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internal/graphicsdriver/opengl: refactoring: hide SetGLFWClientAPI
Updates #2714
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f6f0cf05e6
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@ -38,36 +38,13 @@ func NewGraphics() (graphicsdriver.Graphics, error) {
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return nil, err
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}
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setGLFWClientAPI(ctx.IsES())
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return newGraphics(ctx), nil
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}
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func (g *Graphics) makeContextCurrent() {
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// TODO: Implement this (#2714).
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}
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func (g *Graphics) swapBuffers() error {
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// Call SwapIntervals even though vsync is not changed.
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// When toggling to fullscreen, vsync state might be reset unexpectedly (#1787).
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// SwapInterval is affected by the current monitor of the window.
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// This needs to be called at least after SetMonitor.
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// Without SwapInterval after SetMonitor, vsynch doesn't work (#375).
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if g.vsync {
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if err := glfw.SwapInterval(1); err != nil {
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return err
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}
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} else {
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if err := glfw.SwapInterval(0); err != nil {
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return err
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}
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}
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// TODO: Implement this (#2714).
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return nil
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}
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func (g *Graphics) SetGLFWClientAPI() error {
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if g.context.ctx.IsES() {
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func setGLFWClientAPI(isES bool) error {
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if isES {
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if err := glfw.WindowHint(glfw.ClientAPI, glfw.OpenGLESAPI); err != nil {
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return err
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}
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@ -103,3 +80,28 @@ func (g *Graphics) SetGLFWClientAPI() error {
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}
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return nil
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}
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func (g *Graphics) makeContextCurrent() {
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// TODO: Implement this (#2714).
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}
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func (g *Graphics) swapBuffers() error {
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// Call SwapIntervals even though vsync is not changed.
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// When toggling to fullscreen, vsync state might be reset unexpectedly (#1787).
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// SwapInterval is affected by the current monitor of the window.
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// This needs to be called at least after SetMonitor.
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// Without SwapInterval after SetMonitor, vsynch doesn't work (#375).
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if g.vsync {
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if err := glfw.SwapInterval(1); err != nil {
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return err
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}
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} else {
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if err := glfw.SwapInterval(0); err != nil {
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return err
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}
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}
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// TODO: Implement this (#2714).
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return nil
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}
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@ -1106,11 +1106,7 @@ func (u *UserInterface) initOnMainThread(options *RunOptions) error {
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u.setGraphicsLibrary(lib)
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u.graphicsDriver.SetTransparent(options.ScreenTransparent)
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if u.GraphicsLibrary() == GraphicsLibraryOpenGL {
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if err := u.graphicsDriver.(interface{ SetGLFWClientAPI() error }).SetGLFWClientAPI(); err != nil {
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return err
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}
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} else {
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if u.GraphicsLibrary() != GraphicsLibraryOpenGL {
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if err := glfw.WindowHint(glfw.ClientAPI, glfw.NoAPI); err != nil {
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return err
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}
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