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internal/graphicsdriver/opengl: use an appropriate stencil buffer format
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21670691b1
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4de6da0a50
@ -316,7 +316,30 @@ func (c *context) newRenderbuffer(width, height int) (renderbufferNative, error)
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renderbuffer := renderbufferNative(r)
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c.bindRenderbuffer(renderbuffer)
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c.ctx.RenderbufferStorage(gl.RENDERBUFFER, c.stencilFormat(), int32(width), int32(height))
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var stencilFormat uint32
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if c.ctx.IsES() {
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// https://docs.gl/es2/glRenderbufferStorage
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// > Must be one of the following symbolic constants: GL_RGBA4, GL_RGB565, GL_RGB5_A1,
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// > GL_DEPTH_COMPONENT16, or GL_STENCIL_INDEX8.
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//
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// https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage
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// > A GLenum specifying the internal format of the renderbuffer. Possible values:
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// > * gl.RGBA4: 4 red bits, 4 green bits, 4 blue bits 4 alpha bits.
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// > * gl.RGB565: 5 red bits, 6 green bits, 5 blue bits.
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// > * gl.RGB5_A1: 5 red bits, 5 green bits, 5 blue bits, 1 alpha bit.
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// > * gl.DEPTH_COMPONENT16: 16 depth bits.
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// > * gl.STENCIL_INDEX8: 8 stencil bits.
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// > * gl.DEPTH_STENCIL
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stencilFormat = gl.STENCIL_INDEX8
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} else {
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// GL_STENCIL_INDEX8 might not be available with OpenGL 2.1.
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// https://www.khronos.org/opengl/wiki/Image_Format
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// > There are only 2 depth/stencil formats, each providing 8 stencil bits: GL_DEPTH24_STENCIL8 and GL_DEPTH32F_STENCIL8.
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// > [...]
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// > Stencil formats can only be used for Textures if OpenGL 4.4 or ARB_texture_stencil8 is available.
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stencilFormat = gl.DEPTH24_STENCIL8
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}
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c.ctx.RenderbufferStorage(gl.RENDERBUFFER, stencilFormat, int32(width), int32(height))
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return renderbuffer, nil
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}
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@ -16,16 +16,9 @@ package opengl
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import (
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"syscall/js"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
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)
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type contextImpl struct {
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canvas js.Value
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webGL2 bool
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}
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func (*context) stencilFormat() uint32 {
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// gl.DEPTH24_STENCIL8 is not available on WebGL1.
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return gl.STENCIL_INDEX8
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}
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@ -16,15 +16,5 @@
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package opengl
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
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)
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type contextImpl struct {
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}
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func (*context) stencilFormat() uint32 {
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// GL_STENCIL_INDEX8 might not be available with OpenGL 2.1.
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// https://www.khronos.org/opengl/wiki/Image_Format
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return gl.DEPTH24_STENCIL8
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}
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