internal/graphicsdriver/playstation5: bug fix: build failure

This commit is contained in:
Hajime Hoshi 2023-11-04 19:45:45 +09:00
parent 4e93efa5ac
commit 4d8bb1a5dd

View File

@ -75,6 +75,6 @@ func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader,
return nil, nil
}
func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, evenOdd bool) error {
func (g *Graphics) DrawTriangles(dst graphicsdriver.ImageID, srcs [graphics.ShaderImageCount]graphicsdriver.ImageID, shader graphicsdriver.ShaderID, dstRegions []graphicsdriver.DstRegion, indexOffset int, blend graphicsdriver.Blend, uniforms []uint32, fillRule graphicsdriver.FillRule) error {
return nil
}