internal/graphicsdriver/playstation5: add Begin and End

This commit is contained in:
Hajime Hoshi 2024-09-23 17:30:53 +09:00
parent 1260d77999
commit 4d3f357f81
2 changed files with 6 additions and 0 deletions

View File

@ -32,6 +32,10 @@ ebitengine_NewScreenFramebufferImage(int *image, int width, int height) {
extern "C" void ebitengine_DisposeImage(int id) {} extern "C" void ebitengine_DisposeImage(int id) {}
extern "C" void ebitengine_Begin() {}
extern "C" void ebitengine_End(int present) {}
extern "C" void ebitengine_SetVertices(float *vertices, int vertexCount, extern "C" void ebitengine_SetVertices(float *vertices, int vertexCount,
uint32_t *indices, int indexCount) {} uint32_t *indices, int indexCount) {}

View File

@ -57,6 +57,8 @@ ebitengine_Error ebitengine_NewScreenFramebufferImage(int *image, int width,
int height); int height);
void ebitengine_DisposeImage(int id); void ebitengine_DisposeImage(int id);
void ebitengine_Begin();
void ebitengine_End(int present);
void ebitengine_SetVertices(float *vertices, int vertexCount, uint32_t *indices, void ebitengine_SetVertices(float *vertices, int vertexCount, uint32_t *indices,
int indexCount); int indexCount);