||
defer c.m.Unlock()
|
|
||||||
if !c.running {
|
|
||||||
return errors.New("ebiten: SetScreenScale must be called during Run")
|
|
||||||
}
|
|
||||||
if scale <= 0 {
|
|
||||||
return errors.New("ebiten: scale must be positive")
|
|
||||||
}
|
|
||||||
c.newScreenScale = scale
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// FPS represents how many times game updating happens in a second.
|
// FPS represents how many times game updating happens in a second.
|
||||||
const FPS = 60
|
const FPS = ui.FPS
|
||||||
|
|
||||||
// CurrentFPS returns the current number of frames per second of rendering.
|
// CurrentFPS returns the current number of frames per second of rendering.
|
||||||
//
|
//
|
||||||
@ -150,7 +30,7 @@ const FPS = 60
|
|||||||
// Note that logical game updating is assured to happen 60 times in a second
|
// Note that logical game updating is assured to happen 60 times in a second
|
||||||
// as long as the screen is active.
|
// as long as the screen is active.
|
||||||
func CurrentFPS() float64 {
|
func CurrentFPS() float64 {
|
||||||
return currentRunContext.FPS()
|
return ui.CurrentFPS()
|
||||||
}
|
}
|
||||||
|
|
||||||
// IsRunningSlowly returns true if the game is running too slowly to keep 60 FPS of rendering.
|
// IsRunningSlowly returns true if the game is running too slowly to keep 60 FPS of rendering.
|
||||||
@ -159,7 +39,7 @@ func CurrentFPS() float64 {
|
|||||||
//
|
//
|
||||||
// This function is concurrent-safe.
|
// This function is concurrent-safe.
|
||||||
func IsRunningSlowly() bool {
|
func IsRunningSlowly() bool {
|
||||||
return currentRunContext.IsRunningSlowly()
|
return ui.IsRunningSlowly()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Run runs the game.
|
// Run runs the game.
|
||||||
@ -175,89 +55,19 @@ func IsRunningSlowly() bool {
|
|||||||
func Run(f func(*Image) error, width, height, scale int, title string) error {
|
func Run(f func(*Image) error, width, height, scale int, title string) error {
|
||||||
ch := make(chan error)
|
ch := make(chan error)
|
||||||
go func() {
|
go func() {
|
||||||
ch <- run(f, width, height, scale, title)
|
g := newGraphicsContext(f)
|
||||||
|
ch <- ui.Run(g, width, height, scale, title)
|
||||||
}()
|
}()
|
||||||
ui.Main()
|
ui.Main()
|
||||||
return <-ch
|
return <-ch
|
||||||
}
|
}
|
||||||
|
|
||||||
func run(f func(*Image) error, width, height, scale int, title string) error {
|
|
||||||
currentRunContext.startRunning()
|
|
||||||
defer currentRunContext.endRunning()
|
|
||||||
|
|
||||||
if err := ui.CurrentUI().Start(width, height, scale, title); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
defer ui.CurrentUI().Terminate()
|
|
||||||
|
|
||||||
graphicsContext, err := newGraphicsContext(width, height, ui.CurrentUI().ActualScreenScale())
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
if err := theDelayedImageTasks.exec(); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
frames := 0
|
|
||||||
n := ui.Now()
|
|
||||||
beforeForUpdate := n
|
|
||||||
beforeForFPS := n
|
|
||||||
for {
|
|
||||||
if err := currentRunContext.updateScreenSize(graphicsContext); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
e, err := ui.CurrentUI().Update()
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
switch e.(type) {
|
|
||||||
case ui.CloseEvent:
|
|
||||||
return nil
|
|
||||||
case ui.RenderEvent:
|
|
||||||
now := ui.Now()
|
|
||||||
// If beforeForUpdate is too old, we assume that screen is not shown.
|
|
||||||
if int64(5*time.Second/FPS) < now-beforeForUpdate {
|
|
||||||
currentRunContext.setRunningSlowly(false)
|
|
||||||
beforeForUpdate = now
|
|
||||||
} else {
|
|
||||||
// Note that generally t is a little different from 1/60[sec].
|
|
||||||
t := now - beforeForUpdate
|
|
||||||
currentRunContext.setRunningSlowly(t*FPS >= int64(time.Second*5/2))
|
|
||||||
tt := int(t * FPS / int64(time.Second))
|
|
||||||
// As t is not accurate 1/60[sec], errors are accumulated.
|
|
||||||
// To make the FPS stable, set tt 1 if t is a little less than 1/60[sec].
|
|
||||||
if tt == 0 && (int64(time.Second)/FPS-int64(5*time.Millisecond)) < t {
|
|
||||||
tt = 1
|
|
||||||
}
|
|
||||||
for i := 0; i < tt; i++ {
|
|
||||||
if err := graphicsContext.update(f); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ui.CurrentUI().SwapBuffers()
|
|
||||||
beforeForUpdate += int64(tt) * int64(time.Second) / FPS
|
|
||||||
frames++
|
|
||||||
}
|
|
||||||
|
|
||||||
// Calc the current FPS.
|
|
||||||
if time.Second <= time.Duration(now-beforeForFPS) {
|
|
||||||
currentRunContext.updateFPS(float64(frames) * float64(time.Second) / float64(now-beforeForFPS))
|
|
||||||
beforeForFPS = now
|
|
||||||
frames = 0
|
|
||||||
}
|
|
||||||
default:
|
|
||||||
panic("not reach")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// SetScreenSize changes the (logical) size of the screen.
|
// SetScreenSize changes the (logical) size of the screen.
|
||||||
// This doesn't affect the current scale of the screen.
|
// This doesn't affect the current scale of the screen.
|
||||||
//
|
//
|
||||||
// This function is concurrent-safe.
|
// This function is concurrent-safe.
|
||||||
func SetScreenSize(width, height int) {
|
func SetScreenSize(width, height int) {
|
||||||
if err := currentRunContext.SetScreenSize(width, height); err != nil {
|
if err := ui.SetScreenSize(width, height); err != nil {
|
||||||
panic(err)
|
panic(err)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -266,7 +76,7 @@ func SetScreenSize(width, height int) {
|
|||||||
//
|
//
|
||||||
// This function is concurrent-safe.
|
// This function is concurrent-safe.
|
||||||
func SetScreenScale(scale int) {
|
func SetScreenScale(scale int) {
|
||||||
if err := currentRunContext.SetScreenScale(scale); err != nil {
|
if err := ui.SetScreenScale(scale); err != nil {
|
||||||
panic(err)
|
panic(err)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user