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example/2048: Bug fix: Should update the tile when the tile stops
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@ -71,6 +71,10 @@ func (t *Tile) IsMoving() bool {
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}
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func (t *Tile) stopAnimation() {
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if 0 < t.movingCount {
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t.current = t.next
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t.next = TileData{}
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}
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t.movingCount = 0
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t.startPoppingCount = 0
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t.poppingCount = 0
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