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internal/graphicsdriver/playstation5: add Begin and End
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@ -32,6 +32,10 @@ ebitengine_NewScreenFramebufferImage(int *image, int width, int height) {
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extern "C" void ebitengine_DisposeImage(int id) {}
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extern "C" void ebitengine_Begin() {}
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extern "C" void ebitengine_End(int present) {}
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extern "C" void ebitengine_SetVertices(float *vertices, int vertexCount,
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uint32_t *indices, int indexCount) {}
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@ -57,6 +57,8 @@ ebitengine_Error ebitengine_NewScreenFramebufferImage(int *image, int width,
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int height);
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void ebitengine_DisposeImage(int id);
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void ebitengine_Begin();
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void ebitengine_End(int present);
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void ebitengine_SetVertices(float *vertices, int vertexCount, uint32_t *indices,
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int indexCount);
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